Best Of
Re: Enough is Enough – Card RNG in the July Fantastic Force Is a Rigged Scam!
Next you'll be saying casinos are rigged.Come on,When you open a Relic Crystal, you’ll realize that the relics you get are already predetermined.
Wait a minute-

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Re: Enough is Enough – Card RNG in the July Fantastic Force Is a Rigged Scam!
It wouldn't just be recording the score, because then you could just record deadly duos and everyone think it's rigged. You'd have to record your actual hands if you truly think you're getting shanked every single time and what you had when you turn stuff in each time.Here you go. Argue with this person. If you can convince him, the majority of the community will back you now instead of disagreeing.Awesome, Maybe I should learn from him, record the score for each attempt.
https://forums.playcontestofchampions.com/en/discussion/400273/fantastic-force-recruitment-midpoint-analysis#latest
Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
So if we accidentally hit that bloody "X" instead of the save and next button you lose the run and the mastery points? Also instead of USE torch or one of the other F4 you have to complete shatter mode with that champ to get the credit even though use and complete are to different things!?

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Fantastic Force Recruitment Midpoint analysis
With two weeks of the Fantastic Force Recruitment event now in the books, I've had a chance to analyze the data I've collected up to this point. Here's basically what I have.
First of all, here's a tabulation of all the hands I've recorded. I accidentally lost the data from day one and a bit of day two, so week one contains one fewer day of data.


My overall scoring average has been hovering around 1150 points per match, which due to the fact I've been playing consistently at 30 energy per match equates to about 383 points per match in raw scoring. This is about the value of the Double Trouble score (aka two pair). This score depends on my playing strategy which centers on one specific decision: what to do in round one where have one pair. In round one I always discard the pair in favor of keeping the two (or more) recruits of equal type ("suit"). The reason is due to the two scoring combinations that do not have analogs in standard poker: four to the straight and four to the flush. In particular, four to the flush is relatively easy to draw into and scores a significant amount of points: 300 raw points, which is very close to the long term average of my overall scoring.
As you can see with my scoring data, more than a quarter of all my matches ended up scoring Odd One Out (aka four to the flush), and an additional 87 matches scored Faction Reaction (aka flush). Together, they represent 43% of all my matches. Based on my testing, this appears to be close to the optimal strategy, although I would be curious to know if anyone else has what they believe to be a better scoring strategy.
I've been playing three accounts in this event: my main has been doing the bulk of my scoring, but I have also been doing matches on two alts. I've been burning units on my main, but not on my alts: I've just been burning energy and any free refills that drop for those accounts. Here are my results so far:

My main has scored in the 100-200 bracket in both weeks. I had attempted to cross 400k points to see if that would bump me up a bracket but I have been travelling for the past two weeks and didn't have enough time. It does appear that the cutoff for 100th place was very close to 400k, and the cutoff for 200th place was close to 300k, assuming both weeks scored comparably on the leaderboards (which seems to be very roughly the case). Based on my alts' performance, the 5% cutoff appears to be near 70k. The reason why the points scored are flipped between alts was due to where I spent my time burning energy refills in inventory and stash.
I did not track the total number of energy refills I used in each account. I do know all the refills I used in alts were not purchased with units or cash (both alts are F2P). My main spent about 900 units in week one and about 2400 units in week two. But that's on top of a ton of energy refills I've gotten from other sources in-game. My guess is that I've probably burned on the order of 70 refills per week. If I had to buy them all with units it would have been about 2000-ish units per week. That's not too bad: an F2P arena grinder that is scooping up all the milestones can earn about 1500 units per week from that alone. And landing somewhere between 6% and 20%, and probably with some effort consistently in the 2%-5% bracket with no spending of any units at all is not bad.
On a subjective note, I'm finding I like the overall idea of the mechanics of the mode. I know there's been a lot said about bringing a mini-game that is essentially video poker to MCOC, but that concentrates too much on the specific details of the appearance of the mode, and not the mechanics. For example, I find it to be actually much more fun to grind it than arena. And it would not take much to make it an arena replacement. In particular, one advantage it has over the arena is all attackers and defenders are curated: unlike the arena, it is possible to eliminate weak attackers or overly strong defenders. Players are in general on a more level playing field competitive (although whether that's actually desirable in an arena replacement is a separate question).
I think the technology has a lot of promise. People have told me they wished it implemented other scoring systems, or contained more meaningful matches, and all of that is theoretically possible. We could see a variant where the goal was actually to build the strongest possible team to beat a particularly strong boss, for example, rather than the kind of poker-style scoring currently implemented. This contrasts a lot with the Arcade mode, which while I applaud Kabam for experimenting and also has the potential to evolve into something different and better, I personally think has less overall potential than the technology in the Recruitment Event.
First of all, here's a tabulation of all the hands I've recorded. I accidentally lost the data from day one and a bit of day two, so week one contains one fewer day of data.


