You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
How about reverting the game back to what it was a year and half ago? Let’s face it, the game is broken in so many places they will never get to them all, even if they did there twice as many new ones
Give us the game back that was hard, but predictable and fun.
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
No, they're really not.
I was giving an example of what could happen, which is what I.E. stands for.
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
Gg's if that's the answer we are completely screwed, we can't fix our own game without breaking it more , doesn't kabam have test servers? Just use players to test and give feedback don't release anything in the main game until they know it works how they want it .
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
No, they're really not.
I was giving an example of what could happen, which is what I.E. stands for.
Fair enough. I thought you were making the argument. It's definitely not too passive.
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
No, they're really not.
I was giving an example of what could happen, which is what I.E. stands for.
Wrong. I.e. is used as short-form for id est, meaning "that is" which is used to clarify or rephrases a statement, while e.g. is short-for exempli gratia, meaning "for example" which is used to introduce examples.
It doesn’t contribute to the comment at all but you said the exact opposite thing of what you intended.
I think it’s been said numerous times how absurd the reaction and recovery times are, and Kabam at one point acknowledged it. When will anything come out about it? When will it be addressed? We lose so many resources having to revive and heal from AI issues like these and it’s kinda foul, I don’t mind buying revives but it should come at the expense of my error not unfair AI mechanics…
When i was fighting Ares i thought that the amount of times the AI was blocking was insane so i recorded a video, when i went through milisecond by milisecond, the AI actually pressed block 5 times in under 0.90 seconds, even if we try to replicated that we wouldn't be able to do it
There was even one point of the fight where the block animation got bugged because the AI pressed block and went to a medium attack in just under 0.6 seconds Check it out and pay attention to the timer, here the AI was just walking
Here the AI pressed block 0.1s later
Here the AI started doing the medium attack animation, 0.3s later
Here the shield got carried over, even though there isn't a shield animation during Ares's medium attack
This goes to show how fast the AI is right now and i wonder if this is programmed to be like that
I think it’s been said numerous times how absurd the reaction and recovery times are, and Kabam at one point acknowledged it. When will anything come out about it? When will it be addressed? We lose so many resources having to revive and heal from AI issues like these and it’s kinda foul, I don’t mind buying revives but it should come at the expense of my error not unfair AI mechanics…
Yeah this can be a frustrating experience for players for sure. The team has been consistently working on this (and many other aspects) and I'm personally working with them to get details out to you as soon as it's possible to do so.
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
No, they're really not.
I was giving an example of what could happen, which is what I.E. stands for.
Wrong. I.e. is used as short-form for id est, meaning "that is" which is used to clarify or rephrases a statement, while e.g. is short-for exempli gratia, meaning "for example" which is used to introduce examples.
It doesn’t contribute to the comment at all but you said the exact opposite thing of what you intended.
Hulkling AI managed to block my hit, while he was still recovering from getting knocked down, even though BP's foot was in his chest. BP just ended up bouncing off of him 😂 Looks like nothing has changed.
Some champs special attacks can't even be used because of the AI's insane milisecond recovery time. If the attacker has a special that places them in the face of the defender after the attack is over, this puts the attacker at risk of being immediately hit before you can even react and try to dex back.
Some time ago, I posted a long post about what the issues are with the AI and crashed agreed. Nothing changed… actually it’s gotten worse.
I don’t believe anything Kabam says anymore.
Unfortunately based on the sheer amount of time that the AI issue and fix(?) is taking to be introduced I just don't believe KABAM on their word anymore either.
I think it’s been said numerous times how absurd the reaction and recovery times are, and Kabam at one point acknowledged it. When will anything come out about it? When will it be addressed? We lose so many resources having to revive and heal from AI issues like these and it’s kinda foul, I don’t mind buying revives but it should come at the expense of my error not unfair AI mechanics…
Yeah this can be a frustrating experience for players for sure. The team has been consistently working on this (and many other aspects) and I'm personally working with them to get details out to you as soon as it's possible to do so.
