Remove the 5 or 6 star requirement!! Let us use our whole Roster again! Please?!
Why would you be using 4*s in a mode harder than Act 6?
Why not? You don’t think there are skillful players who don’t have the 5 or 6* version of a champion they need for a counter?
Skill also builds a Roster over time, and you can't depend on 4*s forever.
Skill does not build a roster, luck does. It doesn't matter how skilled you are when you're opening a six star. You could be as good as MSD and pull a Groot or you can be a total scrub and pull a Domino. The only way to try to get the champs you need is to open as many crystals as possible and that comes from spending units not progressing.
So far, the Gates have been based on progress. Not luck. "X Amount of..." for example. Fights like The Champion aren't a Gate.
Dude, have you actually fought The Champion? That fight is literally the best example of gated fight. If you do not have Sym Supreme, Doctor Doom, Stealth Spider-Man, She-Hulk, Spider-Gwen, Claire, Hood, Thing, or CapIW (not including the newer counters like Mojo and Sorceror Supreme since they aren't in the basic yet), you will not be able to do the fight. Other than those counters, there are two others I can think of that can work: Captain America and Captain America WWII and both of those need to be awakened and a high sig. So unless you have one of those 11 champs out of, how many champs are in the basics, 150, you are boned. Try to take down The Champion with Corvus or Aegon and let me know how that goes. "X Amount of..." is not about progress either. Yes, you could take in Howard the Duck, OG Iron Man, Civil Warrior, and Iron Patriot to get past the 6.2.5 Tech Gate, but you're going to spend several hundred units on completing that path, even if you have the best counter to that global node (Doctor Doom). That's not even taking in account the resources you're gonna have to spend to get those champs up to a useable level. Gates are absolutely based on luck and money/unit spent. It doesn't matter if it is an explicit gate like the rarity gates or an implicit gate like the 6.2.6 The Champion boss or 6.2.2 Sinister boss.
No. That's not a Gate. That's a Fight. One that requires a specific counter. Not sure I can say it much more. People calling it a Gate doesn't mean it's a Gate. You can technically use any Champ past the Gate. You'll only be successful with a specific counter.
The thing is, to get to this we have to have finished act 6, which means we must have a solid 5 star roster, so why block out 4 stars? We’ve already proven we have progressed past the point of reliance on them, so just let us bring them in for synergy purposes or maybe that 1 fight we don’t have the right 5* for like if there’s another acid wash mysterio type fight
I'm not sure what the team has decided, but we have been pretty clear in the past that we didn't plan on letting lower-level Champions past Act 6. I wouldn't hold your breath on being able to use 4-Stars again.
Please reconsider this attitude towards four stars, or else make Nexus five and six stars more readily available. If you're gonna have nodes or fights that essentially demand a certain synergy or champion, it is nothing short of a cash grab to not allow us to use lower rarity champions. It also just doesn't make sense. Remember the backlash you guys got when you announced that you wouldn't allow four stars in Act 6? Restrictions based on Luck or Unit/Money spend are ridiculous and only serve to frustrate players. Restrictions based on Skill are great, you shouldn't be able to unitman your way through the Contest, that's one of the things about the Grandmaster fight that makes it such a good fight: It is entirely skilled based. Any champion can do that fight and that is what makes it so great, especially when you compare it to the 6.2.6 The Champion boss who only a handful of champs can actually do.
No. That's not a Gate. That's a Fight. One that requires a specific counter. Not sure I can say it much more. People calling it a Gate doesn't mean it's a Gate. You can technically use any Champ past the Gate. You'll only be successful with a specific counter.
Just because there isn't a gate symbol on the fight doesn't mean it's a not a gate. It's not an optional fight, you have to do it to progress to 6.3, therefore it's the final gate of 6.2 to 6.3.
Hey everybody, please remember to keep discussions civil! No need to be attacking each other for sharing opinions.
We are not going to comment much on the topic until the Beta has started, and even then, we'll be focussing our time on replying to feedback from Beta Testers. So, hold tight. Lots more information coming soon.
Though I can confirm, we are not lifting the 5 and 6-Star Requirements. This content is built with it in mind. We are not getting into that discussion again, so if you'd like insights into the intent there, I suggest you look back at the Act 6 Chapter 1 threads.
At this stage I’ve got over the 5* requirements. It’s going to be there, may as well accept it. Also for those of us who’ve got through 6.4 I’m fairly sure that unless you’ve got a very deep wallet you’ve got a pretty diverse and highly ranked 5* roster. I’m missing a couple of key pieces as 5* - Wasp/NF - but I did make it work.
