15.0 Alliance Wars Update Discussion Thread

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  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    DukeZman wrote: »
    Let me start by saying, BRAVO on the latest node buffs.

    I feel like War 15.0 is finally getting to what it should be. Prior to this newest update, I had just discussed with our officers that the 15.0 update focusing on diversity had sucked all the fun out of AW and we even tossed around the idea of not running war at all until fixed. Well, let me say, that I feel like it is much improved and much more fun now.

    With the new nodes, we went from 100% clear in both alliances to now neither of us clearing. Definitely not a cakewalk anymore like it used to be. It will actually require some strategy from us for the next war.

    Also I'm seeing with this latest node update a reverting back to best defense and diversity being more of an afterthought rather than a "let's get our spreadsheet out and assign defenders for max diversity." That was a bore and it feels good again to be able to bring our best defenders and let diversity truly be only a tiebreaker instead of a game-winner.

    I'd still like to see defender kills come back and count for something - maybe 5 points each or something.

    My only beef right now is this: the portal after node 47 MUST be able to portal up to node 53. Currently only one portal can reach node 53 when all the rest can be reached by 2 or 3 portals. That can't be intended and if it was, it needs to be fixed to balance the map.

    Other than that, thanks for listening and making the map harder and more strategic

    @Kabam Miike

    We still fully 100%'d all 3 BG's.

    Same as it ever was.
  • Viper1987Viper1987 Member Posts: 728 ★★★
    Ok, feedback. Add defender kills. Nobody cares what you do with the nodes. You don't have to make defender kills 100 points or even 50 points because obviously that would defeat the purpose of diversity, but anywhere in the range of 10-25 points is ideal. Maybe 15ish because then roughly 3 defender kills = 1 diverse defender. That sounds like a decent sweet spot.
  • DukeZmanDukeZman Member Posts: 626 ★★★
    See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system.

    So don't think that EVERYONE hates the new update. Cuz that's not true

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.
  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    DukeZman wrote: »
    See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system.

    So don't think that EVERYONE hates the new update. Cuz that's not true

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    My alliance does 100% all 3 BG's every time ... no whining either.
  • JRock808JRock808 Member Posts: 1,149 ★★★★
    The new nodes are stupid.
    We still 100% the map.
    Many wars will still be decided before they begin.
    Nothing has changed.

    Fix the map. Reduce the tedium of constantly logging in, make the left side not a nightmare of boredom. 10 energy for 3-4 fights? Seriously.

    Bring back defender kills and remove diversity and rating from scoring completely. This is all that can save war.
  • R4GER4GE Member Posts: 1,530 ★★★★
    edited October 2017
    DukeZman wrote: »
    See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system.

    So don't think that EVERYONE hates the new update. Cuz that's not true

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    If you read the thread you will see that everyone believes that everyone SHOULDN'T 100%. Thats all this thread has mainly been about, so not at all sure what you're choosing to go on about. *EDIT: Not all its been about, but one of the main topics

    As far as negative and positive reviews its all gonna be determined on opinions based on what tiers players are in. So its important to mention tiers when giving feedback since the nodes are different.
  • hurricanthurricant Member Posts: 550 ★★★
    Still losing to higher rated defenders......... jeez I hate this so much now. What is the point even?
  • hurricanthurricant Member Posts: 550 ★★★
    Lost by 15 points. Defender rating of the other team higher. FIX WAR PLEASE. YOU KNOW WHAT WE WANT. DEFENDER KILLS
  • GamerGamer Member Posts: 10,730 ★★★★★
    Stil 100 procent with the node. ADD defens kils. Back Pliz
  • hurricanthurricant Member Posts: 550 ★★★
    Kabam just doesn't want to believe that no matter how hard the nodes are, higher tiers will still 100% the maps no matter what. It it worth it to spend some items to win if you know your defender rating is higher than the opponent. All this making nodes harder is futile. It just doesn't matter what Kabam does with the nodes. There HAS to be something rewarding good defenders.
  • DaywalkerUKDaywalkerUK Member Posts: 120
    DukeZman wrote: »

