FAQ: How to get Units in MCOC

DNA3000DNA3000 Member, Guardian Posts: 19,668 Guardian

FAQ: How to get Units in MCOC

One of the most commonly asked questions, at least periodically, is where can you earn Units in MCOC and how much can you earn. I decided to look for all the units in the game, where they are, and how much you can earn. I've broken it down into four sections: Minimal Grind, Moderate Grind, Non-repeatable sources (you can only earn them once) and Spending required. Where appropriate, I try to calculate both how much units are available, and how much you could earn in a year using those sources, to give an idea of the overall rate at which you could tap those sources of units with sufficient play.

Note: These numbers are as of November 18, 2024.

Minimal Grind Unit Sources

Monthly Calendar: 100 units/month, 1200 units/year
Requirement: sign in every day

Monthly Event Quest
Contender exploration total: 150
Proven exploration total: 151 (not a typo)
Conqueror exploration total: 150
Uncollected exploration total: 150
Requirement: fully explore each difficulty tier (less for completion)
601 units/month, 7212 units/year

Total minimal grind unit sources: 8412 units/year

[Note: for sufficiently strong rosters, the difficulty tiers with units can be completed with autofight and thus are classified here as minimal grind; for lower players this may require more moderate to high amounts of grinding content]

Moderate Grind Unit Sources

Arena milestones
Basic: 135/cycle
Featured: 135/cycle
Summoner Trials: 270/cycle
Catalyst Clash (basic, class, alpha): 30/cycle
Requirement: complete all milestones for each arena
Basic/Featured/Trials: 56160 units/year (2 cycles per week, 52 weeks)
Catalyst Clash: 3650/year (30 units per cycle, 3 day cycle)

Total arena milestone units: 59810 units/year

[Note: grind time is roster dependent: for sufficiently strong rosters Basic and Featured arenas require low amounts of effort while the trials requires moderate levels of grind. For smaller roster players this can take much more time to complete]

Super Daily Event: 30 units/day, 10950 units/year
Requirement: sufficient activity to reach milestone every day
(Note: the Daily Super Event replaces the 25 units in the 22hr event as of November 22, 2024)

Total Moderate Grind unit sources: 70760 units/year

Non-repeatable Unit Sources

Back Issues
Back Issue 1 (Classic/Variant): 225 units/360 units
Back Issue 2 (Classic/Variant): 225 units/360 units
Back Issue 3 (Classic/Variant): 150 units/270 units
Back Issue 4 (Classic/Variant): 150 units/270 units
Back Issue 5 (Classic/Variant): 150 units/360 units
Back Issue 6 (Classic/Variant): 150 units/360 units
Back Issue 7 (Classic/Variant): 150 units/360 units
Back Issue 8 (Classic/Variant): 150 units/360 units
Back Issue 9 (Classic/Variant): 150 units/360 units
Total Units in Back Issues: 4560 units
Requirements: exploration (completion grants partial units)

Act content
Book 1 Act 1: 445 units
Book 1 Act 2: 610 units
Book 1 Act 3: 1520 units
Book 1 Act 4: 1080 units
Book 1 Act 5: 1840 units
Book 1 Act 6: 2160 units
Book 1 total units: 7655 units
Requirements: exploration (completion grants ~ 1/3 of the total)

Book 2 Act 7: 2160 units
Book 2 Act 8: 2160 units
Book 2 Act 9.1: 540 units
Book 2 total units to date: 4860 units
Requirements: units are in specific path rewards on each quest. From 7.1 to 8.2 units each quest map has two paths with 45 units each, from 8.3 onward there is a single path per quest map with 90 units.
Note: this will increase over time as more Act content is released.

Road to Labyrinth: 360 units
Requirements: Exploration. Every quest has a single path with units in the rewards.

