Best Of
Re: Three Issues I’d Like to See Addressed
Peixe's first good take? Yeah those BG pop ups are mad annoyingObviously there are more than three, but I’d like to focus on three things that currently reduce my day to day game enjoyment.You missed one thing we always complain
1. Loading Times: This is becoming an epidemic for me and at least a batch of others. Wait times starting a fight, completing a fight, ranking a champ, moving in quests…it’s just a holding pattern while the spinning disc continues to spin around. Personally haven’t ever seen it this bad, but it affects boosts, rhythm, time spent playing, etc.
2. Currencies: I realize there’s an ongoing effort to simplify game currencies, but it feels like there’s no effort to sort out some currencies. Mysterium is the most obvious, but I’d put loyalty up there also. Stores need an update—period. If I’m playing at least in part to earn currencies that aren’t worth anything for me, that makes me want to play modes less or not at all.
3. Cadences: More than just one thing here—for starters, the decision to decouple start times for EQ/SQ from updates adversely affects timing of game play. I’m often unsure when something drops and I consider myself reasonably well-informed. Also, Crystal inclusion timing—having champs remain in the Titan for the same time as human gestation was a fun experiment, but it’s way too long and devalues Titans. I will also suggest other random cadence things (Solvarch dropped on a Thursday after update, buffs that take super long times, e.g.). All of this makes it more difficult to play the game without stressing about schedules and planning.
I don’t expect any of these are simple fixes, but when I think about things that seem more controllable (as opposed to things like lag and game mechanics, which I’ve given up on), these three items feel somewhat approachable with a bit of effort.
Dr. Zola
The BG pop ups
Re: Please Let Me Pull Spider Woman🙏🏽😭
All I ask is that I pull spider woman man. A brother is starving. I am deprived of having her even as a 6 star. Please and thank you. Have a wonderful weekend. Or else suffer Anti Venoms sting..The Featured 6 stars right now is amazing.
Pulled her on 5th time I hoarded 15k Crystal shards
Take a look at some other I got
Nimrod
Yelena Belova
Jean Grey (and dupped 😎 as I pulled her once more)
Now, Im still trying for Galan
Keep trying, wait for the crystal do six spins and click to stop

-2
Re: The mysterium shortage continues...
More along the lines of just responding to what is easy. Not always, but for the most part. And to an extent it absolutely makes sense. You don't want to jump in on something you're not prepared to answer well or accurately.Mike only responds to comments glazing him and comments calling him out.They just don’t careThere just seems to be no quality control that asks the right questions. "If we're going to do that, how is this affected?" Would save a lot of trouble with that extra level of protection before making decisions. If it is happening, then they need someone new in there.Trader's outpost was introduced as an improvement to the horribly outdated SQ rewards back in the day. Even the description says mysterium is earned thru SQ.Yup. Just a full out mess is going on right now, like someone at Kabam spilled the jars where all the content was and someone else picked it up just throwing things in randomly.
Why do I have to do objectives in AW and BG to get em this month?...
KABAM WTH!!
Even the staff in the forums seem to spend their time with comments that add nothing instead of answering the threads about bugs and issues with the game
The problem at hand under this current topic is that we were answered before, with confidence, and told everything that wasn't accurate about the mysterium shift. And now the questions are harder to answer because every answer so far has been wrong, so they've either gotta go back on what was said before or fix what is clearly not correct according to what we were told. I am guessing that they haven't figured out which way they want to go yet.
Re: Cassandra nova is SOOOOO tough, if only there was like... a great counter... OH, WAIT!
https://forums.playcontestofchampions.com/en/discussion/400803/psycho-man-bug#latest
That's why I raised this bug.
Good that someone actually plays him!
That's why I raised this bug.
Good that someone actually plays him!
Re: Shatter mode
You are getting downvotes because you arent explaining the situation and then going on a rant.
There are thee currencies in the mode:
1. Arcade tickets helps you purchase items from store and are available through dollar payments or compensation
2. Arcade tokens are given as 3 per day to take on 3 fights, which can be story or shatter
3. Master points that are given every day and after completion of a story or shatter quest to fill out your mastery trees.
There is no iso in this mode!
Also, you cant enter shatter if you havent completed the entire story mode already. If it is auto sending you to story then complete that first. If you have maxed IW across all 3 mastery trees then both story and shatter should be very simple to complete.
There are thee currencies in the mode:
1. Arcade tickets helps you purchase items from store and are available through dollar payments or compensation
2. Arcade tokens are given as 3 per day to take on 3 fights, which can be story or shatter
3. Master points that are given every day and after completion of a story or shatter quest to fill out your mastery trees.
There is no iso in this mode!
Also, you cant enter shatter if you havent completed the entire story mode already. If it is auto sending you to story then complete that first. If you have maxed IW across all 3 mastery trees then both story and shatter should be very simple to complete.