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    Speaking as a tier 1 player, we don't expect to 100% the map x3 at all actually. We hardly ever used to in old AW and it was only Kabams changes that made that a regular thing. It's certainly nice to be able to but nobody is going to "whine" that they can't. There's a large divide however between clearing the map and getting stuck on a node on the first section because you don't have the right attackers to beat it. There was never anything like these new nodes in the old war and they serve only to fix a problem that kabam created themselves. It's not a 'tweak' to the difficulty, it's a potential road block. I'm sure they don't cause anywhere near as much trouble in tier 7 and your feedback suggests you welcome them, which is fine. But let's agree that you won't label those in expert tier who are frustrated with this ongoing nonsense as whiney and I won't tell you that your AW experience is a joke compared to tier 1 where you'd face rank 4 defenders on nodes with double the health boost, double the attack boost, double the regen and nice little additions like limber.
  • DukeZmanDukeZman Member Posts: 626 ★★★
    DukeZman wrote: »

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    Speaking as a tier 1 player, we don't expect to 100% the map x3 at all actually. We hardly ever used to in old AW and it was only Kabams changes that made that a regular thing. It's certainly nice to be able to but nobody is going to "whine" that they can't. There's a large divide however between clearing the map and getting stuck on a node on the first section because you don't have the right attackers to beat it. There was never anything like these new nodes in the old war and they serve only to fix a problem that kabam created themselves. It's not a 'tweak' to the difficulty, it's a potential road block. I'm sure they don't cause anywhere near as much trouble in tier 7 and your feedback suggests you welcome them, which is fine. But let's agree that you won't label those in expert tier who are frustrated with this ongoing nonsense as whiney and I won't tell you that your AW experience is a joke compared to tier 1 where you'd face rank 4 defenders on nodes with double the health boost, double the attack boost, double the regen and nice little additions like limber.

    Except there are people on this very page 114 who said "we will still 100% it." So the current expectation of some is to 100% it every time. I agree that the old Map was better but that's a moot point. Also I've been as high as Tier 4 War recently for perspective. I do agree with the roadboack point. But that comes down partly to strategic placement. And not every alliance i've fought recently has had anything close to a clue of what champs to place where. I guess I'm just glad to see a scaling away from the absolute necessity of diversity to a bit more skill based.
    But I'd also be glad to see all degen nodes and stun immune nodes go away because they are just not fun at all.
    I didn't mean to imply that all T1 alliances were whiney either. But there's certainly enough whiney people on this thread.
  • JRock808JRock808 Member Posts: 1,149 ★★★★
    The goal was not what was needed to fix AW is kind of the point.

    They can increase these nodes to an exponential degree, the fact remains that it will be cleared 100% and if two alliances clear it 100% then the sole tiebreaker is defender rating, aka, how much you can spend. It's bad design from a fundamental level in a head to head competitive game or mode of a game.
  • GroundedWisdomGroundedWisdom Member Posts: 36,505 ★★★★★
    The goal in a War is to try and 100%, yes. It's up to the Ally to gauge if they want to spend to do that or not. That's always been an option. Defender Rating is a metric. As such, it's going to have some effect on the outcome. It couldn't be any less significant than a tiebreaker. If the belief that what is needed to fix Wars is a revert, I'm afraid that goal may not come to pass.
  • Qu1ckshoT32_GamingQu1ckshoT32_Gaming Member Posts: 153 ★★
    The goal in a War is to try and 100%, yes. It's up to the Ally to gauge if they want to spend to do that or not. That's always been an option. Defender Rating is a metric. As such, it's going to have some effect on the outcome. It couldn't be any less significant than a tiebreaker. If the belief that what is needed to fix Wars is a revert, I'm afraid that goal may not come to pass.

    Have you lost a war by 15 points because they have a slightly higher defender rating then you do? What about when your defense vastly out does their defense in effectiveness; yielding you 30+ more kills?

    Defender rating can not be the metric at which wars are won and lost, that means that nobody has a chance at winning unless they spend units to run bigger boosts.
  • GroundedWisdomGroundedWisdom Member Posts: 36,505 ★★★★★
    edited October 2017
    The goal in a War is to try and 100%, yes. It's up to the Ally to gauge if they want to spend to do that or not. That's always been an option. Defender Rating is a metric. As such, it's going to have some effect on the outcome. It couldn't be any less significant than a tiebreaker. If the belief that what is needed to fix Wars is a revert, I'm afraid that goal may not come to pass.

    Have you lost a war by 15 points because they have a slightly higher defender rating then you do? What about when your defense vastly out does their defense in effectiveness; yielding you 30+ more kills?

    Defender rating can not be the metric at which wars are won and lost, that means that nobody has a chance at winning unless they spend units to run bigger boosts.

