Omega Red Death Field Bug

245

Comments

  • Duff31Duff31 Member Posts: 10
    So I went into Act 6.2.3 to see if it affected the OR boss there and the bug does. I can avoid his spore dmg entirely by keeping his spores below 10. So it appears it’s affecting both OR offensively and when he’s placed as a defender.
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    The team is still working on resolving this issue. Once we have more news to share, we'll let everyone know.
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,550 ★★★★★
    Yes even i noticed the info and reality in game. Omega doesn't emit death field until he reaches 10 spores or uses sp2
  • Patchie93Patchie93 Member Posts: 1,898 ★★★★
    Not really unaddressed it's in known issues and it's under investigation
  • SamaritanaSamaritana Member Posts: 19
    Any new info?
    The new update information has come out and nothing about an Omega Red fix. Please, OR is one of the most powerful champions and this bug it's affecting us because we are not getting the full damage potential.
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    The team is still looking into the issue and investigating possible resolutions for it. Once we have more information to share, we'll update everyone.
  • ChuckD05ChuckD05 Member Posts: 173
    edited January 2021
    This is rediculous. I used a 6 star awakening gem on omega red and as a low sig 6* and he is useless at this low sig.

    KABAM , are you ever going to fix this ?!?! It was once working , how can it be this hard to put back ?

    We give you lots of money , how about you give us support back ?
  • ODEKAODEKA Member Posts: 59
    January's month EQ, X-MEN: PRODIGAL SON
    Still having problems with Omega Reds spores when active.
    The spores are not damaging according to the amount I have on the enemy. It skips a few seconds of damage it should give. Usually it is around 2k minimum.

    @Kabam Zibiit

    iOs 14.1
    Game V. 29.2.0

  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    As we've mentioned, we're still looking into this issue. Our team is working as quickly as they can and we will post new information when we have concrete updates to share.
  • AdokAdok Member Posts: 283 ★★
    Yall really have to learn the meaning of "We'll tell you when we find out" THEY'LL TELL YOU WHEN THEY FIND OUT. Constant pinging and ranting ain't speeding it up.
  • World EaterWorld Eater Member Posts: 3,708 ★★★★★
    Drake2078 said:

    Adok said:

    Yall really have to learn the meaning of "We'll tell you when we find out" THEY'LL TELL YOU WHEN THEY FIND OUT. Constant pinging and ranting ain't speeding it up.

    Scarlett Witch's power drain was considered a bug, because she's draining her own power as well.

    At first people would ping and rant, and we would get the we're looking into response.
    Well it been a few years now and she still drains her own power.

    I'm not saying that's what is going to happen here but....in my opinion it's better to keep on it then waiting for the topic to disappear to page 3,4 ect
    You’re confusing 2 different abilities that Scarlet Witch has

    Power Steal is where she takes a % of power from the enemy for her own

    Power Drain has always drained the power of both her and the enemy. This is working as intended and is not a bug.
  • _Barabbas__Barabbas_ Member Posts: 135
    I think it has to do with Red Guardian synergy. I notice it more when paired with RG. Also, seems like spores stop at 10. Not sure if that is supposed to happen.
  • MagicBentonMagicBenton Member Posts: 290 ★★★

    I think it has to do with Red Guardian synergy. I notice it more when paired with RG. Also, seems like spores stop at 10. Not sure if that is supposed to happen.

    I don't use the RG synergy but I still have the same issue with OR, so it's not related to that. Spores stop at 10 unless you are bleeding or have death field active.
  • SempaidavidSempaidavid Member Posts: 114

    I think it has to do with Red Guardian synergy. I notice it more when paired with RG. Also, seems like spores stop at 10. Not sure if that is supposed to happen.

    I don't use the RG synergy but I still have the same issue with OR, so it's not related to that. Spores stop at 10 unless you are bleeding or have death field active.

    They have always stopped at 10 in that situation. That’s not a bug
  • World EaterWorld Eater Member Posts: 3,708 ★★★★★
    edited January 2021
    Drake2078 said:

    Scarlett Witch's power drain didn't always drain her energy too.
    I know that she got nerfed hardcore, and there wasn't anything in the champion change log saying that she would drain her own power as well.

    Did you just skip over my earlier comment that explained what’s happening ? Nothing is wrong with scarlet witch.
    MikeHock said:

    Drake2078 said:

    Adok said:

    Yall really have to learn the meaning of "We'll tell you when we find out" THEY'LL TELL YOU WHEN THEY FIND OUT. Constant pinging and ranting ain't speeding it up.

    Scarlett Witch's power drain was considered a bug, because she's draining her own power as well.

    At first people would ping and rant, and we would get the we're looking into response.
    Well it been a few years now and she still drains her own power.

    I'm not saying that's what is going to happen here but....in my opinion it's better to keep on it then waiting for the topic to disappear to page 3,4 ect
    You’re confusing 2 different abilities that Scarlet Witch has

    Power Steal is where she takes a % of power from the enemy for her own

    Power Drain has always drained the power of both her and the enemy. This is working as intended and is not a bug.
  • Deacon03Deacon03 Member Posts: 235 ★★★

    I think it has to do with Red Guardian synergy. I notice it more when paired with RG. Also, seems like spores stop at 10. Not sure if that is supposed to happen.

    I have used Omega without the RG synergy during this time and still do not get damage to proc from death field
  • MagicBentonMagicBenton Member Posts: 290 ★★★

    I think it has to do with Red Guardian synergy. I notice it more when paired with RG. Also, seems like spores stop at 10. Not sure if that is supposed to happen.

    I don't use the RG synergy but I still have the same issue with OR, so it's not related to that. Spores stop at 10 unless you are bleeding or have death field active.

    They have always stopped at 10 in that situation. That’s not a bug
    I know, I was telling him that's how OR works.
  • Pbg__5ivePbg__5ive Member Posts: 11
    I am taking bleed damage in Act71.2 from Venom boss (one armor), it’s Omega Red getting fixed or it’s a lost cause?
  • SamaritanaSamaritana Member Posts: 19
    Pbg__5ive said:

    I am taking bleed damage in Act71.2 from Venom boss (one armor), it’s Omega Red getting fixed or it’s a lost cause?

    Do you have at least a point in the coagulate mastery? if not it's normal you take bleed damage.
  • LordTenzenLordTenzen Member Posts: 136
    Duff31 said:

    So I went into Act 6.2.3 to see if it affected the OR boss there and the bug does. I can avoid his spore dmg entirely by keeping his spores below 10. So it appears it’s affecting both OR offensively and when he’s placed as a defender.

    I just did this quest. It was very easy. Is it because he's bugged? I just evaded till the death spores dropped.
  • Shreyansh_509Shreyansh_509 Member Posts: 16
    edited January 2021
    I tried several fights in different game modes with Omega Red 5* max sig. The damage from his death field starts late at around 5-7 spores instead of starting from the beginning and is doing lesser damage than intended. The death field should do 87.73 per spore per second, it is doing 700-800 per second even at around 30 spores. These are the only bugs right now. Everything else seems to be working fine. But I opened suicides for this damage. It has been months please fix it asap
  • Shreyansh_509Shreyansh_509 Member Posts: 16
    edited January 2021

    In the image you can see the damage from sig ability is around 975 per tick and damage from death field is much lesser than it should be (around 395 at 18 spores where is should be much more)
  • Shreyansh_509Shreyansh_509 Member Posts: 16
    Here is the image showing no death field damage below 5-6 spores
  • Drake2078Drake2078 Member Posts: 918 ★★★
    Any hope for this being fixed in the next update?
  • BadroseBadrose Member Posts: 779 ★★★
    ASAP! :D
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