We are currently experiencing an issue causing a delay in delivery of Summoner Advancement, the Alliance Quest event, and other 3-Day X-Men use event. We are working to resolve this, but it will likely take a few days. We will ensure that these rewards are delivered to affected Alliances. Please do not change Alliances until your rewards are delivered.

Alliance War Season 19: Updates to Path Identities and New Nodes! [ June 30]

145791039

Comments

  • FuzzyLuzziFuzzyLuzzi Posts: 1
    I'm attempting to copy the Image file into a standard table and I noticed some discrepancies just on the Easy Map. One: What is Energize? Two: Paths 5 and 6 are unclear. Instead of going to 32-38 and 33-39 they go down Paths 3 and 4's 30 and 31 nodes. So missing information on 32,33,38,39 and 40 for Easy. I still have to copy the rest tomorrow unless you are able to supply a Text version :smiley: . @Kabam Miike
  • Sensei_MaatSensei_Maat Posts: 216 ★★
    edited June 19

    Viclap said:

    Icejr said:

    Icejr said:

    Sorry I am Not interested anymore Alliance war,
    Just left ally and i am fine without alliance war.
    It no More fun to me.
    Its takes My whole day to finish 100% That i do not have anymore.

    Note : I am not new Player in mcoc , its 5 years I am with Mcoc and played with Various Master Bracket Alliances.

    Demon , Zdoom , EXDO Etc ...

    Sorry for mention That ,Before you click Disagree button ,

    Do you guys Calculated How Much Energy you need to fully explorer the map per Player ?

    Where is stress less ?


    Won't be an issue. It just looks bigger. War will still take the same amount of time for Attack either way.
    Do you actually play this game?

    I doubt it.
    Absolutely. You think Tanking is isolated to top Tiers? Hate to break it to you, but Alliances have been doing it below as well. It's been a tactic long enough that word has spread in spades. The lower guys do what the larger guys have been doing. We encounter at least a few in the off-season.
    Also, "It's going to happen anyway." is about as much of a justification as it gets. One that has never been valid in my books. Breaking the system to appease larger Allies who have no issues steamrolling whoever they want "cause hard knocks and stuff" is not a better system. That's not the least bit fair to anyone, regardless of who believes people don't deserve to compete higher up. A viable solution would prevent either problem. Not trade one for the other.
    as far as tanking goes i dunno what tier you are in, but.

    there is no reason for an alliance to tank in lower tiers there is nothing to gain really.
    some alliance just use the off season to have more fun, not intentionally tanking but to have fun and try stupid defenses like all groots and stuff like that.
    maybe there is some tanking but i fail to see how any alliance at say t10 would in anyway benefit from it. wars are easy down there you really wanna be pushing to climb at that point.
    but, whatever.

    i can say at t6 an off season loss will only lose you like 6 WR so even if you lost every off season war you would still be in T6.
    the only potential benefit is to drop low into t6 to avoid climbing into t5 during season but even then the amount of war rating you can lose will be negated after only a few wins in season. so you really can't tank at that level anymore thats for sure.
  • Destroy4589Destroy4589 Posts: 129 ★★
    There were literally 100s of feedback in the general game issues thread regarding some of the overtly specific and BS nodes in act 6 and 7. You claimed to have understood our feedback but put similar BS nodes in AW now? How do I do ebb and flow against super tricky defenders some of whom I can't parry reliably or activate some form of their toolkit when knocked down. You are also only giving me 6 secs to do ONLY 40% of my damage and then revert back to intercepting/heavy. This is not even taking into consideration the whole aspect of defense tactics. Idk how this is considered fun and enjoyable. The only positive thing from this is the better matchmaking. I'll pass on war, thanks Kabam!
  • TP33TP33 Posts: 1,061 ★★★
    Most of it seems fine. That last new node looks savage though. Counters are literally BWCV, Iceman, Rulk
  • PirateJonPirateJon Posts: 12
    Ebb and flow nodes will be too difficult with certain defenders. Please remove the refresh or the node all together
  • PirateJonPirateJon Posts: 12
    Please remove all hidden nodes. Scattering them across the map doesn’t work because not everyone uses the scouter mastery. And masterys are too expensive to reset
  • Amazing_Demon05Amazing_Demon05 Posts: 1,681 ★★★
    edited June 19
    I would like to mention that we have ghost as a poison + incinerate immune too unless someone as her hard counter is sitting there it should be possible

