Player feedback
neb
Member Posts: 453 ★★★
This post is mostly to ask, beg, and plead for player feedback to be heard. Everyone has gotten so negative about everything and it just seems like everything changing about the game we all love is in the opposite direction of what people have asked for. Players didn't want their entire rosters to be made useless in a new war system that is decided on by which alliance has kang/redpool/thanos. Players didn't ask for carnage to enter the contest more then any other hero so that he could be made into a punchline. Please stop making all these bad choices. Friends I've played with for over a year are walking away.... all the community gets in return is we hear you and value your feedback, now let's do something no one wants and censor any criticism.
Please, don't just say you care. An action is worth a thousand words.
Please, don't just say you care. An action is worth a thousand words.
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Comments
Everyone has this delusion that all the players are always in agreement about what would be best for the game. That delusion is reinforced because the majority of players disagree with what the devs are doing, without really paying attention to the fact that all of their counter-suggestions to fix that are completely different and generally mutually exclusive.
When you beg them to listen to and act on player feedback, which player are you asking them to listen to? You? Me? A lot of players seem to agree with a lot of suggestions I make. I'm pretty sure a lot of players also think many of my ideas are completely insane.
The recent changes to alliance war were mistakes, things I believe I can prove objectively are mistakes. But they were not mistakes because the devs did or did not listen to players. They were mistakes because they were mistakes: because they quantitatively didn't do the things they claimed was the goal, and did things good game design principles would judge as wrong. Reducing the problem to a case of the devs not listening to the players is not productive in my opinion, because it seems in this case they did listen to players. Players they honestly should have ignored.
Many mid tier, and mostly low tier players constantly complained daily about Mystic champs in AW. They also started a thread daily to complain every time they lost a fight to NC or Spidey. So now we got diversity, which was pretty much asked for. Not to mention the complaints of having no uses for many champs on there rosters, check that one off as well with diversity.
Players also complained about difficulty and nodes, so nodes people complained about often were removed.
Could easily go on with this on what was asked for an what we received. Again, these were all daily complaints for months in regards to AW 1.0. Complaints of scoring system is on Kabam. Complaints on diversity and lack of difficulty, mostly falls on the community.
I don't see how that's relevant to the OP's post. The OP is asking for the devs to listen to the players when making game changes. What suggestion do you think the devs failed to act upon with regard to the Punisher situation? "Answer me dammit" is not a suggestion.
Complaining about getting beat by certain champs and demanding nerfs while others are telling you how to handle them is probably another good example.
i agree to an extent, but the diversity scoring system is not the solution we were looking for. it comes across as a lazy attempt at a fix. they changed no in game mechanics to remedy MD5 wars. They just mixed up the map, swapped some nodes and introduced a poorly though out scoring system that was rightfully easily exploited.
if you genuinely want to see less magik on defense then actually limit the number of times a specific champ can be placed in a bg. if you want to entice exploration despite a loss, then buff the participation rewards at the expense of the victory awards.
i think OP is bothered by what looks like them not taking IDEAS from the community, and not presenting IDEAS for review. acting on our feedback is worthless if you just create new problems.
But the point I was making is that they are seeing the complaints and making changes, doesn't mean they are good changes.
With the constant complaints/struggles people made on a daily bases I can't find reason to doubt it overwhelmed any actual constructive feed back and IDEAS that were being made. I could be wrong, I'm pretty much taken whats in front of me with AW 2.0 and basing it off of months of daily complaint clouding the threads that I seen. They seem to fall in line together. Adds to the laziness factor, "lets do this and shut up those complaints," but also resulted in more complaints.
This has been my number one complaint on almost everything. I did see a lot of feedback before AW 2.0 kicked off, which did apparently get ignored and in the end, players were right.
But testing? I can't ever understand how some of these MAJOR issues always slip through the cracks if they are actually testing new content. One can't help but question whats going on there.
-endless **** about mystic champs = diversity, now there's way less mystic champs
-endless **** about iceman event quest = super easy event question EVERY SINGLE TIME since
-endless **** about the collector = no final boss in 5.3
We do hear you and we pay attention to the feedback and we really appreciate you reporting the issues you have so that we can continue to improve the game. Thank you so much for bearing with us. This thread has gone from being constructive to non-constructive and for that reason, I am going to close it down.