Are we seriously just going to face High Ground without any nerfs?


This is high Ground. There has been umpteen number of threads about how bad this tactic is and how absolute garbage it is to face. Unavoidable damage is NOT FUN. After this last season, we pushed up to t2, becayse T3 was a NIGHTMARE WITH THIS TACTIC. I cant understand Kabam's non committal to address the issue and their bullheaded approach to wars.
Yes, I play higher tier wars, we were P2 this past season. High Ground is NOT fun. I would like kabam to revisit this before we have endure a season of this rubbish.

Comments

  • CrimsonBadgerCrimsonBadger Member Posts: 88
    I agree. High ground does not make war fun or challenging. It essentially makes every champ that uses high ground into a void, except you take more damage and you can’t shrug off a debuff to stop the damage…
  • JadedJaded Member Posts: 5,477 ★★★★★
    Drop down to t3 for the season? 🤪
  • pseudosanepseudosane Member, Guardian Posts: 3,978 Guardian
    Jaded said:

    Drop down to t3 for the season? 🤪

    Face high Ground wherever we go, lol.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Jaded said:

    Drop down to t3 for the season? 🤪

    T3 doesn't matter lol. Still going to face high ground. Plus the only difference is the faster speed of the timer once incinerate/shock/degen is placed. The block damage etc is the same.
  • JadedJaded Member Posts: 5,477 ★★★★★

    Jaded said:

    Drop down to t3 for the season? 🤪

    Face high Ground wherever we go, lol.

    Jaded said:

    Drop down to t3 for the season? 🤪

    T3 doesn't matter lol. Still going to face high ground. Plus the only difference is the faster speed of the timer once incinerate/shock/degen is placed. The block damage etc is the same.
    At least it wouldn’t be high ground - 3. #2 is 1k per charge, #3 is 1.5k per charge. So I was joking hence the emoji but could mitigate some of the problems with a slightly easier map and less damage per charge by dropping down. Not that I’d expect anyone to drop down just because of a modifier. High ground is trash and shouldn’t be on any map.
  • pseudosanepseudosane Member, Guardian Posts: 3,978 Guardian
    edited November 2021
    Jaded said:

    Jaded said:

    Drop down to t3 for the season? 🤪

    Face high Ground wherever we go, lol.

    Jaded said:

    Drop down to t3 for the season? 🤪

    T3 doesn't matter lol. Still going to face high ground. Plus the only difference is the faster speed of the timer once incinerate/shock/degen is placed. The block damage etc is the same.
    At least it wouldn’t be high ground - 3. #2 is 1k per charge, #3 is 1.5k per charge. So I was joking hence the emoji but could mitigate some of the problems with a slightly easier map and less damage per charge by dropping down. Not that I’d expect anyone to drop down just because of a modifier. High ground is trash and shouldn’t be on any map.
    no both are 1k. just the timer is sped up.
    I share your opinion on high ground though. Absolute trash modifier.
  • FlyGalaxyBombFlyGalaxyBomb Member Posts: 778 ★★★
    Tbh, I'd rather deal with High Ground than something like stubborn. Stubborn wars were a nightmare.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Jaded said:

    Jaded said:

    Drop down to t3 for the season? 🤪

    Face high Ground wherever we go, lol.

    Jaded said:

    Drop down to t3 for the season? 🤪

    T3 doesn't matter lol. Still going to face high ground. Plus the only difference is the faster speed of the timer once incinerate/shock/degen is placed. The block damage etc is the same.
    At least it wouldn’t be high ground - 3. #2 is 1k per charge, #3 is 1.5k per charge. So I was joking hence the emoji but could mitigate some of the problems with a slightly easier map and less damage per charge by dropping down. Not that I’d expect anyone to drop down just because of a modifier. High ground is trash and shouldn’t be on any map.
    As far as I know, both are 1k.
    This is from the Announcement post.
    "Every 15/10/10 second(s) the Defender gains one Altitude charge reduced by 50/50/80% if Shocked, Incinerated, or Degenerated, and cannot be prevented with Ability Accuracy. Altitude Charge(s) grant True Accuracy, and when Blocked deal a burst of 500/1000/1000 Energy Damage per Charge. Every 10 hits on the Attackers combo meter will remove 1 Charge."

    Tbh, I'd rather deal with High Ground than something like stubborn. Stubborn wars were a nightmare.

    I mean it shouldn't be compared. Both suck. But atleast the later version of stubborn attacker tactic helped.
    I've never understood why this need for us to take random damage exists.
  • JadedJaded Member Posts: 5,477 ★★★★★

    Jaded said:

    Jaded said:

    Drop down to t3 for the season? 🤪

    Face high Ground wherever we go, lol.

    Jaded said:

    Drop down to t3 for the season? 🤪

    T3 doesn't matter lol. Still going to face high ground. Plus the only difference is the faster speed of the timer once incinerate/shock/degen is placed. The block damage etc is the same.
    At least it wouldn’t be high ground - 3. #2 is 1k per charge, #3 is 1.5k per charge. So I was joking hence the emoji but could mitigate some of the problems with a slightly easier map and less damage per charge by dropping down. Not that I’d expect anyone to drop down just because of a modifier. High ground is trash and shouldn’t be on any map.
    no both are 1k. just the timer is sped up.
    I share your opinion on high ground though. Absolute trash modifier.
    Ah, even worse lmao.
  • pseudosanepseudosane Member, Guardian Posts: 3,978 Guardian

    Tbh, I'd rather deal with High Ground than something like stubborn. Stubborn wars were a nightmare.

    Naw. High Ground is so bad id take stubborn over it, any day.
    high Ground has fewer champs, but on the current map, the combinations suuck. Stubborn was on a previous iteration and was far easier to manage, not to mention, the attacker tactic actually helped deal with stubborn. This attacker tactic does absolutely nothing.
    i do agree though, Stubborn wasnt fun.
    Flow wasnt either.
  • FlyGalaxyBombFlyGalaxyBomb Member Posts: 778 ★★★

    Jaded said:

    Jaded said:

    Drop down to t3 for the season? 🤪

    Face high Ground wherever we go, lol.

    Jaded said:

    Drop down to t3 for the season? 🤪

    T3 doesn't matter lol. Still going to face high ground. Plus the only difference is the faster speed of the timer once incinerate/shock/degen is placed. The block damage etc is the same.
    At least it wouldn’t be high ground - 3. #2 is 1k per charge, #3 is 1.5k per charge. So I was joking hence the emoji but could mitigate some of the problems with a slightly easier map and less damage per charge by dropping down. Not that I’d expect anyone to drop down just because of a modifier. High ground is trash and shouldn’t be on any map.
    As far as I know, both are 1k.
    This is from the Announcement post.
    "Every 15/10/10 second(s) the Defender gains one Altitude charge reduced by 50/50/80% if Shocked, Incinerated, or Degenerated, and cannot be prevented with Ability Accuracy. Altitude Charge(s) grant True Accuracy, and when Blocked deal a burst of 500/1000/1000 Energy Damage per Charge. Every 10 hits on the Attackers combo meter will remove 1 Charge."

    Tbh, I'd rather deal with High Ground than something like stubborn. Stubborn wars were a nightmare.

    I mean it shouldn't be compared. Both suck. But atleast the later version of stubborn attacker tactic helped.
    I've never understood why this need for us to take random damage exists.
    Wdym shouldn't be compared? But yes, the second version did help significantly lol
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  • xNigxNig Member Posts: 7,330 ★★★★★
    Might just need to take the higher ground on this one...
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