**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Can we get some insight/clarity on this
1haunted_memory
Posts: 804 ★★★
Saw this video and now my mind is racing, and the finish line doesn't look like a good place, please provide some insight
https://www.youtube.com/watch?v=Kd0Ds0mxjFs
https://www.youtube.com/watch?v=Kd0Ds0mxjFs
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Comments
2. Kabam has already stated that the champion requirement buttons were added to place restrictions on how the October special symbiote can be used: it is restricted to only certain content. This has been mooted already.
3. To be blunt, the people guessing that this feature hinted at Act 6 restrictions to lower ranked champions were completely off their rocker. Maybe it makes sense if you know nothing about game development and think game developers sit around a conference table and discuss how much money the content they released last month made, but that is an imaginary fantasy. It seems straight forward obvious to me that the permanent content like the Acts are designed to allow players to level up relative to their difficulty, because this is a variable incentive to roster progress. You wouldn't change that: there's plenty of room to make exotic difficulty changes in the monthly content that refreshes constantly, and it makes more sense for such content to have fixed time horizons for completion. This theory only makes sense from a greedy conspiracy theory perspective. It makes zero sense from a game development perspective.