Best Of
Re: New game mode - Fantastic Force Requirement - when are the decks shuffled?
This game mode is completely random. You can't count cards. Consider it along the lines of a brand new deck every single game.I’d say that’s probably correct for BETWEEN HANDS.
But are we to assume that WITHIN a hand/game, that is your discarded cards can NOT come back in a subsequent draw (unlike BattleGrounds).
*not just getting same card immediately after discarding it (that would be really obvious if it were happening sometimes), but also can’t re-draw a card in 3rd draw that you had discarded for the 1st draw.
I'd probably say that is true as well.
———
But, relatedly, I had thought about OP's question from a casino standpoint.
For any type of Poker (Draw, Texas Hold'em, etc) the deck can NOT (I assume) be made of more than 1 standard deck of 52. Or else you'd see 5 of a kind sometimes.
But can't remember if dealer is actually reshuffling them every hand, or discarding entire deck each hand down a pit, and taking out a previously auto-shuffled one (maybe randomly from among several decks being used and auto-shuffled ?) from under the table (or whatever).
Versus BlackJack or Baccarat, etc. where it is what (4 or 8 ?) decks worth all together in a shoe which is used for many hands before being switched. And where you could indeed pull repeats even bak-2-bak.
Re: Another day another bug
AW, what node?
And to remind you, mr sinister only reduce the bleed potency damage 100%. If the damage is 200%, he can only reduce 100%, not another 100%. Example the damage for 100% potency is 500 damage, but if 200% potency, is 1000 damage. Mr Sinister can only reduce 500 damage, not another 500 damage. Please learn what is potency is, and that i believe is not bug, it just you don't understand what is potency is
And you fight red skull with mr sinister? what? and looks at the tactics
And to remind you, mr sinister only reduce the bleed potency damage 100%. If the damage is 200%, he can only reduce 100%, not another 100%. Example the damage for 100% potency is 500 damage, but if 200% potency, is 1000 damage. Mr Sinister can only reduce 500 damage, not another 500 damage. Please learn what is potency is, and that i believe is not bug, it just you don't understand what is potency is
And you fight red skull with mr sinister? what? and looks at the tactics
Re: Another day another bug
There is absolutely nothing in game that explains the calculations like that so how can you blame anyone else other than kabam for the lack of understanding when it isn’t the common practice for percentagesYou don't need kabam to explain the calculation, you yourself can calculate it. and now you know, it not bug, and stop blaming others.
And tell me, why you using mr sinister for red skull? and didn't use tactics champs? it like you bring yourself to slaughter using sinister against red skull
Re: Another day another bug
Blame it on inexperience then, you learned that the strategy of bleeding yourself with a node won't work .. you would have detonated to death anyway, since most likely all your sp1s were going to glance
See how much user failure there is in there?
1- bleeding potency
2- Tactic defender
3- Glance mechanic of the node
You were going to fail regardless of understanding point 1.
See how much user failure there is in there?
1- bleeding potency
2- Tactic defender
3- Glance mechanic of the node
You were going to fail regardless of understanding point 1.
Re: Another day another bug
Fair point, I forgot how many bleeds Sinister would get naturally just from making content.Bro sound like you dont have a full understanding either because i wouldnt have needed to parry to build charges every hit adds at least 5 bleeds.
Assuming this is a variation of the node you fought him on, this is your lack of understanding and not a bug. You need to use a bleed immune champ here, not a champ that reduces bleed potency. Sinister is already a terrible choice against Red Skull, but he also only reduces bleed potency by 100%. This node gives additional potency to the bleeds, so you're going to take anything that is above 100%. And good luck parrying to build your bleed, or landing those degens on the SP1 while glancing every hit.
Learn from the mistake, take the L and come back better prepared next war. We all learn something the hard way at some point.
So kabam make up there own imaginary way that math works and everyone is supposed to magically know how it works.
I wish the stock market worked with kabam logic I buy a stock that goes up by 40% then down by 100% well hey I still have 40% left right
But you still can't blame your lack of game knowledge on it being an imaginary bug. You didn't know how it worked and you found out the hard way. Now you know. Kabam works more in whole numbers than in percentages. If something has 200% potency, then 100% reduction only cuts it in half, even though common sense might tell you that it reduces it completely. The game has always worked like this, so you've clearly never paid attention to it, which again is fine, but again also doesn't make it a bug.
Too many players come in here blame shifting their poor understanding onto Kabam.
Re: New sigil store nerfed!!!
The store has only been improved. It still isn't great, but it is better than it was.
Re: Another day another bug
Blows my mind the people that defend this, the insane amount of nodes to read to begin with and then to make it this ridiculously ambiguous and you want to sit there behind your computer and pretend like its so easy everyone knows that.Not really, this has been known for a long time, also if the defender has mastery points to improve bleeds you would be affected too. Happens in Hazard shift as well.
Blows my mind that you have this idea that you found a cheese counter for an annoying node since it was introduced. A node with such a few counters and you magically came up with Sinister...
Re: How do you feel about Legend Title?
Don't care, legend title hasn't needed proper effort since like 2018, and veteran title was simply given for making an account when the game first came out. The effort titles are Mythic/Bastion if one really wants a flex or chase
Re: Epoch run progress lost
We can't do anything for you here man, you gotta contact support. Click submit request and use your login credentials to make a ticket:
https://help.kabamsupport.com/hc/en-us/categories/360003410932-Marvel-Contest-of-Champions/
https://help.kabamsupport.com/hc/en-us/categories/360003410932-Marvel-Contest-of-Champions/