Best Of
Re: New Doom Cycle event
As far as I can see it is not for F2P players. You can only get tickets to play using money. You will see this now in the store about the Unit Store.
150 tickets for $0.99
475 for $2.99
815 for $4.99
1,750 for $9.99
At this point I will not be playing this mode, but glad to know this day one. Looked like a fun mode, but unfortunately it is not F2P friendly.
150 tickets for $0.99
475 for $2.99
815 for $4.99
1,750 for $9.99
At this point I will not be playing this mode, but glad to know this day one. Looked like a fun mode, but unfortunately it is not F2P friendly.

10
Re: New Doom Cycle event
I’m struggling to see the point in this game mode being attached to MCOC. I’ve not been able to play long enough to get engrossed in it and start to enjoy it. I’m not paying for a game mode I’m simply watching my screen the whole time.

17
Re: Please explain the thought behind this Kabam
So couple of things here, first as others have said this is another experiment, like force recruitment, trying out new and novel ways to make interesting limited time content like our side quests which pretty much everyone agrees had gotten a bit stale/boring. So gotta try out new things and tweak and improve. As for dev resources, the nice thing about these two new modes is that the impact was relatively minor and just not having them would not have impacted the issues in other modes the way you might think. Its not a one to one stop doing this and focus on that.I am going to say this as nice as I can. How about instead of using us as guinea pigs, some of the issues in the current game are fixed.
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.
How is this auto fight scrolling thing even related to MCoC other than the champions that might as well be a Plumber with a mustache and his brother?

22
Re: Please explain the thought behind this Kabam
they are trying to send a message - "save your money, sanity and uninstall the game"

21
Re: Please explain the thought behind this Kabam
So couple of things here, first as others have said this is another experiment, like force recruitment, trying out new and novel ways to make interesting limited time content like our side quests which pretty much everyone agrees had gotten a bit stale/boring. So gotta try out new things and tweak and improve. As for dev resources, the nice thing about these two new modes is that the impact was relatively minor and just not having them would not have impacted the issues in other modes the way you might think. Its not a one to one stop doing this and focus on that.I genuinely want to know who played this Doom Cycle Dimensional Arcade and said, “this is really fun, let’s roll it out.”
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.

33
Re: Please explain the thought behind this Kabam
The card game I like, future versions could rely more on our rosters, fights could be harder, different scoring types, there’s room for it to grow and change within MCOC.
The arcade is just… a different game, that the launch button just happens to be inside mcoc. Same assets sure, that’s about it.
If you wanted to play around with this idea, why limit entry so much? And charge for tickets, seriously? That just make it feel more like an entire, different game slapped into Mcoc, that no one really asked for or expected. It’s not even a bad basis for a game, there are lots of masteries, 4 playable characters (kind of), dialog, etc… but, why do it like this?
The arcade is just… a different game, that the launch button just happens to be inside mcoc. Same assets sure, that’s about it.
If you wanted to play around with this idea, why limit entry so much? And charge for tickets, seriously? That just make it feel more like an entire, different game slapped into Mcoc, that no one really asked for or expected. It’s not even a bad basis for a game, there are lots of masteries, 4 playable characters (kind of), dialog, etc… but, why do it like this?

12
Re: Please explain the thought behind this Kabam
So couple of things here, first as others have said this is another experiment, like force recruitment, trying out new and novel ways to make interesting limited time content like our side quests which pretty much everyone agrees had gotten a bit stale/boring. So gotta try out new things and tweak and improve. As for dev resources, the nice thing about these two new modes is that the impact was relatively minor and just not having them would not have impacted the issues in other modes the way you might think. Its not a one to one stop doing this and focus on that.The problem is that these new game modes have literally nothing to do with MCOC, I play to play MCOC, not mini games that require you to do something else
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.

11
Re: New Doom Cycle event
This event is so garbage lmao, who thought this was a good idea, literally has none of why I play mcoc

16
Re: Please explain the thought behind this Kabam
The side quests weren't monetizable enough -> Add game modes to replace it with heavy monetization elements -> Netmarbleized

28
Re: New Doom Cycle event
This just feels like the company wanted to trial run an entirely new game and use Mcoc assets and players to test it. There’s been barely any communication about why this exists, who it’s really for, if this is a planned permanent thing or a one off… Why do we have this? It’s not even that bad as a first pass of a different marvel game it’s just… why is it here?

20