Why the reward structure needs to be changed...
DPXFistheGOAT
Member Posts: 727 ★★★
It's clear that most people do not like the new rewards structures for EQ. I 100% am on that boat and here are my reasons as to why:
1. First of all, the new 6 star sig stone crystals are blue. While the structure is fundamentally sound - capable of firmly encasing stones - it is blue. We need more variety in colors. The 6* shards are already blue. Why not hot pink? Or mauve? Even blue-green like a magnanimous ocean offering her schools of stones.
2. Second, the lack of completion rewards. It's a shame that Kabam didn't replace it with a picture or something. Maybe it's just the perfectionist in me, but the pull down menus feel asymmetrical since UC and Cav dont have them.
3. And speaking of asymmetrical, the word "uncollected" is written in a smaller font. Like whaaat!? That ruins the structure and aesthetics of the rewards catalogue
4. And finally, the rewards are presented on a 2D catalogue/pull down menus. Should they be in a sturdier case like a bookshelf or a pyramid? I get that the rewards aren't going to topple over in 2D, but what if we want to see the other side of the crystals? Or rotate the units?
1. First of all, the new 6 star sig stone crystals are blue. While the structure is fundamentally sound - capable of firmly encasing stones - it is blue. We need more variety in colors. The 6* shards are already blue. Why not hot pink? Or mauve? Even blue-green like a magnanimous ocean offering her schools of stones.
2. Second, the lack of completion rewards. It's a shame that Kabam didn't replace it with a picture or something. Maybe it's just the perfectionist in me, but the pull down menus feel asymmetrical since UC and Cav dont have them.
3. And speaking of asymmetrical, the word "uncollected" is written in a smaller font. Like whaaat!? That ruins the structure and aesthetics of the rewards catalogue
4. And finally, the rewards are presented on a 2D catalogue/pull down menus. Should they be in a sturdier case like a bookshelf or a pyramid? I get that the rewards aren't going to topple over in 2D, but what if we want to see the other side of the crystals? Or rotate the units?
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