**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Neurotoxin of an awakened archangel does reduce AAR, but it also blocks healing.
Besides, even if an unawakened archangel reduced AAR with neurotoxin, the neuro’s do damage as well - so that’s a secondary effect in and of itself
In my opinion, these interactions with AAR and immunity to AAR are far to complex for Kabam to be silent on it. Can we please get some clarification on exactly what is supposed to be happening in these scenarios?
I don’t think it’s good to stay quiet and allow us to think everything is fine, and then fix bugs years on. There needs to be a bump in communication about what is and isn’t working. I don’t mind bugs being fixed, and I’d rather a working and consistent game - but there’s not enough communication.
Is Falcon’s DAAR supposed to work on AAR immune champs? Is it supposed to even apply?
What about Apoc’s shrug off reduction?
What about slow?
What are the intended interactions here? Because it’s absolutely not clear. I don’t think it’s good to just wake up to a patch notes and see them updated one day. Please improve communication on bugs.
They did fix it. AA does gain buffs. AA is immune to AAR. So are you saying you think Quake and Taskmaster should be able to place concussions on AA but it have no effect? Should I be able to place a bleed on Dragon Man even though he's immune?
Red Hulks sig helps the immunity happen faster. The higher the sig, the better. It's not hard getting to 10 with RH.
And willpower from disorient 'debuffs'
I spoke to our Designers about this, looking to get some insight into why we made the change. This is what they had to say:
"The core reason behind this decision was that we got numerous reports of players expecting Neutralize (especially Wiccan’s Neutralize) to work the same way as Concussion when it comes to Champions who counter to Ability Accuracy reduction (primarily Archangel and Mysterio).
Those Champion’s info pages say their "Ability Accuracy cannot be decreased." And then, in practice, when receiving an effect that ONLY lowers Ability Accuracy, the effect just doesn't apply (similar to an Immunity). This was a precedent set by Concussion and Archangel, so therefore Neutralize had to follow the same pattern.
The alternate option was to do exactly as some players have suggested. We change these AAR-resistant Champs to keep the effect on them but ignore the impact of it (so you see the HUD icon, but it doesn't do anything). But doing this would actually be a huge change due to how the code works and, therefore, a bigger risk of introducing bugs. And in many cases, this change would actually make these Champs worse. And one of them is Archangel, who is a very important Champ to a lot of people.
So we made the call to keep things as close as possible to the precedent that was set. And that has negative impacts on Tigra (and Wiccan, who was the entire reason we did this in the first place).
We intentionally didn't touch “composite” effects like Slow or Disorient. That would be an even bigger change and the precedent for how those work against Archangel is a little... looser"
I hope this explains the reasoning behind the change.
Could you ask if it's intended that Archangels ability accuracy is reduced by Disorient Debuff?
Also if you want to fix something, fix the way that disorient affect archangel that clearly state "reduce ability accuracy"... this node affecting him make mush less sense. But i guess no, because you like to place this disorient buff\passive everywhere right now... monthly events, AW, EOP, etc...
So what's the difference between Neutralize that applies but doesn't reduce AA and Omega Sentinel where bleed and poison effects still apply but don't do their usual functions including poison's regen reduction?
Immune to bleed effects is not the same as takes no bleed damage (bleed effects proc), and Immune to AAR (effects still proc) is not the same as Immune to Neutralize/Concussion/etc.
The reason for this as follows:
“The alternate option was to do exactly as some players have suggested. We change these AAR-resistant Champs to keep the effect on them but ignore the impact of it (so you see the HUD icon, but it doesn't do anything). But doing this would actually be a huge change due to how the code works and, therefore, a bigger risk of introducing bugs. And in many cases, this change would actually make these Champs worse. And one of them is Archangel, who is a very important Champ to a lot of people.”
You should think about learn nuggets or something like that. Maybe internally first
In my opinion, I'd rather have a more consistent game where if one thing applies somewhere it applies the same way in another situation. If I'm going into a fight with an interaction in mind and it's the opposite of what I expect, then that removes some of the value of learning the interaction in the first place. Consistency is more important to the game than breaking that consistency just to make something be pro player in my opinion.
Are you arguing that Tigra should apply neutralise but have no effect because you think it's better for the game, or because it's better for the player? The two aren't always necessarily aligned.
It's roughly the same mechanic as Corvus. He's immune to bleed damage as long as he has charges.
AA is immune to AAR. Neutralize IS AAR because it's sole purpose is to prevent buffs from happening. So the effect should not proc. Just like Nimrod being immune to Bleed. The effect can't proc because he's immune.