Best Of
Re: New Doom Cycle event
so this is where the game is headed. We are dumbing down the game play to...click and click some more.

9
Re: Please explain the thought behind this Kabam
So couple of things here, first as others have said this is another experiment, like force recruitment, trying out new and novel ways to make interesting limited time content like our side quests which pretty much everyone agrees had gotten a bit stale/boring. So gotta try out new things and tweak and improve. As for dev resources, the nice thing about these two new modes is that the impact was relatively minor and just not having them would not have impacted the issues in other modes the way you might think. Its not a one to one stop doing this and focus on that.But if that's the case and these are 'new and exciting' versions of EQ,SQ then why is it so heavily monetised?
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.
This doom bot thing has one shot a day unless just spend straight up monies to go again? And there's zero skill, I couldn't get through quest 4 because I'm champion died so now I do nothing with it that's just boring
And there's zero chance whoever wins these High Evolutionary are free to play, saw one guy spend 300 energy refills.
Both game modes require money to play, that's not EQ or SQ and never has been so what's the plan?

5
Re: Please explain the thought behind this Kabam
Both new modes don't fit with this game. I feel like there was a lot of time wasted adding these modes when there are still a ton of bugs to fix. We have enough game modes, kabam just needs to pay attention to them and buff rewards to make them worth playing.I'm enjoying the card game, and others are as well. It's another layer of enjoyment. Not for everyone but not all things are.
Re: Please explain the thought behind this Kabam
So couple of things here, first as others have said this is another experiment, like force recruitment, trying out new and novel ways to make interesting limited time content like our side quests which pretty much everyone agrees had gotten a bit stale/boring. So gotta try out new things and tweak and improve. As for dev resources, the nice thing about these two new modes is that the impact was relatively minor and just not having them would not have impacted the issues in other modes the way you might think. Its not a one to one stop doing this and focus on that.I’ve really been enjoying these side games that have out of the ordinary mechanics to them. Dimensional Arcade especially brings me back to the flash games I used to play while pretending like I was paying attention in class.
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.
I do think that it seems over-aggressively monetized. To get all of the rewards, you need to clear the story (8 entry tokens) and clear shatter mode 25 times (25 more entry tokens). That’s a total of 33. The tokens refresh every 24 hours. Is that three per day or only one? If it’s three, that’s not terrible. If it’s only one… that’s not good.
I discovered the hard way that it is extremely easy to accidentally exit mid run because of the big X button on the top of the screen. There also needs to be a way to review the perks you’ve picked up mid run. I took one that gave me a “random rare drop,” but I had no way of learning what that drop was. Not ideal.
Anyway, I really enjoy it. I could see myself sinking real time into a silly mode like this. But it’s got a *lot* of rough edges right now in need of smoothing.
Re: New Doom Cycle event
Ignoring the game mode itself, Kabam killed it by added an external energy you have to wait for to actually play the game.

12
Re: Please explain the thought behind this Kabam
Adding to the previous post.
I can't believe you guys take time on something like this .. regardless if there are rewards or whatever. I would love to say you guys have too much time on your hands; but then I remember that you guys take forever to fix bugs and issues so I am confused.
I can't believe you guys take time on something like this .. regardless if there are rewards or whatever. I would love to say you guys have too much time on your hands; but then I remember that you guys take forever to fix bugs and issues so I am confused.

15
Re: New Doom Cycle event
So what are we supposed to do?
I just played it. Was tapping on screen n my attacker wasn't even doing a thing.
3 hits of doombots then 1 hit of my attacker.
Also, can't even heal the champ during waves in that screen of choosing 1 of 3 options to help in next wave round.
2/10 from my experience.
I just played it. Was tapping on screen n my attacker wasn't even doing a thing.
3 hits of doombots then 1 hit of my attacker.
Also, can't even heal the champ during waves in that screen of choosing 1 of 3 options to help in next wave round.
2/10 from my experience.
Re: New Doom Cycle event
This thing is sooo bad and slow, with so many flaws in design, why the hell there s THREE doombots enemies and I m getting attacked FOUR times? for example, nothing s autosaved, you can t past 3-4 stages in one day-you have to pay to re enter, mastry building is way too complidated for the first stages and so on.
You want to try new things? Add a jump button to the game mechanics.
You want to try new things? Add a jump button to the game mechanics.

11
Re: New Doom Cycle event
As far as I can see it is not for F2P players. You can only get tickets to play using money. You will see this now in the store about the Unit Store.
150 tickets for $0.99
475 for $2.99
815 for $4.99
1,750 for $9.99
At this point I will not be playing this mode, but glad to know this day one. Looked like a fun mode, but unfortunately it is not F2P friendly.
150 tickets for $0.99
475 for $2.99
815 for $4.99
1,750 for $9.99
At this point I will not be playing this mode, but glad to know this day one. Looked like a fun mode, but unfortunately it is not F2P friendly.

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