Did I just imagine that I read that they had added a bit more difficulty to AQ for the new season? I thought I read that in the announcement?
Not criticizing anyone's technique or whatever. I honestly thought I read that they had tuned it a little tighter, were open about it. Maybe my memory is bad, though?
They increased the difficulty cap by 20% - 25%, but that shouldn't be coming into play on Day 1. They even specifically stated that if your alliance never hit the cap, the changes would have no effect on your alliance whatsoever.
I disagree that it’s good business. Releasing that bundle during day 1 of a brand new season, our adjustment period, is strategic timing, but do it in a unit based offer. As a cash offer it just comes off as “oh well Kabam’s trying to shake us all down for our lunch money again with every little change” and a lot of players are gonna say NOPE. Big fat hairy nope. Some will buy it for sure, but constantly stepping on the toes of your customers just because you can isn’t good business.
@ESF specifically what was said concerning mini-bosses was...
- A new difficulty scaling system raises the ceiling on difficulty for the most powerful Alliances in the Contest, but will also yield more points to coincide with the addition of new Peak Milestones!
Are the Minibosses being changed?
The mini-bosses are NOT changing, but some adjustments have been made to the Buff Nodes (notably, many of the Champion Boosts)
So this implies there could be some changes in difficulty sure, but 1) for the most part it shouldn’t be felt til days 4 and 5 and 2) adjustments to the buffs doesn’t imply going from easy solo kill to multiple time out fights.
Furthermore, looking at the buffs on the nodes, they don’t seem to line up with the amount of hits and damage output GG was doing.
I already told u our prestige dropped 70 pnts and i also included the word “was” not “is” on the day we plateaued. Now again did you r did uou not fight GG @Demonzfyre ?
Thanks for the responses, guys -- I couldn't remember exactly what I read, and I certainly am not making light of any tuning changes. I had the vague feeling that this cycle was going to be a little tighter, but you guys with more experience in the higher tiers...as I always say, sometimes when you do things enough times, just a slight change makes the feel totally different
Whether or not I fought him has nothing to do with point or this conversation. My point is, dont go jumping the gun on "changes" based off a feeling.
Actually, it has everything to do with the point of this conversation. @NoWayBro specifically asked, "Anyone else notice if the GG mini is alot stronger than normal on day 1?"
Asking if you actually fought him is a fair question. We're all basing our opinion on real experience, and whether it was just 1 fight or not, players that have been playing for several years can definitely tell the difference from 1 fight. I don't think this post was started as a witch hunt as you've insinuated at all. Given the exponentially growing number of issues with the game in it's current state, I think asking the community if they too noticed a change in difficulty that may or may not be caused by a bug is completely fair.
So, I'm curious as well. Did you fight GG, and if so, what was your experience during the fight? Did you experience anything that has been brought up in this thread so far, even if it ends up being "working as intended"?
I didn't fight him as the mini in my BG is taken down when I'm usually asleep. They didn't mention anything about it, no one timed out or had an issue with it. My BG is usually talkative if there is an issue or when something changes.
I recall in the announcement of the refresh/introduction of peak milestones (prior to the new season) that it was said that not all of the listed miniboss attack buffs were actually working, but they were going to leave it that way for now. My guess is that they went ahead and corrected this for the release of season 5. While I did enjoy the lower attack rating, I sort of expected this to happen. I'm not sure whether this was announced with the season 5 notes though.
Though, I'll admit, it does seem a little harsh for a rank 4 champ to be knocked out from one special. I made fun of my alliance mate (friendly banter) when he lost a champ on him, but perhaps it's my turn to lose one this time and laugh at myself:)
The minibosses in Map 5 and lower used to have only a health boost due to a bug. That bug was incorrectly addressed in the middle of Season 4, which anyone that ran lower maps might have noticed (minibosses in maps lower than Map 5 saw ludicrously high attack boosts). In season five, the devs tried to address this correctly, adjusting the node buffs to be more in line with their original intent. In particular, Map 5 minibosses used to have a +450% health boost only, in season five they now have a +200% champion boost (which is attack and health) and a separate +200% attack boost. Their net boost is slightly lower on health, and much higher on attack (note: Nightcrawler will have a slightly lower champion boost).
Are the Minibosses being changed?
The mini-bosses are NOT changing, but some adjustments have been made to the Buff Nodes (notably, many of the Champion Boosts)
I don't ever remember getting 4/55 Hyperion KO at 100% health from a GG SP2 on day 1.
My 6* Proxima got taken out by sp2 from 100% health... missed my evade..lol. My first thought was the mini received a boost but didn't know for sure. We probably won't know for sure unless a person had screenshots prior to the change.
I don't ever remember getting 4/55 Hyperion KO at 100% health from a GG SP2 on day 1.
My 6* Proxima got taken out by sp2 from 100% health... missed my evade..lol. My first thought was the mini received a boost but didn't know for sure. We probably won't know for sure unless a person had screenshots prior to the change.
I'm absolutely certain. The changes affect different maps because the miniboss boosts were all over the place in season four due to the broken champion boosts and the broken attempt to fix them. Basically, if you are playing maps 3 or 4, your minibosses now have slightly less attack boost and a ton more health boosts. If you're playing map 5, your minibosses now have slightly less health boost and a ton more attack boosts. This is due to the fact that just prior to season five minibosses in maps 3 and 4 were getting champion boosts (which boost attack and health) and map 5 minibosses were getting just a health boost. Now everything from map 3 through map 5 is getting a champion boost and an additional health boost.
