insulting and motivating are 2 separate things
Meshari
Member Posts: 15 ★
I understand the meaning behind this article but there are other ways to inspire players than mocking, insulting and belittling them. Yes there are many players complaining about battlegrounds matchmaking including myself, not because we love annoying the game team or because we don’t have anything better to do.. its simply because the matchmaking is genuinely unfair.
Luring players to read your article just so you can get back on them half way there for all the forum complaints is really unprofessional.
The guy who wrote this article is the same guy who deleted my post here and gave me a warning for replying to someone telling me I will never reach GC- which I did.
Are there better players than me? Yes.
Are there bigger decks than mine? Absolutely.
Am I the only one unsatisfied with the matchup system? No.
This leads us to conclude there is nothing wrong with us wanting to enjoy a fair game which we are invested in.
Perhaps its better to just solve the problem than insulting the players and telling them to tolerate it.
Post edited by Kabam Jax on
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Comments
We're not going to get into it again, so we'll just use the boiler plate response:
This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.
You didn't have your post deleted for "replying to someone telling you you'd never reach GC" you had your message deleted for name-calling and breaking forum rules.
It wasn't personal threat, it was sent to #1 player in BG as well.
There is nothing wrong with matchmaking of BG, sure Kabam can go to +2 tokens for win and -1 for lose till Vibranium or make GC a place to be right away from the day-1 to funnel out whales asap.
But at the end of day, BG depends on deck size, skills and matchup knowledge.
Deck can be improved by act-8, Necro 100%, saving units for July-4th, skills by trying hard and knowledge by YouTube content.
If this sounds like too much of a thing to do (it is for me) then it's OK to lose.
A low deck player shouldn't expect to NOT face a high deck player, there are equal rewards handed out in rankups, perhaps ask Kabam to nerf rankup rewards in BG if you want to face easy competition.
i'm fine with facing the whales. just make the fight fair.
Lets say I have 5 rank 5 champions and 2 7* rank 3 champions.
The logical thing to happen is match me an equal deck with similar ranks potential.
Thats the point I’m trying to deliver.
The matchmaking algorithm does 2 searches. The first being someone I your tier with a similar deck. The 2nd being anyone in your tier if the first attempt fails.
What is considered fair in BGs is matching with someone in your tier. A summoners overall rating has nothing to do with matchmaking nor fairness. You're going against their deck, not their entire roster.
This is how ladder competitions work. It's similar to most any sports playoff systems. BGs is a competition for who can be the best, not the best of you deck size, roster size or progression title. Just like any team who doesn't make the playoffs that year, they just weren't good enough. If you can't advance to GC, then you just need to continue to improve for next time.
You're going to have to change your perspective on what fair means.
That you should be able to walk into G.C. and even climb high within there too, just because you only ever face similar lower rosters like yourself?
Were you around some years ago when in AW, there was a lower roster team that made it up to overall Rank #1 (or #2 ??) for a season or 2. They never had to face any stronger team in AW the entire season. It was only lesser teams like them (they may have beaten all of them, but those other teams were of similar lesser qualify).
They revamped the AW Matching after that so that you faced alliances with similar War Rating to yourself, without regard to how strong the teams are.
So that if you wanted to be #1, you had to potentially face and beat the other top teams.
People can't take a joke now days
It would not be fair for somebody that's Uncollected to get to the top of the Victory Track only facing other Uncollected Summoners, getting all of the same Rewards that somebody that's Valiant does, while they have spent the time to hone their skills, RPG knowledge and build their Deck and Roster.
While the piece was Satire, there were grains of truth in there, and this was a big part of it.
If you want to climb up the rewards ladder, you need to be able to get past the people above you on that ladder. At some point you’ve climbed as high as you can. Then, it is up to you to invest the time, resources, effort, money, or whatever combination of those materials you are willing to put in to try to push through to the next rung on that ladder.
But if you aren’t willing to do that, then your ceiling will stay right where it is. And that’s okay.
Also by asking for easier opponents you are asking for it to be easier in general lmao.
After every set of wins streak from equal decks matchups, I should be facing a matchup or two who are potentially from the next tier to prove that I am worthy of reaching that said tier, this way if I win this tier breaker then I can fairly progress, and if I lose this match up the player who won can progress to his deserving tier. Just because a player is Valiant does not mean he’s worthy of being Celestial and I can surely flood the forum with tons of win screenshots from back when I was Cavalier to back up this point for me.
When tier breakers are implemented you can solve “Parking” problem from bigger decks players and motivate low tier(who are potentially the next big decks players) to progress.
But that breaks something else: ratcheting. The Victory track is designed to prevent players who get into losing streaks from backsliding too far. You can only fall down to the bottom of your current tier (by losing all your trophies). That's not true in GC, where you can theoretically fall from #1 all the way to the bottom. If we don't reset seasons periodically, eventually everyone would be in GC. if you can only go up and cannot ever go down, eventually everyone will promote to GC either by luck, or because eventually everyone stronger than then would have promoted themselves.
Matching against whomever is in the tier above you, when the tiers are themselves dynamic and changing during the season, is a form of stochastic averaging. By matching against whomever else is looking for match at the same time, you are statistically speaking going to match against the average player in that tier at that time, because the odds of matching against any one of them are equal and random. This causes matching across the entire competition to emulate the intended behavior, which is for a player to only promote out of one tier when they demonstrate they can consistently beat the players within that tier. Given the dynamics of the Victory track, this is a reasonable way to expose players to the proper level of competition relative to their progress through the Victory track.
However this also means that rewards should also be changed into tiers as well. This would also desensitize people from sand bagging since they would miss out on the best rewards. No reason a player should get the same rewards when having the easier path.
*googles*
1997. Shid, I'm old...
"You dont have a good deck yet at BG and it's ok..."
"Your champions need an upgrade for BG and it's ok..."
And you wont face these posts here 👍
Because, some people don't see the funny way to tell the truth you wanted, they only see Crossbones coming with a Kick on Stomach.
G4TV comes to mind.
It doesn't take that much effort to be professional.
And as an aside, I think it would be instructive to compare BGs to war to see why these matchmaking complaints persist.
We’ve been used to war for years. Many years ago (I don’t remember when) there was an adjustment where prestige was removed from matchmaking. I was in a sputtering gold alliance that did much better in AQ than war. All of a sudden, we had one season where we feasted on maps largely full of 4-stars until ratings re-normalized.
BG feels different for a few reasons. It’s one in one instead of 30 on 30. There are fewer fights with higher, clearer stakes. And the most important reason - there is almost no carryover from season to season. Advance VT placement was a bandaid (a positive addition - don’t get me wrong) but maybe there’s a point where everyone doesn’t need to compete for the same rewards.
The new roster-based progression titles give Kabam a way to segregate lower rosters, put in a different reward structure, and create a competitive “small pond” for little fish (or growing fish )