Total non-repeatable unit sources: 17435 units

Spending required

Test of X event milestones: 75 units/week, 3900 units/year
Requires: Sigil subscription, completing all event milestones weekly

$5 USD Unit card: 735 units/30 days, ~ 8820 units/year
Requires: buying unit card, claiming units daily (note: this is the most efficient unit purchase that normally exists)

Most efficient no-limit purchase of units normally available
- In-app purchase: All Father Odin's Vault: 3100 units/$100 USD
- Webstore: Namor's Sunken Riches: 7040 units/$200 USD

Other Unit Sources

Daily crystals have 1% chance to drop small amounts of units (progression-dependent, 10-50 units)
[Note: webstore gives free daily crystal, so it is possible to earn two daily crystals per day with daily logins and daily checks of the webstore]
(currently unknown what the exact return rate is, but it is very small)
- Estimated units per year with double daily crystals for Valiant progression players: ~300 units per year

Quest crystals have rare chance for units
(currently unknown what the exact return rate is, but it is very very small)

Random Fights have a very rare chance to drop units
(currently unknown what the exact return rate is, but it is vewy vewy vewy small)

Double-track events: Variable
These events generally have a free track and a separate paid track that award units periodically. Requires minimal to moderate activity during the event to collect all units. Typically approximately 1000 units for the free track, additional 1000 units for the paid track.

Arena crystals have 15% chance to drop units.
When purchased with Battlechips, the average drop rate per one million BC worth of arena crystals is 1875 units regardless of which crystal is bought. More expensive crystals drop larger amounts of units in direct proportion to cost.

Note: grinding arena has open-ended rewards: even when all milestones are exhausted you still earn Battlechips for arena rounds won, and because these can be exchanged for arena crystals that randomly award units this is the unlimited unit grind option for free to play players.

Comments

  • JLordVileJJLordVileJ Member Posts: 4,285 ★★★★★
    W write up
  • UsagicassidyUsagicassidy Member Posts: 1,432 ★★★★
    This is pretty exhaustive (complimentary)
  • Graves_3Graves_3 Member Posts: 1,532 ★★★★★
    I thought this is post about “free” units
  • GravityGravity Member Posts: 2
    Proven has 171 units
  • startropicsstartropics Member Posts: 891 ★★★★
    have many do you grind a month @DNA3000 ?
  • kvirrkvirr Member Posts: 390 ★★★
    One of the best forum posts
  • SirGamesBondSirGamesBond Member Posts: 5,160 ★★★★★
    Proven is the only difficulty I have been exploring, after blitzing TBEQ during first 2-3 days.
    Do a completion of the unit ones.
    Skipping cav EQ for a long time.
    Used to do some arenas but not anymore.
    I'm fine with whatever I have gathered.
  • DNA3000DNA3000 Member, Guardian Posts: 19,668 Guardian
    Another thing I should add when I get a chance is that the units are in the paths with two star chests in 7.2, aka the “experimental” quest reward section of Act 7.
  • edited November 19
    This content has been removed.
  • PT_99PT_99 Member Posts: 4,524 ★★★★★
    Graves_3 said:

    I thought this is post about “free” units

    Arena is free
    F2p can earn units there
    What's wrong?
  • edited November 19
    This content has been removed.
  • pseudosanepseudosane Member, Guardian Posts: 3,987 Guardian
    Very exhaustive list.
    My only "concern" is the use of the word Moderate haha. I never do summoner trials fully in arenas. But this list covers everything!
  • peixemacacopeixemacaco Member Posts: 3,037 ★★★★
    If we do all this, we may have 1 hour for real life haha
  • DNA3000DNA3000 Member, Guardian Posts: 19,668 Guardian

    If we do all this, we may have 1 hour for real life haha

    Doing everything listed as minimal to moderate grind would, for a player with a sufficiently strong roster, take on the order of a few hours a day. That’s assuming they could auto fight most or all of the low tier difficulty EQ and thus wouldn’t have to spend much time on that (their phone would have to spend time doing it, but not the player) and they had a sufficiently strong roster that they could do both of the higher tier arenas in 30-40 rounds each using 6s and 7s. Trials takes substantial time for everyone because you’re limited to 4* champs, but that can still be done in maybe three to four hours spread out over three days.

    The non-repeatable stuff is potentially hundreds of hours of effort, but players don’t generally grind that, they just do that over time normally.

    There are of course other things to do in the game besides grind units, but the unit grind doesn’t have to take up ludicrous amounts of time on its own. And no one has to do everything: even half these units would still be a lot (and take less than half the time to acquire, because there are diminishing returns in many unit sources like arena milestones).
  • PolygonPolygon Member Posts: 4,550 ★★★★★

    Very exhaustive list.
    My only "concern" is the use of the word Moderate haha. I never do summoner trials fully in arenas. But this list covers everything!

    That 4* arena is in desperate need of a buff
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