**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • There's really no other way of putting it. If you have a group of people who all have the same score, the only way you can be at the top of that group is if you were the first one to reach it among those people, aka you've been at that score for more time than anyone else. I'm not saying anything about your place in the…
  • This is engrossing, but I do have a question. How do you have so much time to play and recap like this? It's a huge time commitment not only to speedrun, but to do these updates.
  • This is correct as best I can tell. If you're the last person to achieve that score, you'll fall behind everyone else with the same score. If you stay at that score, and later someone also achieves it, you'll be one place above that person. So in theory, the longer you don't play, the higher your place will be among those…
  • Magik is taking damage when her Limbo procs, and I have no idea why. I suspect it's bugged because I've read everything and can't figure out the damage source, but I'm open to learning why it's not if that's the case.
  • What's the idea behind imposing a 2 hour time limit? It's not necessarily bad or good, I just don't understand why it's there. Is there some particular element of difficulty you're imposing in requiring a clear of everything in one play session?
  • Interestingly, I find in my own experience that defenders become less difficult once I play them offensively. I suppose I learn how they work through experience, which in turn allows me to counter them more effectively. Naturally the toughest defenders are the ones I don't have. Of course this also raises the issue of the…
  • This explanation would make sense if attackers exist to counter the newest defenders. But even if Bullseye has a counter or two in game, that's not good enough for the restrictive metas you're putting out . I can't always use Storm to beat Bullseye if, for example, I can't parry because he has unblockable and…
  • No one should be surprised with this behavior by Kabam. It's par for the course for them to avoid costs and increase revenue at players' expense. They don't test content before release, instead relying on players to do it for free. They design ridiculously overpowered defensive champs that they make available for immediate…
  • BGs is terrible because of the current cash deal setup. For years, if you wanted a new champ, you had to either grind like crazy in arena, spend thousands of dollars on crystals, or get super duper lucky on a few crystals. Either way, there were a limited number of new ranked champs in BG decks, and even those were mostly…
  • Thanks for this insight. Might I suggest a tweak to the current setup: give players 5-10 "free" attempts to fight a WoW opponent before the energy cost kicks in. Allow a player some chances to experiment and get their bearings without needing toss energy refills and units at the fight. Doing so would allow people the…
  • Prowess Ender with Kitty against Maestro isn't working. I punished 10+ specials and heavies, each time with prowess. I generated no raid charges.
  • I can't speak for anyone else obviously, but personally my negative reaction was driven by disappointment. I like good challenges and endgame content that drop good rewards. Fights that require strategy and planning, but not revive spamming, are a ton of fun. I felt that way about SoP and EoP (mostly, there were some…
  • I'm sorry, but you don't understand what caring about feedback looks like. It's not "acquiesc[ing] to everything that players tell [you] they want." We don't want that, most players aren't game designers. But actually hearing real feedback is recognizing the feelings people have and why they're upset, identifying where…
  • It's sad to see Kabam employees sticking fingers into their ears with these incredibly defensive responses. It's evident from each of Miike, Crashed, and Jax's comments that they aren't interested in feedback from players about these challenges. I was going to come and offer some thoughts on why, as one of those players…
  • Don't know why you'd be surprised in another delay, this is Kabam we're talking about. That said, it's not like the store update will be great. Their attempts to alter the potion economy are a huge miss.
  • I'll admit, it's impressive how many words you need to say nothing of relevance.
  • Figuring out the ideal counters and strategies isn't related to my point. The energy cost is still there, the incentive to revive through instead of learn the fight remains. Even with more information and improved theories, there remains a learning curve that now is more expensive than before.
  • Except their reasoning was all pretext. Let's not put lipstick on a pig. The reason they added the energy requirement was to prevent people from practicing the fight enough times to learn it. Now people are incentivized now to revive through, instead of understanding the fight well enough to earn a solo. It's why they…
  • Scarily, the game has performed far worse in the past. I still get lag disconnects and weird bugs that ruin my fights at inopportune moments. But it's miles better today than in the last few years, when such situations were a common occurrence. I mean we had a solid 14+ months of regular compensation because of input lag…
  • One small change I could see that would make her far more playable is refreshing bleeds when punishing any special attack or heavy, instead of refreshing with a heavy attack that counters one of those. Sure you wouldn't get the additional bleeds a heavy provides (which incentivizes you to heavy counter when able), but it…
    in About cheeilth Comment by LJF January 18
  • I'm glad you guys see this as a fun event, I certainly did too (which hey, you know me, that's saying a lot). But seriously, more events like this where the whole community can contribute would be awesome, this was a good time and generated lots of warm fuzzy feelings, even when I wasn't in Necro dying continuously.
  • Please share the count of the person with the most Necro deaths! Even if you don't share the name (frankly I think they should get a special title), just knowing the number would be awesome.
  • I can't believe we made it! The regression definitely didn't have us over the top of 11M. But hey, who cares if the math ended up being inaccurate. More stuff for us!
  • After a lot of fussing and tryin different strategies, I can tell you that Kitty does not work well. Her playstyle simply doesn't generate enough damage. She's great for intercepting Thanos, but that's about it (she also does not mesh well with the prowess raid tactic, because more often than not she's not finishing full…
  • Great writeup Wes! I agree that this AAR is in desperate need of a fix. I don't necessarily agree with the logic behind Option 3, but think Option 2 is terrific. Thanks for taking the time to share your thoughts.
  • I hate to say it, but odds are we won't make the 11M mark. Right now my hope is that (1) Kabam extends the cutoff period past 1/15/2024 9 AM PST (when new content drops) so we have time to die more, or (2) notices that we earned 10.8, 10.9, or however many million we earned is close to 11, and rounds up. Because the way…
  • But it is about units. That's what Miike literally said, in this thread. Also TL;DR on the rest of your post, so don't expect a response. Sorry for being blunt, but you're injecting yourself into a conversation going on between Miike and me. We're having a fruitful discussion, and your rows and rows of text most often end…
  • But if it's about units, why weren't units mentioned at all in the initial revive nerf post? Why was it focused on use of revives instead of which resource (energy+time vs. units/time) as the underlying reason for the endgame content existence concern? Maybe that's all moot now, in which case I'd suggest being upfront at…
  • @"Kabam Miike" can you please review and approve my comment? It disappeared and said would require moderator approval. Or if there's an issue, can you let me know so I can revise it?