Providing there are no class/rarity gates within the quests I can deal with that and I don’t mind relatively specific node combinations but ones with 2-3 counters are a big fat no like Sinister when 6.2 came out.
Back on topic, sorry about that. I'm okay with the 5* and 6* requirement because 5 star shards come by very easily nowadays. At the time when act 6 was first released that was not the case at all but times have changed. 5* requirements mean little to nothing at this point. I would like to say for act 7 we really just need tone down the defenders attack or to cap it where it is now. Blade's regen has become useless because you die when you get hit directly regardless. Especially on the nodes where they deteriorate block proficiency. I think the mindset of the grandmaster where skill comes into play 90% of the time and just having a "god tier" champ makes it easier is the way to go.
It's definitely the same team But I think I would argue that we've learned a lot, because a lot has changed in Book 2.
It will be harder than Act 6 for sure though. That's definitely a natural progression. Anyways, we're not going to talk about Book 2 until the Beta test, so if you're selected to take part, make sure you give your feedback then.
Why do I feel that 7 star champions are on the horizon
Considering we've only barely begun to r3 6*s in what world do you see 7*s close? The resources for r4 6* haven't even been seen in game yet. Let alone the resources too r5 one
My statement was misinterpreted. I don't think they'll be releasing 7 stars as playable characters in 2020, let alone 2021. But is it too far fetched to assume they might introduce just one 7 star as the final boss of Act 1?
We're Seeing some talk about 7 Stars, but I can assure you, we're not ready for a world with 7-Stars yet. 5-Stars are becoming more accessible, but Rank 3 6-Stars are still incredibly rare.
We haven't even really started planning for the introduction of 7-Stars, and you definitely won't be seeing them any time soon
The thing is, to get to this we have to have finished act 6, which means we must have a solid 5 star roster, so why block out 4 stars? We’ve already proven we have progressed past the point of reliance on them, so just let us bring them in for synergy purposes or maybe that 1 fight we don’t have the right 5* for like if there’s another acid wash mysterio type fight
we didn't plan on letting lower-level Champions past Act 6. I wouldn't hold your breath on being able to use 4-Stars again.
Cool so players with enough skill cant use 4*s in this content simply because money. Awesome.
Though I can confirm, we are not lifting the 5 and 6-Star Requirements
The team previously acknowledged that it was an immense failure on their part to put Gates like this in content, and them repeating their failure by doing it again in future content speaks volumes to how tone deaf some of you guys really are to whats good and not good for the game
Though I can confirm, we are not lifting the 5 and 6-Star Requirements
The team previously acknowledged that it was an immense failure on their part to put Gates like this in content, and them repeating their failure by doing it again in future content speaks volumes to how tone deaf some of you guys really are to whats good and not good for the game
Did they? Pretty sure they always stood behind the decision of the restrictions of 4* and below champs.
I think what you mean are the gates in 6.2. (iirc).
That's something they don't want to do again as far as I recall.
That’s I’m sure that’s ther meant to I’m didn’t mind the gate wher u only need 2 but when it com to 3 and 4 I’m really didn’t like
Though I can confirm, we are not lifting the 5 and 6-Star Requirements
The team previously acknowledged that it was an immense failure on their part to put Gates like this in content, and them repeating their failure by doing it again in future content speaks volumes to how tone deaf some of you guys really are to whats good and not good for the game
Did they? Pretty sure they always stood behind the decision of the restrictions of 4* and below champs.
I think what you mean are the gates in 6.2. (iirc).
That's something they don't want to do again as far as I recall.
Check out Seatins video called "Kabam Admit They Were WRONG - NO MORE 5/6 Star Gates in Act 6.3 - Marvel Contest of Champions" since you think you can comment on this and disagree before doing the necessary research LMAO
Though I can confirm, we are not lifting the 5 and 6-Star Requirements
The team previously acknowledged that it was an immense failure on their part to put Gates like this in content, and them repeating their failure by doing it again in future content speaks volumes to how tone deaf some of you guys really are to whats good and not good for the game
Did they? Pretty sure they always stood behind the decision of the restrictions of 4* and below champs.
I think what you mean are the gates in 6.2. (iirc).
That's something they don't want to do again as far as I recall.
Check out Seatins video called "Kabam Admit They Were WRONG - NO MORE 5/6 Star Gates in Act 6.3 - Marvel Contest of Champions" since you think you can comment on this and disagree before doing the necessary research LMAO
So if that video said no more 5/6 star ban in 6.3 why can still only use those in 6.3 and 6.4 ?!? LMAO
Remove the 5 or 6 star requirement!! Let us use our whole Roster again! Please?!
