Alliance War Season 19: Updates to Path Identities and New Nodes! [ June 30]
MCOC Team
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Summoners,
After his defeat at the hands of the Summoner and Carina, the Grandmaster has been an elder without a calling. Despite the problems and conflicts that the Grandmaster and The Collector have caused, they are still Carina’s family, and she loves them very much.
Instead of banishing them to a far off land, she’s worked with her council to create a plan to keep the two of them busy, and out of trouble.
So first, we’re going to take a look at the new Nodes, Path Identities, and Layouts of the Grandmaster’s New Maps. All Map Changes will take effect on June 24th!
These new more simplified Maps eliminate Portals and bring the entire Battlegroup back together and key points throughout the Map.
Easy and Normal:
Intermediate, Hard, Challenger, and Expert:
The Grandmaster wants to ensure that his tournament stays as competitive as possible. To do so, he is updating the parameters of Matchmaking. Matchmaking will now emphasize your Alliance's War Rating above all else. This will ensure that Alliances vying for the crown will be competing against other top Alliances.
This will be a big adjustment for a lot of Alliances. Currently, many Alliances are either have an inflated War Rating or a Deflated War rating due to the current system. To expedite the process of Alliances finding their "true" War Rating, we will be reducing every Alliance's War Rating by 50%. This will affect every Alliance in-game and will accelerate the rate at which Alliance's find their true position faster because of the concentrated War Ratings of all Alliances.
The Change to Matchmaking and the War Rating reduction will occur on July 8th.
There's still so much to reveal about Season 19 and beyond. Next week, we'll cover:
- Reward Changes
- Defense Tactics and Attack Tactics
- Alliance War Solo Events
Remember, Alliance Wars Season 19 Starts on July 7th, and there will be no war starting on July 5th!
Stay tuned for more information on everything else about Season 19!
After his defeat at the hands of the Summoner and Carina, the Grandmaster has been an elder without a calling. Despite the problems and conflicts that the Grandmaster and The Collector have caused, they are still Carina’s family, and she loves them very much.
Instead of banishing them to a far off land, she’s worked with her council to create a plan to keep the two of them busy, and out of trouble.
The Universal Gamesman
Carina knows that a game with changing rulesets and unpredictable pieces is the perfect distraction to keep En Dwi Gast out of trouble. Under her supervision, The Grandmaster will transform Alliance Wars into his tournament, where he seeks the strongest Alliances every season to crown as his victors!Recreating the Battlefield
The Grandmaster has never been shy about wanting to mould the Contest to his vision, and making sure his presence is noticed. He’ll be starting with the Maps on which you fight.So first, we’re going to take a look at the new Nodes, Path Identities, and Layouts of the Grandmaster’s New Maps. All Map Changes will take effect on June 24th!
New Maps
First, we've got 2 Brand New Maps! One for Alliances playing on Easy and Normal, and one for Alliances playing on Intermediate, Hard, Challenger, and Expert. If you'd like to take a closer look, we've attached the High-Resolution versions of these maps to this post.These new more simplified Maps eliminate Portals and bring the entire Battlegroup back together and key points throughout the Map.
Easy and Normal:
Intermediate, Hard, Challenger, and Expert:
New Local Nodes
The Grandmaster has crafted the following nodes for Alliances on the Intermediate, Hard, Challenger, or Expert Maps.Path Identities
If you like to plan ahead, the Grandmaster is happy to provide you with a list of all buffs on all nodes across the Maps. There are lots to look at, so we've attached the lists of Nodes in the next post.Matchmaking Updates
The Grandmaster wants to ensure that his tournament stays as competitive as possible. To do so, he is updating the parameters of Matchmaking. Matchmaking will now emphasize your Alliance's War Rating above all else. This will ensure that Alliances vying for the crown will be competing against other top Alliances.
This will be a big adjustment for a lot of Alliances. Currently, many Alliances are either have an inflated War Rating or a Deflated War rating due to the current system. To expedite the process of Alliances finding their "true" War Rating, we will be reducing every Alliance's War Rating by 50%. This will affect every Alliance in-game and will accelerate the rate at which Alliance's find their true position faster because of the concentrated War Ratings of all Alliances.
The Change to Matchmaking and the War Rating reduction will occur on July 8th.
What's Next?
There's still so much to reveal about Season 19 and beyond. Next week, we'll cover:
- Reward Changes
- Defense Tactics and Attack Tactics
- Alliance War Solo Events
Remember, Alliance Wars Season 19 Starts on July 7th, and there will be no war starting on July 5th!
Stay tuned for more information on everything else about Season 19!
Post edited by Kabam Miike on
20
Comments
Path Identities
Updated June 30thEasy and Normal:
Intermediate, Hard, Challenger, and Expert:
*Nodes in Blue have been changed after gathering Player Feedback.
The champion itself on those nodes will already be bad as their base, and now the nodes may make the fight nearly impossible unless you have a specific champion for it.
I don't know how to feel about this. It just seems the concept went backwards on it's progression. But I'll wait and see how it will turn out in the end
This is due in part to an announcement made last July that stated that all War Ratings for tiers 1-5 will be locked and tiers 6-9 will decrease the amount of war rating they can achieve.
What are they?
Do we have to take some fights linked?
Is there a hidden lane?
I also see a lot of nasty combos of nodes for minis and basic fights. And there are way more minis than what we have currently. Really hope the attacker tactics are going to make it easier for us.
Nodes 13 and 14 Link to 19, 15 and 16 link to 20, 17 and 18 link to 21, 38 and 39 link to 44, 40 and 41 link to 45, and 42 and 43 link to 46. Finally, 48, 51, and 52 Link to the Boss.
On the Intermediate, Hard, Challenger, and Expert Maps:
Nodes 10,11,12 link to 19, Nodes 13,14,15 link to 20, Nodes 16,17,18 link to 21, 36,37,38 link to 45, 39,40,41 link to 46, 42,43,44 link to 47, and 49,52,53 Link to the Boss.
You do not have to take any fights linked this time.
There is no hidden path anymore, but Nodes 19,20,21,45,46,47 are hidden.