My overall scoring average has been hovering around 1150 points per match, which due to the fact I've been playing consistently at 30 energy per match equates to about 383 points per match in raw scoring. This is about the value of the Double Trouble score (aka two pair). This score depends on my playing strategy which centers on one specific decision: what to do in round one where have one pair. In round one I always discard the pair in favor of keeping the two (or more) recruits of equal type ("suit"). The reason is due to the two scoring combinations that do not have analogs in standard poker: four to the straight and four to the flush. In particular, four to the flush is relatively easy to draw into and scores a significant amount of points: 300 raw points, which is very close to the long term average of my overall scoring.
As you can see with my scoring data, more than a quarter of all my matches ended up scoring Odd One Out (aka four to the flush), and an additional 87 matches scored Faction Reaction (aka flush). Together, they represent 43% of all my matches. Based on my testing, this appears to be close to the optimal strategy, although I would be curious to know if anyone else has what they believe to be a better scoring strategy.
I've been playing three accounts in this event: my main has been doing the bulk of my scoring, but I have also been doing matches on two alts. I've been burning units on my main, but not on my alts: I've just been burning energy and any free refills that drop for those accounts. Here are my results so far:

My main has scored in the 100-200 bracket in both weeks. I had attempted to cross 400k points to see if that would bump me up a bracket but I have been travelling for the past two weeks and didn't have enough time. It does appear that the cutoff for 100th place was very close to 400k, and the cutoff for 200th place was close to 300k, assuming both weeks scored comparably on the leaderboards (which seems to be very roughly the case). Based on my alts' performance, the 5% cutoff appears to be near 70k. The reason why the points scored are flipped between alts was due to where I spent my time burning energy refills in inventory and stash.
I did not track the total number of energy refills I used in each account. I do know all the refills I used in alts were not purchased with units or cash (both alts are F2P). My main spent about 900 units in week one and about 2400 units in week two. But that's on top of a ton of energy refills I've gotten from other sources in-game. My guess is that I've probably burned on the order of 70 refills per week. If I had to buy them all with units it would have been about 2000-ish units per week. That's not too bad: an F2P arena grinder that is scooping up all the milestones can earn about 1500 units per week from that alone. And landing somewhere between 6% and 20%, and probably with some effort consistently in the 2%-5% bracket with no spending of any units at all is not bad.
On a subjective note, I'm finding I like the overall idea of the mechanics of the mode. I know there's been a lot said about bringing a mini-game that is essentially video poker to MCOC, but that concentrates too much on the specific details of the appearance of the mode, and not the mechanics. For example, I find it to be actually much more fun to grind it than arena. And it would not take much to make it an arena replacement. In particular, one advantage it has over the arena is all attackers and defenders are curated: unlike the arena, it is possible to eliminate weak attackers or overly strong defenders. Players are in general on a more level playing field competitive (although whether that's actually desirable in an arena replacement is a separate question).
I think the technology has a lot of promise. People have told me they wished it implemented other scoring systems, or contained more meaningful matches, and all of that is theoretically possible. We could see a variant where the goal was actually to build the strongest possible team to beat a particularly strong boss, for example, rather than the kind of poker-style scoring currently implemented. This contrasts a lot with the Arcade mode, which while I applaud Kabam for experimenting and also has the potential to evolve into something different and better, I personally think has less overall potential than the technology in the Recruitment Event.

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Re: How to Not Lose Points to Modders
I just happened to be watching this yesterday. Absolutely wild that happened.
Re: The game is getting way too confusing and overloaded
No, I read it. Just seemed like a whole lot of complaining about positive things they’re trying out. New game mode is sweet - I hope they even keep it - who doesn’t love poker. If this was a post pertaining all the bugs and things that have gone WRONG recently, I’d sympathizeSo you didn't read my post. Nice.If you’re truly one of those players then you shouldn’t struggle to keep up at all. All you have to do is the monthly stuff (can literally be done within first few days of release), BGs, and the fantastic force mode…You have to think in terms of the players who have literally completed every piece of content possible. All endgame content. They have nothing to do other than wheel of fate, BGs, monthly, and the new mode. And most prob don’t want to do wheel of fate bc it’s terrible.I am one of those players and still struggle to keep up with the content we have right now
Re: The game is getting way too confusing and overloaded
You have to think in terms of the players who have literally completed every piece of content possible. All endgame content. They have nothing to do other than wheel of fate, BGs, monthly, and the new mode. And most prob don’t want to do wheel of fate bc it’s terrible.I am one of those players and still struggle to keep up with the content we have right now
Re: The game is getting way too confusing and overloaded
Quit OP, or just play on your own terms without FOMO.
The game isn't going to slow down for an Uru-level player who doesn't do AW but has the time to make an excel spreadsheet to keep track of research grants.
The game isn't going to slow down for an Uru-level player who doesn't do AW but has the time to make an excel spreadsheet to keep track of research grants.
Re: How to Not Lose Points to Modders
They're competing for the brawlI think people are missing the point. Lagacy is a player that is competing at the top of the game to go to and participate in the biggest event thrown for it. He just happens to also be a popular youtuber who had a benefit of a kabam employee watching his stream when it happened.
It's not favoritism. It's a mix of coincidence due to circumstances and the brawl. If kabam happens to see someone blatantly cheating, especially at that level for this event, theyre going to pull the trigger immediately

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