Why would you be using 4*s in a mode harder than Act 6?
Because some really skilled players can do that. You might not be that skilled yourself (no offense), but I know for a fact that I myself could make use of 4*’s in Act 6 & beyond.
No one said some people couldn't do it. People have been doing things like that since 2*s in ROL. It's not a Skill Gate. It's a Progress Gate.
Remove the 5 or 6 star requirement!! Let us use our whole Roster again! Please?!
Why would you be using 4*s in a mode harder than Act 6?
Because some really skilled players can do that. You might not be that skilled yourself (no offense), but I know for a fact that I myself could make use of 4*’s in Act 6 & beyond.
It's not a Skill Gate. It's a Progress Gate.
No buddy, it's a BS Gate designed to keep skilled players that have underdeveloped rosters from playing the content, even if they can beat the content with that weak roster. There are plenty of players out there who could do Act 6 with 4* Champs, and there will be some who can do Act 7 with 4* had they been given the chance. There is no reason to ban 4* from the content. Its not training wheels, its a cash grab and a complete and utter waste of time. There is no justifying it as you have always attempted to do.
If a player is good enough and enlightened with perfect intercepts from the MCOC gods then they should be allowed to use that skill to complete whatever content that stands in their way. Last I heard this was a skill based game, not an arbitrary collection game where "you must be this tall to ride this rollar coaster" BS.
And unlike you I read comments to their full extent in these threads before replying.
A reason and a good reason are two different things.
It's a completely valid reason. Rewards are structured based on progress because allowing access too early is a detriment to Players and the system as a whole.
And unlike you I read comments to their full extent in these threads before replying.
A reason and a good reason are two different things.
because allowing access too early is a detriment to Players and the system as a whole.
Nope. Most players aren't skilled enough to use 4*s or weaker champions in general against content like that anyway, so why is a gate necessary? If you can do it, why be stopped? Why be punished for not putting enough time into building your roster if you can beat it with a weak one? Skill should be rewarded, not capped. Its not a huge "detriment" either because the rewards arent that groundbreaking because most of them are RNG.
And "progress". Getting through Acts 1 - 5 with 4* Champions is progress. Getting Uncollected with 4* Champs is progress. But getting to Cavalier with progress is too far to use 4* Champs? Same with Act 7? It's not LoL or AoL (people still beat LoL with 4* btw, I just made my first run with a 4* Ægon the other day) so a gate isnt necessary. Most people cant do it anyways, so why the gate? Ill tell you the reason: Synergies. Oh and money.
I'm going to break this down one more time and then I'm done with this. It's PROGRESS. Not SKILL. There are more than one measure of progress, and the size and content of your Roster has always been a measure of that. Rarity acquired, number acquired, Rank of Champs, all of that denotes time and effort invested into the Accounts. Do some people pay to advance? Yes. That's been the case as long as the game has existed. It's still a measure of progress. When you have people bypassing months and even years of work because some OP 4* has circulated, as an example, word gets out. You end up with people whose Accounts have not developed enough, who fast-track much growth and end up with access to Cavalier Rewards. That affects the game overall because they're not progressing through normal systems designed to progress through, and they end up getting Champs they can't Rank because the Resources to do so aren't available to them. Not to mention they haven't developed the skills to do so. It isn't just about people who have the skill to get past it. It's a Progress Gate designed to separate Players based on the progress of their Account so that the Rewards are more appropriate to where they're at. Believe it or not, it does more damage than good to allow people to skip that many steps.
You end up with people whose Accounts have not developed enough, who fast-track much growth and end up with access to Cavalier Rewards.
and they end up getting Champs they can't Rank because the Resources to do so aren't available to them. Not to mention they haven't developed the skills to do so.
Skilled player beating endgame content with weak champs = Endgame rewards = Using those rewards and recources to advance their account upon completion.
Not being able to Rank Champs is fine if you have access to the best rewards. Not enough Gold? Are you skilled enough to take on a Variant? Theres 1.5 M to access. Not enough Catalysts? Alliance Quest. Not to mention there are tons of ways to get ISO.
"Haven't developed the Skills" is contradictory to your example.
Do walk me through the extent of the "damage" something like this could cause for the 1% of people who could do it, had it been allowed. How is this damaging to anything? Beating this content too early isnt a detriment considering you get access to every recource you need to build your team.