Thank you for your response. I think the problem is of great importance. And your response that the team is looking into it is refreshing to hear, specifically these issues with recovery and reaction times that a lot of times fail to be specifically mentioned within the collection of issues that the team seeks to address. I think it is important as well to give updates to the community to lets us know the progress that is being made. It will help navigate the frustrations that many of us face with the truly unfair AI behavior. Maybe you can discuss these updates and progress with the issue during the monthly livestream? Or some periodic post on the forums. I think the silence and lack of information makes the frustration grow. Again that you for your response.
When i was fighting Ares i thought that the amount of times the AI was blocking was insane so i recorded a video, when i went through milisecond by milisecond, the AI actually pressed block 5 times in under 0.90 seconds, even if we try to replicated that we wouldn't be able to do it .....
That's a key point that Kabam doesn't seem to care about. The game has to be fair. If the AI can do something, we should be able to do the same thing. If the AI's parry is takes .01 seconds to activate then ours should take the same time.
Additionally, the AI shouldn't be able to do things that we can't do. For instance, while being hit by a multi-hit heavy, the AI can, and does, fire off a special. The AI can also fire off a special during the attacker's SP3 animation which gives no time to react to it.
The AI can fire off back-to-back specials as well while we have a slight delay. There's a lot of things that the AI gets to do that we can't. I just want a level playing field with the mechanics of the game.
I would love it if this topic gets addressed by Kabam in detail... with what the settings were intended to be and what the future adjustment is to... i have invested $100's of dollars collectively in buying units for revives in clearing content that the AI issues i have encountered have caused. i did it of my own free will, out of desire to just finish the dang content i was in and some of it is due to my own error, but a lot of it is due to issues that repeatedly get expressed here on the forums. I get it top tier players that find ways to "Kentucky windage" the AI aren't as affected by it, but still share the same comments about something not being right with the AI settings. and we shouldn't have to enjoy the game that way either... but i also doubt that it was Kabam's intent to design the AI to have the recovery and reaction times the way that they are. I think we would all just like it addressed and resolved, not interested in compensation, just want it fixed.
You really don't want them to change too many things at once because changing things can have unintended consequences (I.E. the AI now is extremely passive every single fight)
Thats a crazy statement. “Let’s not fix everything because the team is useless and will break more things” Lmaooooo
Comments
Forget
Give us the game back that was hard, but predictable and fun.
It doesn’t contribute to the comment at all but you said the exact opposite thing of what you intended.
If they just don't know how, that says a lot about more significant issues too......
@kabamdork
There was even one point of the fight where the block animation got bugged because the AI pressed block and went to a medium attack in just under 0.6 seconds
Check it out and pay attention to the timer, here the AI was just walking
Here the AI pressed block 0.1s later
Here the AI started doing the medium attack animation, 0.3s later
Here the shield got carried over, even though there isn't a shield animation during Ares's medium attack
This goes to show how fast the AI is right now and i wonder if this is programmed to be like that
Dr. Zola
Hulkling AI managed to block my hit, while he was still recovering from getting knocked down, even though BP's foot was in his chest. BP just ended up bouncing off of him 😂 Looks like nothing has changed.
I don’t believe anything Kabam says anymore.
Thank you for your response. I think the problem is of great importance. And your response that the team is looking into it is refreshing to hear, specifically these issues with recovery and reaction times that a lot of times fail to be specifically mentioned within the collection of issues that the team seeks to address. I think it is important as well to give updates to the community to lets us know the progress that is being made. It will help navigate the frustrations that many of us face with the truly unfair AI behavior. Maybe you can discuss these updates and progress with the issue during the monthly livestream? Or some periodic post on the forums. I think the silence and lack of information makes the frustration grow. Again that you for your response.
Additionally, the AI shouldn't be able to do things that we can't do. For instance, while being hit by a multi-hit heavy, the AI can, and does, fire off a special. The AI can also fire off a special during the attacker's SP3 animation which gives no time to react to it.
The AI can fire off back-to-back specials as well while we have a slight delay. There's a lot of things that the AI gets to do that we can't. I just want a level playing field with the mechanics of the game.
Thats a crazy statement. “Let’s not fix everything because the team is useless and will break more things”
Lmaooooo