Best Of
Re: New game modes great!
3 hours and still unable to play. It’s honestly pretty dumb that it wasn’t taken down and fixed to keep the playing field even. Some people have been playing for hours getting a head start. In a game mode that is ranked based upon how much you play, it’s inexcusable. Top reward is an unreleased 7* that btw is #1 prestige and a 5/5 defender. Bad management of the situation. No compensation fixes the time issue.
Re: July Side Quest - Fantastic Force Recruitment Squad Builder
I'm checking on the mysterium.
As for the suggestions, love em! This is def just a version 1 of this, can do a bunch of fun stuff with it in the future.
Those experiencing issues we are working to get your accounts unstuck. Most summoners should be alright now but a number of summoners who tried to play right at the start are stuck, we're working to unstick those accounts
As for the suggestions, love em! This is def just a version 1 of this, can do a bunch of fun stuff with it in the future.
Those experiencing issues we are working to get your accounts unstuck. Most summoners should be alright now but a number of summoners who tried to play right at the start are stuck, we're working to unstick those accounts
Re: Kabam NERFED MYSTERYIUM store(100% true)
I have a question related to an answer I got on another thread about relic shards. Is padding this bundles in the traders outpost with relic material taking any positive value on the deals? Cause I was told relics were not affected by reward budget. If this is true then the bundles are worse than what they show and the prices went up for no reason at all
(I like how they double up on some things. I had a heated argument asking why they gave us discontinued rewards, they decide to sell them inside the game). Yay more sources of ember
(I like how they double up on some things. I had a heated argument asking why they gave us discontinued rewards, they decide to sell them inside the game). Yay more sources of ember
Re: Kabam NERFED MYSTERYIUM store(100% true)
The only reasoning I can find to this change is the "balance" of the economy with new sources of radiance and the radiance store. In a way it makes sense if you really think about, the only problem is that mysterium comes from a casual game mode, and radiance doesn't.*puts tinfoil hat on*
It's the long con to eliminate the traders outpost. "Buff" it with nothing of value leaving summoners with no hope of a reasonable and actual buff for at least another 18 months, then at the same time reduce available mysterium. Then after awhile, you eliminate the traders outpost because summoners are less engaged with it than before, are less likely to miss it, and are now just more annoyed having another currency to gain that offers nothing of value. So you eliminate it to make summoners happy that it's one less thing they have to waste time and thought on, but you don't put those rewards anywhere else because the players are distracted by the relief of not having to worry about something so underwhelming anymore. And now you've lowered the reward budget so you have more room to slowly increase it later.
*takes tinfoil hat off*
I think they've just officially lost any ability to pretend that they know what the players want and make effective, realistic and reasonable changes in that direction.
Re: CHAMPION ABOMINATION 😉
Immortal abom
Modok
Gentle
Air walker
Abs man
Captain Britain?
idk where else the pink couldve come from
Modok
Gentle
Air walker
Abs man
Captain Britain?
idk where else the pink couldve come from
Re: New mode is set up ****
Tell me how to spend on this gamemode 🤡This is just a test, they will find a way...
I have few crypto leftover for today.
I can forsee people on the forums crying cause they lost their rent money playing this dumb mode.
Re: Please Make the New Mode Permanent
So, this was a very hot take, that I think has been adequately discussed and rebutted (eg. Fin).
In an effort to provide feedback on how it might be made more competitive, less *entirely* rng based, and less of a grind, here are some pain points (read: opportunities for cool improvements).
1. Champs have nothing to do with the assigned card (and yes, I’ll be referring to this using the words card/suit/etc) values except for the fantastic four, which was a cool idea. If they could be related, then that would be a nice but not totally necessary addition. You could skew the mechanics slightly by creating your own classes, or just using the 6 champion classes that already exist and revising how combinations work. It’s a fun idea, but the ease of adoption by means of piggybacking off poker knowledge is offset by the fact that we are specifically playing a marvel fighting game, and that’s less relevant in this mode than blatant poker rules. I’d be happy to iterate some ideas for math on a new system/mechanics if you’d like.
2. As previously stated, the actual gameplay isn’t particularly difficult at all. Not related to the star value, but moreso that the opponents are at a comparable level to crazy boosted (~400% often) attackers. I don’t think anyone wants to have really long fights, but neither should it feel so easy that it loses stakes. Some ideas to up the stakes while also upping enjoyability of the mode: just up the defender difficulty across the board, make their health pools a similar level but increase attack or fight complexity, don’t allow us to use an entire team if one of our champs gets knocked out but make a knockout mean that you lose that round and fail to swap out cards, increase the star level of opponents (or difficulty) as the rounds of swapping progress (eg. Round 1 is vs a 2 star, round 2 is vs a 3 star, and round 3 is vs a 4 star with appropriate ranking/leveling).