I know the game is designed to make sure you have too much of one thing and not enough of another, but if a player is skilled enough they can quickly get to a point of balance if they are skilled enough to use their roster to propel themselves through content with rewards that helps them create that balance. I know what youre trying to say but its simply wrong because barely anyone can do it.
This is becoming argumentative. I'm not explaining it again. Go ahead and think what you like. They're in place for a reason and it's not just because "Kabam is mean.".
Comments
"X Amount of..." is not about progress either. Yes, you could take in Howard the Duck, OG Iron Man, Civil Warrior, and Iron Patriot to get past the 6.2.5 Tech Gate, but you're going to spend several hundred units on completing that path, even if you have the best counter to that global node (Doctor Doom). That's not even taking in account the resources you're gonna have to spend to get those champs up to a useable level.
Gates are absolutely based on luck and money/unit spent. It doesn't matter if it is an explicit gate like the rarity gates or an implicit gate like the 6.2.6 The Champion boss or 6.2.2 Sinister boss.
We are not going to comment much on the topic until the Beta has started, and even then, we'll be focussing our time on replying to feedback from Beta Testers. So, hold tight. Lots more information coming soon.
Though I can confirm, we are not lifting the 5 and 6-Star Requirements. This content is built with it in mind. We are not getting into that discussion again, so if you'd like insights into the intent there, I suggest you look back at the Act 6 Chapter 1 threads.
Providing there are no class/rarity gates within the quests I can deal with that and I don’t mind relatively specific node combinations but ones with 2-3 counters are a big fat no like Sinister when 6.2 came out.
I'm okay with the 5* and 6* requirement because 5 star shards come by very easily nowadays. At the time when act 6 was first released that was not the case at all but times have changed. 5* requirements mean little to nothing at this point.
I would like to say for act 7 we really just need tone down the defenders attack or to cap it where it is now. Blade's regen has become useless because you die when you get hit directly regardless. Especially on the nodes where they deteriorate block proficiency. I think the mindset of the grandmaster where skill comes into play 90% of the time and just having a "god tier" champ makes it easier is the way to go.
We're Seeing some talk about 7 Stars, but I can assure you, we're not ready for a world with 7-Stars yet. 5-Stars are becoming more accessible, but Rank 3 6-Stars are still incredibly rare.
We haven't even really started planning for the introduction of 7-Stars, and you definitely won't be seeing them any time soon
If a player is good enough and enlightened with perfect intercepts from the MCOC gods then they should be allowed to use that skill to complete whatever content that stands in their way. Last I heard this was a skill based game, not an arbitrary collection game where "you must be this tall to ride this rollar coaster" BS.
A reason and a good reason are two different things.
And "progress". Getting through Acts 1 - 5 with 4* Champions is progress. Getting Uncollected with 4* Champs is progress. But getting to Cavalier with progress is too far to use 4* Champs? Same with Act 7? It's not LoL or AoL (people still beat LoL with 4* btw, I just made my first run with a 4* Ægon the other day) so a gate isnt necessary. Most people cant do it anyways, so why the gate? Ill tell you the reason: Synergies. Oh and money.
When you have people bypassing months and even years of work because some OP 4* has circulated, as an example, word gets out. You end up with people whose Accounts have not developed enough, who fast-track much growth and end up with access to Cavalier Rewards. That affects the game overall because they're not progressing through normal systems designed to progress through, and they end up getting Champs they can't Rank because the Resources to do so aren't available to them. Not to mention they haven't developed the skills to do so. It isn't just about people who have the skill to get past it. It's a Progress Gate designed to separate Players based on the progress of their Account so that the Rewards are more appropriate to where they're at. Believe it or not, it does more damage than good to allow people to skip that many steps.
Not being able to Rank Champs is fine if you have access to the best rewards. Not enough Gold? Are you skilled enough to take on a Variant? Theres 1.5 M to access. Not enough Catalysts? Alliance Quest. Not to mention there are tons of ways to get ISO.
"Haven't developed the Skills" is contradictory to your example.
Do walk me through the extent of the "damage" something like this could cause for the 1% of people who could do it, had it been allowed. How is this damaging to anything? Beating this content too early isnt a detriment considering you get access to every recource you need to build your team.
I know the game is designed to make sure you have too much of one thing and not enough of another, but if a player is skilled enough they can quickly get to a point of balance if they are skilled enough to use their roster to propel themselves through content with rewards that helps them create that balance. I know what youre trying to say but its simply wrong because barely anyone can do it.