    Defender Rating is not the metric by which Wars are won and lost. It's the metric that tips the scale. The simple fact is, how many Defender Kills accumulate is irrelevant at this point because at the moment, they no longer count for anything. What does is Defender Rating. It's a high metric that accumulates minimal Points. You couldn't get much lower than 0.002 Points per PI, at least not without asking what the point is. Something has to count for something. It's clear they want it because it exists.
    People talk about spending as if it's something new. It's not. People have been spending and using stored Resources to complete Maps since the inception of War. What some fail to see is those Wars that were won by large numbers generated by Defender Kills had another side to that. There was a good possibility those Allies were using Resources to accumulate those KOs. Which means they were in effect being penalized for spending and dying themselves into a Loss. Penalizing spending is not only an unsound business practice, it's just plain wrong and unfair. Resources have always been used in War, at the discretion of the Allies choosing to do so.
    They've made changes to the Map that makes it difficult for some to complete. That means it's up to them to decide how much they want to invest into finishing it. That's not the same scenario as Defender Kills. Inevitably there will be Allies that have no issues completing, or choose to spend to do it. That's been happening all along. Which means in that event, something has to determine a winner. That has to be some metric. That is no longer Defender Kills. Not now, anyway.
  • AnonymousAnonymous Member Posts: 508 ★★★
    I haven't seen anything that comes as close to measuring skill in war as defender kills. It's a very simple, basic concept of war. I kill the enemy without dying 7 times on 1 node, you kill mine after reviving 7 times, I win. There's no way to debate that, I have more skill, I should win. Sure, most of us will win some and lose some when we face a stronger and more skilled alliance, but at least it's a fair assessment of skill.

    Even if you make the nodes enigmatic like LoL, it still would be fair to measure skill based on how well or poor you did vs my performance on attack. The difficulty of war in 14.0 didn't stop skilled alliances (or spending alliances) from 100% the map. I don't think anything added will stop it now, so miike saying it should be a rare occurrence to get 100% is simply misguided and shows they really don't have a clue of how war was conducted previously.

    I do understand wanting to appease beginner level up to mid tier level players, but where is their future if this continues? They will eventually get to the top levels too after playing as much as some of us. They will be just as disgusted by losing to a lesser skilled alliance.
  • JaffacakedJaffacaked Member Posts: 1,415 ★★★★
    There needs to be a penalty for dying in aw cos I've just watched someone time out 6 times on 1 champs an not lose his champ, every time he came back with half of the health he had so am guessing he was just pausing before dying then force closing. This is total bs an can be done until a person has the perfect fight an it just cost a pot of 2 instead of expensive revives.

    @Kabam Miike @Kabam Vydious @Kabam DK how are you going to address this, or is it ok cos there is absolutely no penalties for dying now.
  • nuggznuggz Member Posts: 124
    I have confirmed, all kabam will do is continue to raise the difficulty of the aw nodes in hopes that it will stop the 100% in all the bgs. Ofc we all know in top tiers that doesn't matter. Node difficulty would never stop a tier 1 alliance from 100% their bg. Even if it required multiple revives from every member. So those wars will still be decided by defender rating. They just don't seem to get it. Or rather they do but refuse to accept our input on the defender kills topic. You can bet on this for future changes, save this comment as you will see. "The only changes that we will continue to see are more node options such as act 5 node implements and continue of increased nodes thereof."
  • Tension3Tension3 Member Posts: 4
    Why don’t you all understand that if they back defender’s kill points then they can’t earn those real money what all the richest fools are spending in the game?Sorry to say but that is true.I know that very well they will ignore my post but I don’t care and want to say “please Kabam stop robbing us like that “most of the richest are spending but they don’t know how hard is to earn those money what they are spending cause all the money coming from their dad’s.Thank you all and Good luck on the War.
  • Tension3Tension3 Member Posts: 4
    Why we are talking in here against their system actually? At first we were crazy for strong defender’s and we wait,we tried,we earn or however we got them_then we started to working on dupe them and take them to rank 5/50 or 4/55 and then we started to earn sig stone for making them stronger.And now they are almost useless because of their diversity things. All those efforts and times are really wasted. But they don’t care about that cause Simply Kabam know how to cheat with us and how to rob our money. So stop talking with expectation and believe it or not but we are both team playing against Kabam in war. That means we are their enemies,from our discussion they are getting the idea to make it more expensive.Good bye all,I thought talking in here maybe be helpful but it’s not helpful for us.It’s for kabam.
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