Some records are made to be broken. This is probably not one of them.

DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian


I am a silly, silly player sometimes.


Next will be two years of Sigil, which should happen in January 2029. I wonder what the game will even look like then. When I first started subscribing to the Sigil, basically when it first came out in July 2019:

The highest progression title was Cavalier (Thronebreaker was still a year out)
The highest possible champion rank was 6* R3 (I think)
Act 6.2 had just been released (we were beta testing 6.3)
The highest monthly EQ difficulty tier was Uncollected
The highest tier end game content was Labyrinth of Legends
AQ did not yet have modifiers
We were still grinding for 5* champs in the arena
We could still sell champions
There was no Incursions or Battlegrounds (we did have the precursor to Incursions: Dungeons)

The game is still recognizable of course, but in many ways it is a totally different game. We chase champions differently, or at least with different intent, we have more game modes to spread out time around, and almost all the content in parts of the game that did not exist back then is designed completely differently, with the new emphasis on roster depth (i.e. Act 7+, TB EQ difficulty, Seasons of Pain, Crucible). And I think there's been a more subtle shift from the pre-2019 game where you did content as part of the process of eventually progressing upward to doing content *explicitly* to progress up. Do 6.1, get Cavalier. Do Necropolis, get Valiant. That sort of thing. Admittedly, that began with the Collector, but still. Growing roster outward is still a grind, but progressing upward seems to me to be more of a skill hurdle than a grind barrier (cf: Cantona's speed runs).

And I think there's a lot more end game content than in the days (literally days) of the Maze. Not just traditional end game content like Gauntlet, Crucible and Summer of Suffering, but also competitive end game content vis-a-vis Battlegrounds. But the game is still very casual friendly. I still see players come back to the game after sometimes years of absence, and instead of being completely overwhelmed to the point of being scared away, they are often amazed by how much more content there is to do, how much more rewards there are and how easy they are to achieve with just a modicum of effort.

Yes, there are bugs, and yes there are obvious process failures. And yes, not everything the devs do is loved by everyone. But the fact that we still have a relatively stable playerbase that still plays the game, and the game still attracts lots of new players, and the game still welcomes back and is relatively friendly to players that previously dropped the game, and it has evolved so much over the last four and a half years but is still recognizably the same game, bodes well for me actually making it to two years of Sigil with the game still going strong.
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Comments

  • XxDeadDreadxXXxDeadDreadxX Member Posts: 77
    How do u get 365 day sigil?
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  • Graves_3Graves_3 Member Posts: 1,560 ★★★★★
    ahmynuts said:

    Graves_3 said:

    @DNA3000 may I ask why? Genuinely asking because I am struggling to see the point of this.

    Arena express tbh
    Perhaps I was not clear. I was asking about why renew it for 365 days?
  • HuskerCoolHuskerCool Member Posts: 290 ★★★
    This must be a personal record because I’ve seen longer.
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  • Average_DesiAverage_Desi Member Posts: 817 ★★★
    DNA3000 said:

    smdam38 said:

    Ban away playboy.
    Stop trying to scare people into agreeing with you.

    You do realize everyone reading this is making whooshing sounds at their screens right now, right?
    What is smdam is playing the long game where they are perpetually the slower one where there is never a pay off.
  • smdam38smdam38 Member Posts: 1,519 ★★★
    Me when I hate the stupid “Me when..” bundle of nonsense.

    Like actually say something.
  • smdam38smdam38 Member Posts: 1,519 ★★★

    DNA3000 said:

    smdam38 said:

    Ban away playboy.
    Stop trying to scare people into agreeing with you.

    You do realize everyone reading this is making whooshing sounds at their screens right now, right?
    What is smdam is playing the long game where they are perpetually the slower one where there is never a pay off.
    These are words. Just probably not in the right order.
  • blackdragonightblackdragonight Member Posts: 118 ★★
    Graves_3 said:

    @DNA3000 may I ask why? Genuinely asking because I am struggling to see the point of this.

    The point is to shuddup and buy the sigil
  • GlassbackGlassback Member Posts: 702 ★★★
    DNA3000 said:

    BigBlueOx said:

    I’m all for supporting things you like with your dollar but the sigil had lost most of its value outside of the weekly units… better off promoting the unit deal. But I guess this is more a solidarity move?

    Graves_3 said:

    @DNA3000 may I ask why? Genuinely asking because I am struggling to see the point of this.



    Ten bucks a month is $120/yr and that’s probably a lot of money for most of our player base. I believe those of us who love the game and play it and can afford to should support it financially, because every dollar we spend is a dollar someone else doesn’t have to.

    I’m with you there, I play this so much it seems only “fair” to contribute financially. I enjoy this game, therefore I enjoy the developers’ work and that is why I buy units and the weekly bundles. It couldn’t survive without spending, casual or large scale.
  • BigBlueOxBigBlueOx Member Posts: 2,461 ★★★★★
    DNA3000 said:

    BigBlueOx said:

    I’m all for supporting things you like with your dollar but the sigil had lost most of its value outside of the weekly units… better off promoting the unit deal. But I guess this is more a solidarity move?

    Graves_3 said:

    @DNA3000 may I ask why? Genuinely asking because I am struggling to see the point of this.

    To be honest, once I realized that early renewal would keep stacking, I started doing it just for fun. But at some point it took on a life of its own. Also, there’s an inside joke embedded in reaching one year of banked time that’s neither here nor there.

    But as to subbing at all, I personally think the benefits are genuinely marginally optional. Which is to say, they exist and they are worth something, but whether they are worth the subscription price depends on how expensive it is in relative terms. To me, the Sigil has no material cost and I’m happy to support a game I play. I come from the old school MMO market where you subbed to games just to play them at all, and when most converted to F2P or hybrid games subbing became a way to support the game even though you could play for free.

    Ten bucks a month is $120/yr and that’s probably a lot of money for most of our player base. I believe those of us who love the game and play it and can afford to should support it financially, because every dollar we spend is a dollar someone else doesn’t have to.

    I could also whale out during big sale days and sometimes I in fact do. But the Sigil is consistent recurring revenue, and the accountants out there will understand why I specifically sub to support the game.
    I come from a similar school of logic but I prefer to support through things that have consistent value. And the $5 unit deal remains the best deal going.

    I think the Sigil store is often neglected and the players that subscribe feel taken for granted, and I say this as a long time former user of the Sigil. The 7star Switch kept me interested for a small period of time but it lacks anything of true value to a paragon player let along valiant players outside of that.
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