    and the intercept or die part was about the act6 high values because of which intercepting was necessary
    while I also do think 90% reduction is a bit too much (its like that caustic temper node right? yup kinda) anyway I wanna wait and see what defense tactics are coming out and what the attack tactics will be

    if we have a attack tactic that can kill after one intercept for sure with a fury o high it might not be too bad but lets see
  • ThecurlerThecurler Posts: 376 ★★★
    It's difficult to comprehend how the Devs think these changes (matchmaking aside) are a good idea.

    I'm sure this wasn't the thought process but it looks like you've listened to almost zero feedback and taken a view of how to make war more oppressive than the current iteration. Dumfounded.

  • Amadeo01Amadeo01 Posts: 161 ★★

    I would like to mention that we have ghost as a poison + incinerate immune too unless someone as her hard counter is sitting there it should be possible

    and the intercept or die part was about the act6 high values because of which intercepting was necessary
    while I also do think 90% reduction is very less (its like that caustic temper node right? yup kinda) anyway I wanna wait and see what defense tactics are coming out and what the attack tactics will be

    if we have a attack tactic that can kill after one intercept for sure with a fury o high it might not be too bad but lets see

    Yep, ghost is certainly an option, but there are plenty of champs ghost can't really deal with, and more come out all the time.

    I think you have the right idea for the intercept node. You pretty much need someone who can intercept and then do crazy damage in 6 secs. Corvus S2, Havok S3 type of deal.
  • Amazing_Demon05Amazing_Demon05 Posts: 1,681 ★★★
    Amadeo01 said:

    I would like to mention that we have ghost as a poison + incinerate immune too unless someone as her hard counter is sitting there it should be possible

    and the intercept or die part was about the act6 high values because of which intercepting was necessary
    while I also do think 90% reduction is very less (its like that caustic temper node right? yup kinda) anyway I wanna wait and see what defense tactics are coming out and what the attack tactics will be

    if we have a attack tactic that can kill after one intercept for sure with a fury o high it might not be too bad but lets see

    Yep, ghost is certainly an option, but there are plenty of champs ghost can't really deal with, and more come out all the time.