1
Re: Shatter mode
Not being able to access iso was a glitch earlier today about 1 HR before solo reset. Sucked as it showed no iso.
The shatter mode not working is just garbage. Literally cannot select it and auto goes to story mode.
I’ve maxed IW and she auto completes entire thing, doesn’t matter what boost is selected at end of each fight but that’s not point
I’m stuck on 10/15 for completing the last 2 missions of finishing shatter mode. It’s a garbage waste of time mode but I’d at least like the units for wasting my time to do this. Bummed to see I can’t even do shatter mode any longer.
Love the downvotes BTW thanks for those
The shatter mode not working is just garbage. Literally cannot select it and auto goes to story mode.
I’ve maxed IW and she auto completes entire thing, doesn’t matter what boost is selected at end of each fight but that’s not point
I’m stuck on 10/15 for completing the last 2 missions of finishing shatter mode. It’s a garbage waste of time mode but I’d at least like the units for wasting my time to do this. Bummed to see I can’t even do shatter mode any longer.
Love the downvotes BTW thanks for those

1
Re: Valiant MEQ - 4th Month Iteration - I kind of like
I agree, but it sometimes feels a bit easy? The previous iterations punished you for even making a single mistake.I agree. Original version was challenging as every swap had implications as you moved forward. Last month's version was limiting in the 3 fights, 3 champs (but you could plan for synergies in a way the first version didn't allow). This 3 champs for 2 fights is good and fun... But definitely feels too easy and fast to finish. Reminds me a bit like doing the old TB monthly EQ. I did t even read the nodes this month, except the last two bosses. It feels like if this is the standard for Valiant, then we need the harder progression level. Otherwise bring back the original version or last month's.
I prefer the short paths tbh, but also liked the challenge of dipping into my reserve Champion pool with the first version

2
Valiant MEQ - 4th Month Iteration - I kind of like
So as the title said, it might be a controversial opinion and I most likely get a lot of dislikes for this.
But I find this month (the 4th month iteration) Valiant MEQ well designed and enjoyable.
By removing just 1 fight per swap, it give the quest so much more room for players to be creative and experienced with champs, syns and prefights.
After completed this month VMEQ, I kind wish we got this as the reoccurring VMEQ.
Of course the 2 last Bosses this was a bit finicky, but the actual quests design work in my opinion.
What is your thought?
But I find this month (the 4th month iteration) Valiant MEQ well designed and enjoyable.
By removing just 1 fight per swap, it give the quest so much more room for players to be creative and experienced with champs, syns and prefights.
After completed this month VMEQ, I kind wish we got this as the reoccurring VMEQ.
Of course the 2 last Bosses this was a bit finicky, but the actual quests design work in my opinion.
What is your thought?
Re: Solvarch is a letdown?
@ItsClobberinTime Nah he’s trash. & btw, showing my like-to-dislike ratio on my closed thread don’t mean a thing. Haters took a phat L like always. You been on forums too long to not know that likes and dislikes don’t really mean shi. Y’all would like or dislike depending on if you like the person who made the thread if not. That was a terrible ‘point’ you tried to make. Can’t believe you seriously attempted that.
Re: Solvarch is a letdown?
Now this…….. this is what i’ve been saying….. people are finally realising he’s mid asf at best after actually trying him. Some of the worst damage in game if he isn’t fighting an energy damage mutant. Not you in particular, but i’m seeing all those disagreeing with my ‘Solvarch is bad’ post, switching up after actually using him before forming an opinion. There’s no reason to use Solvarch over other tech champs who are more versatile and better at Solvarch’s main matchups.