I'm absolutely certain because this was discussed in the early access review of Season Five, and I was a party to that discussion. Because of this, I have direct knowledge that the intent of the FAQ question was to indicate that the miniboss node buffs were being changed, but the devs did not want to specify in precisely what way (the devs sometimes want players to discover the specifics of a change for themselves in-game).
Mystery solved folks, @Voluntaris didn't have any issue with him, everyone can move along now.
He definitely seemed more like a Day 3 mini. I went in with a full health Blade against the section 1 GG (with GR/Stark) and ate one 4 hit combo that took me down to 2%. Was lucky enough to regen back to about 30% and finished the fight, but his attack definitely seemed higher than normal for Day 1.
if you cannot add anything constructive to this conversation other than “wrong” and “NO HE IS NOT STRONGER THAN NORMAL STOP SPAMMING THE FORUM!” @STOPCRYING u can gtfo as well
if you cannot add anything constructive to this conversation other than “wrong” and “NO HE IS NOT STRONGER THAN NORMAL STOP SPAMMING THE FORUM!” @STOPCRYING u can gtfo as well
Your Spam Post Violates ToS of Forums ok so you be constructive instead of trying to find gold where there is only dirt
How have people not figured out yet that map 5 minbosses have a +200% attack node now?
In previous seasons they had a +200% attack node but it actually wasn't working so Kabam removed the +200% attack from the node description (and then there was that time during season 4 when they accidentally added a working +200% attack node back in by accident).
With the new season, they've taken the opportunity to add the +200% attack back in (and working this time) since they always intended for it to be there from the start.
Edit: lol actually it looks like @DNA3000 figured this out also a few posts above me.
Comments
They increased the difficulty cap by 20% - 25%, but that shouldn't be coming into play on Day 1. They even specifically stated that if your alliance never hit the cap, the changes would have no effect on your alliance whatsoever.
-Suits
So this implies there could be some changes in difficulty sure, but 1) for the most part it shouldn’t be felt til days 4 and 5 and 2) adjustments to the buffs doesn’t imply going from easy solo kill to multiple time out fights.
Furthermore, looking at the buffs on the nodes, they don’t seem to line up with the amount of hits and damage output GG was doing.
Whether or not I fought him has nothing to do with point or this conversation. My point is, dont go jumping the gun on "changes" based off a feeling.
Thats not true if the starting difficulty went up or alliance prestige increased.
Actually, it has everything to do with the point of this conversation. @NoWayBro specifically asked, "Anyone else notice if the GG mini is alot stronger than normal on day 1?"
Asking if you actually fought him is a fair question. We're all basing our opinion on real experience, and whether it was just 1 fight or not, players that have been playing for several years can definitely tell the difference from 1 fight. I don't think this post was started as a witch hunt as you've insinuated at all. Given the exponentially growing number of issues with the game in it's current state, I think asking the community if they too noticed a change in difficulty that may or may not be caused by a bug is completely fair.
So, I'm curious as well. Did you fight GG, and if so, what was your experience during the fight? Did you experience anything that has been brought up in this thread so far, even if it ends up being "working as intended"?
-Suits
(Our alliance starting day prestige is around the 5900 mark)
@Kabam Miike
This was not directly addressed in the announcement, but was addressed in the FAQ: https://forums.playcontestofchampions.com/en/discussion/comment/542306/#Comment_542306
My 6* Proxima got taken out by sp2 from 100% health... missed my evade..lol. My first thought was the mini received a boost but didn't know for sure. We probably won't know for sure unless a person had screenshots prior to the change.
I'm absolutely certain. The changes affect different maps because the miniboss boosts were all over the place in season four due to the broken champion boosts and the broken attempt to fix them. Basically, if you are playing maps 3 or 4, your minibosses now have slightly less attack boost and a ton more health boosts. If you're playing map 5, your minibosses now have slightly less health boost and a ton more attack boosts. This is due to the fact that just prior to season five minibosses in maps 3 and 4 were getting champion boosts (which boost attack and health) and map 5 minibosses were getting just a health boost. Now everything from map 3 through map 5 is getting a champion boost and an additional health boost.
I'm absolutely certain because this was discussed in the early access review of Season Five, and I was a party to that discussion. Because of this, I have direct knowledge that the intent of the FAQ question was to indicate that the miniboss node buffs were being changed, but the devs did not want to specify in precisely what way (the devs sometimes want players to discover the specifics of a change for themselves in-game).
Wrong!
Your Spam Post Violates ToS of Forums ok so you be constructive instead of trying to find gold where there is only dirt
This post is starting to stray off topic. Please keep the discussion constructive and handle the argument in a mature manner.
In previous seasons they had a +200% attack node but it actually wasn't working so Kabam removed the +200% attack from the node description (and then there was that time during season 4 when they accidentally added a working +200% attack node back in by accident).
With the new season, they've taken the opportunity to add the +200% attack back in (and working this time) since they always intended for it to be there from the start.
Edit: lol actually it looks like @DNA3000 figured this out also a few posts above me.