    I think you have the right idea for the intercept node. You pretty much need someone who can intercept and then do crazy damage in 6 secs. Corvus S2, Havok S3 type of deal.
    well if it is NOVA most of the times on intercept it wont be corvus or ghost for sure. i like the havok idea
  • Derman789Derman789 Posts: 43
    The fact we now get rewarded for certain nodes is GREAT, main issue is the timings with ebb and flow, 6 seconds is not long enough. One of the knock down ones has heavy hitter, which means come on placement will be champs you cant parry easily, like havok imiw nova mordo, to in order to deal with ebb and flow you will have to reparry (already a hard skill for some) in the case of the first three champs i mentioned, use heavy or specials, and then within 6 seconds do another reparry or intercept and deal as much damage. In 6 second with them getting back up from the knock you will nearly always be only able to get in one 5 combo before protection is back, and will have to repeat this 8 times or so which is not fun at all, if however you increased the timer to a minimum of 12 and preferably 15 seconds this would become more manageable and we as summoners would be able to enjoy the 40% fury alot more, ebb and flow intercept similarly and increase in precision timer would but by less maybe like 9 second due to when you knock the opponent down it taking 1-2 second to recover and even have a chance at getting an a opening and could be longer due to specials or passive A, but with an intercept you get an opening as you are mid combo, so naturally the timer for knockdown should be longer none the less. To complain about making us intercept is unfair as it is a key late game skill, they just need to tweak the timers lengths of the "rewards" for completing the task and it will make it more balanced. I honestly have no idea how 6 second could be seen as fair, against a vanilla champ like cap marvel classic yeah but people will always placed champs on the hardest, but with a havok on ebb and flow knock down and heavy hitter a 6 second timer would be ridiculous and as you would be doing max 5 hit combo every 6 second timer and thats if your lucky. Currently i am assuming the hits that knock the defender down, e.g last hit of heavy or special and the hit that intercepts are under the protection, if this inst the case and those hits do normal damage then 10 seconds fury for knock down and 8 second for precision would for intercept would be fair in my opinion. Also tenacity intercept, come on that is gonna be rhino heaven as slow are gonna keep failing to apply. A great direction but still stuff to learn, maybe i am wrong and if so apologise, but i do not believe you will have tested 6 second fury and precision timers with ebb and flow knock down heavy hitter with havok and ebb and flow intercept tenacity with rhino with the team. If 10 members of your team who play at a plat 4 or above level can pull of the solo of those two with reliability then fair but i would argue you to test amongst your self with the HARDEST placement, and CCP if needs be especially when it comes to war as i fear this is something often forgotten as otherwise these nodes wouldn't be as they currently are. Hope someone from kabam reads this and understand my points and maybe when the map come out i will be proven wrong but with the current descriptions and node i fear i wont be and it will be as utterly draining as it seems, you guys are nearly getting there and sounds like many great things to come but taking some time to truly think about the worse possible scenario and testing it is what we all need from you guys.
  • Markjv81Markjv81 Posts: 676 ★★★


    if we have a attack tactic that can kill after one intercept for sure with a fury o high it might not be too bad but lets see

    Even if this was an attack tactic (which there’s absolutely no way it will be), why is there the week delay between announcements? Releasing that info a week apart is just going to cause a week of immense frustration for players and further the gap between players and kabam.

    Kabam continues to say they want to work on communication with the player base, this is not the way to do it.
  • AlexBossuAlexBossu Posts: 90
    Well, I am a guy who is always against kabam money grabbing ideas and come on the forum only for negative feedback.

    But the aw is not a single player content. You are fighting against other alliances. Ofc there should be difficult nodes. If everybody goes 100% and 0 kills , how would you make the difference?

    This is not on Kabam. This is on people who are spending like crazy. You want to win everytime? Pay.

    Sure that tactics sucks and hard/impossible to compensate only with skill. But those tricky nodes are supposed to see who is smarter on placement and skillful and organized in attack.
  • gkelly26gkelly26 Posts: 42
    This is absolutely dreadful. Well done on messing up another again kabam 👏👏👏
  • pseudosanepseudosane Posts: 281 ★★★
    @DoubleDelta Life transfer would never work. Place warlock over there and you cant counter it.
  • KnightZeroKnightZero Posts: 497 ★★★
    AlexBossu said:

    Well, I am a guy who is always against kabam money grabbing ideas and come on the forum only for negative feedback.

    But the aw is not a single player content. You are fighting against other alliances. Ofc there should be difficult nodes. If everybody goes 100% and 0 kills , how would you make the difference?

    This is not on Kabam. This is on people who are spending like crazy. You want to win everytime? Pay.

    Sure that tactics sucks and hard/impossible to compensate only with skill. But those tricky nodes are supposed to see who is smarter on placement and skillful and organized in attack.

    Did you read their roadmap? Or what the player base has been saying about war? War is supposed to be competitive. Not flat out item-throwing contest. People who pay, pay for champs and to get through regular content. That's up to them. Doesn't mean that Kabam can throw whatever garbage they want as nodes and you blame the paying players.
Sign In or Register to comment.