Best Of
Re: Titania is absolutely broken now
Tbh her rotation was already pretty scuffed before the silk update. Too often the Ai would throw there sp3 even tho they was intimidated. One of the main reasons I took her out of my BG deck awhile back. I hate to see that they actually made her worse.Just think this is worse than a “she needs a buff”… the design of the whole champion was around the SP3. She was never broken with it, but it has slowly started to be taken away with AI aggression. And this the “silk” fix just wrecked her completely. Lot of people ranked her because she worked as intended.
She such a great champ hopefully they can buff her sooner rather than later and fix her intimate debuff so it works like it’s suppose to.
Re: Titania is absolutely broken now
Tbh her rotation was already pretty scuffed before the silk update. Too often the Ai would throw there sp3 even tho they was intimidated. One of the main reasons I took her out of my BG deck awhile back. I hate to see that they actually made her worse.
She such a great champ hopefully they can buff her sooner rather than later and fix her intimate debuff so it works like it’s suppose to.
She such a great champ hopefully they can buff her sooner rather than later and fix her intimate debuff so it works like it’s suppose to.

7
Re: Titania is absolutely broken now
Someone give me a reason why moleman would get a rank down ticket but Titania wouldn’t. Moleman still has several useful aspects… Titania is now nerfed into the ground.
Re: Satisfaction
Which is a variation of a MOBA...Rivals is a hero shooter. Hero shooters were popularized by Overwatch which won Game of the Year.The game has 426 active players on steam, Marvel Rivals has 102k and both are free games. Rivals made 130 million dollars it's first month by selling $20 skins. Kabam is selling $500 and $1000 dollar characters yet they makes no where near the same amount of money as Rivals. Do you want to know why Rivals is so successful? It's because there's NO P2W elements. Netease doesn't care if you spend thousands on skins or never buy one skin, they will never restrict any content or mode to it's player base. And guess what IT EVEN HAS A COMPETITIVE MODE where the only way to climb is through skill, mcoc would never do that too many spenders will complain about being stuck in bronze 😜.No. Rivals is popular because its a MOBA. MOBAS are highly popular thanks to league of legends.
Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.
Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.
The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile.

1
Re: Banquet Request - 7-Star Jessica Jones drop rate inquiry
Technically she is harder to get from the GBC by 0.01%. It is a 0.03% in the SBC, but in the GBC her drop is split between two other champions, Kang and Thanos. It is a 0.06% for a 7*, so assuming they split the odds between them, she has a 0.02% from the GBC.
Also, I got her from a GBC as well! Instant r3

Also, I got her from a GBC as well! Instant r3


2
Re: Rank 4s have killed WhaleGrounds
Do you think I should upgrade Bishop 2099 or Firelord?That's my pull lmao. I got lucky from the 2020 gifting event and got a Featured 6* crystal and pulled the CGR in the photo.You'd probably still blame your losses on the whales and RNG.You're one to talk eh.Wow that flew right over your head twice...It's almost as if he doesn't complain about whales in BGs twice a week right?Wow that flew right over your headDid someone attack my battlegrounds!!!!!! GRRRRR 😡 I SPENT all this money to beat the Free2Peons, clearly you just suck at the game unlike ME!!!!. How will I have FUN in the game if I can't spend money to WIN!!!!! Clearly it's a SKILL ISSUE!!!! that you don't want to spend hundreds every year just to even have a chance at competing with pro players such as myself...The fact that you complain so much about proves you're not a pro player either lmfao get off your high horse.
Do you think I should rank this guy for BGs?
Re: Is this Nightmare Raid especially hard?
It ins't hard but annoying and very stressfull if you chose certain attacker tactician (seriously tacticians got middle finger hard this time) and the bugs din't help,the scale of the bosses numbers are also off the chart and this Nightmare event wans't planned properly
Re: Satisfaction
The game has 426 active players on steam, Marvel Rivals has 102k and both are free games. Rivals made 130 million dollars it's first month by selling $20 skins. Kabam is selling $500 and $1000 dollar characters yet they makes no where near the same amount of money as Rivals. Do you want to know why Rivals is so successful? It's because there's NO P2W elements. Netease doesn't care if you spend thousands on skins or never buy one skin, they will never restrict any content or mode to it's player base. And guess what IT EVEN HAS A COMPETITIVE MODE where the only way to climb is through skill, mcoc would never do that too many spenders will complain about being stuck in bronze 😜.
Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.
Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.
The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile.
Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.
Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.
The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile.
Re: Joaquin Torres and Arnim Zola balance update
https://forums.playcontestofchampions.com/en/discussion/399521/balance-update-arnim-zola-and-falcon-joaquin-torres#latestIdk, by the time he’s buffed he probably wont even be needed anymore
Joaquin is getting a tune up which will be coming in January, which is great but we will need to wait till 2026 for that buff.
Zola is not getting changed at all, which is what I expected. I think Zola is a tough yet fair defender similar to Photon. I do wish he disabled the Stand Your Ground mastery but whatever, it’s fine
Anyways, what would you like see changed with Joaquin Torres?

15
Re: Satisfaction
I'd say the game has areas where it's better than before and areas where it's worse. Content and rewards are better than ever. F2P accounts can reach top progression and obtain the highest rank champs available for a decent effort, a far cry from the days you'd have to do Abyss for Thronebreaker. Plus, the story and endgame content have never been easier or more relatively rewarding (or at least, more fair. Wheel being an exception). 9.2 I think is the first time a brand new highest rank was given entirely for free just for playing story, for instance.
On the flipside, the bugs and horrid management with sales and events are worse than ever. Prices are at an all-time high, every update has a million bugs, and rarely do we get recompense for any of it. Paywalled champs are also appearing much more often than before, and I don't think it's a hot take to say that those suck, especially when they're meta. It really feels like the money they make off the game's big sales doesn't get reinvested into improving the game's stability.
So yeah, some good, some bad, as always. Though if we include the community it's definitely declining, cuz boy is this community bitter these days.
On the flipside, the bugs and horrid management with sales and events are worse than ever. Prices are at an all-time high, every update has a million bugs, and rarely do we get recompense for any of it. Paywalled champs are also appearing much more often than before, and I don't think it's a hot take to say that those suck, especially when they're meta. It really feels like the money they make off the game's big sales doesn't get reinvested into improving the game's stability.
So yeah, some good, some bad, as always. Though if we include the community it's definitely declining, cuz boy is this community bitter these days.