Side note, but one awesome benefit to the red/blue-under style of node buffs is that it incentivizes weird matchups that aren’t ideal. This is an awesome mechanic that can be strategized around slightly, but at the detriment of your ideal card draws.
3. The ranked rewards structure is ridiculous. I get and approve of milking whales, but this is just wild. At least make some sort of lower-tier solo rewards like battle chips that can be gotten after the “top” significant milestone. And also, increase the milestone limits.
4. Give us some defined rules as to how the “rng” of the system works. I assume it’s practically the same as a 52-card deck, but nowhere is that stated, and the animations give a similarly untrustworthiness to the gacha box style as they do with crystals. It’s not a requirement, but some even loose description of “there are a max of 4 cards of any given value” or “when you discard cards, they don’t go back to the possible draw/generate new card pile” or something would go a long way to making the summoner feel like they have a grasp enough to form strategies without watching hours of poker tutorials on YouTube.
In an effort to provide feedback on how it might be made more competitive, less *entirely* rng based, and less of a grind, here are some pain points (read: opportunities for cool improvements).
1. Champs have nothing to do with the assigned card (and yes, I’ll be referring to this using the words card/suit/etc) values except for the fantastic four, which was a cool idea. If they could be related, then that would be a nice but not totally necessary addition. You could skew the mechanics slightly by creating your own classes, or just using the 6 champion classes that already exist and revising how combinations work. It’s a fun idea, but the ease of adoption by means of piggybacking off poker knowledge is offset by the fact that we are specifically playing a marvel fighting game, and that’s less relevant in this mode than blatant poker rules. I’d be happy to iterate some ideas for math on a new system/mechanics if you’d like.
2. As previously stated, the actual gameplay isn’t particularly difficult at all. Not related to the star value, but moreso that the opponents are at a comparable level to crazy boosted (~400% often) attackers. I don’t think anyone wants to have really long fights, but neither should it feel so easy that it loses stakes. Some ideas to up the stakes while also upping enjoyability of the mode: just up the defender difficulty across the board, make their health pools a similar level but increase attack or fight complexity, don’t allow us to use an entire team if one of our champs gets knocked out but make a knockout mean that you lose that round and fail to swap out cards, increase the star level of opponents (or difficulty) as the rounds of swapping progress (eg. Round 1 is vs a 2 star, round 2 is vs a 3 star, and round 3 is vs a 4 star with appropriate ranking/leveling).
Side note, but one awesome benefit to the red/blue-under style of node buffs is that it incentivizes weird matchups that aren’t ideal. This is an awesome mechanic that can be strategized around slightly, but at the detriment of your ideal card draws.
3. The ranked rewards structure is ridiculous. I get and approve of milking whales, but this is just wild. At least make some sort of lower-tier solo rewards like battle chips that can be gotten after the “top” significant milestone. And also, increase the milestone limits.
4. Give us some defined rules as to how the “rng” of the system works. I assume it’s practically the same as a 52-card deck, but nowhere is that stated, and the animations give a similarly untrustworthiness to the gacha box style as they do with crystals. It’s not a requirement, but some even loose description of “there are a max of 4 cards of any given value” or “when you discard cards, they don’t go back to the possible draw/generate new card pile” or something would go a long way to making the summoner feel like they have a grasp enough to form strategies without watching hours of poker tutorials on YouTube.
Re: Suited Up & Force Certified Legends titles Legit?
Actually, I didn't carry anyone for legends titles since they were banning people for that. I believe it was mostly when they were being carried by someone who was using mods, but I didn't want to risk itBut some of these "Legends" were carried by someone on incursionsLegit since the incursions one already changed their worth to almost nothingThe incursions one actually took SOME skill, at least.
Smashing through the low levels of EQ in the fastest time hardly took skill, just a fast phone and nuke champs.
@willrun4adonut
It was also way harder because it was zone 25, hacks were worse and we didn't have ascension nor r5 champs yet.
And this o could be wrong, but I thought the second incursions title was in solo only.
Re: Kabam NERFED MYSTERYIUM store(100% true)
The 9000 Mysterium Offer has to be a mistake. There's no other explanation.
I think one of two things happened:
They also should have bumped up the gold on Bundle 6 to 400K with the price increase.
I think one of two things happened:
- This is supposed to be Stat Cast Relic shards, in which case - ok, I get it.
- The 5* Relic Shard amount from Bundle 2 was put in this place in error. It should have been 2 or 3 Alpha Selectors.
They also should have bumped up the gold on Bundle 6 to 400K with the price increase.

3
Re: Raids
There's a post in the News & Announcements tab with Raid Month in the title. Two more rounds after the current one.