Best Of
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Because if you didn't like it then you really don't, I was okay with it personally so I did it, a bit too grindy for my liking and got repetitive pretty quickly but I still feel like it was alright for me personally. If you don't agree then agree to disagree and stop trying to tell people they're wrong for liking something you obviously didn't like lol nobody here tried forcing their views on you. You didn't like it and you think the content is trash fine, that's your opinion.how do you have a discussion when every reply boils down to ‘you don’t have to do it’? that’s not an argument, it’s a dodge. if no one pushed back on bad content, we’d be swimming in it. disagreeing isn’t the issue — refusing to engage with the actual point is.The thing is, I personally don't think it was bad, it was meh, neither good nor bad. Someone else said they liked it and you told them they have Stockholm Syndrome lmfao you want everyone on these forums to agree with you. You're not looking for a debate or a discussion cause you've already made up your mind.i said competitive players (not just bg players, players who want to stay at the top of the game for wars and join top alliances with all of the new meta characters ranked up) are being forced into bad content with top-tier rewards. you somehow turned that into a bg rant, made it personal, ignored all context, and still think you’re making a point. you’re not.Good so we got that out of the way, you're not competitive, you just whine about BGs constantly.you keep obsessing over whether i’m competitive like i specifically even said i was — i never claimed to be. i’m pointing out a design flaw that affects everyone who plays this game seriously. if your only filter for feedback is ‘you not competitive bruh lmfao bruh,’ maybe you’re not actually equipped with the mental aptitude to have this conversation.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.
I play this game seriously, so do other people you just can't fathom the fact that some people actually liked something you disliked. You have the mental aptitude of a six year old, grow up and accept that some people will like the things you don't like, which is perfectly fine.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Like I said, you can't fathom the fact that some of us genuinely didn't dislike it and are leaning more towards "it was alright". Anyone who doesn't share the same views as you on this matter is wrong.it's about not rewarding lazy, off-brand content so kabam doesn’t keep pushing MORE of it. you thinking ‘it’s not that bad’ is exactly why it’ll keep happening.There definitely are consequences but it's not like he's missing out on a r4 or even a r3. Op is acting like he is 100% forced to grind for the rewards even if he doesn't like the game mode, he's not at all, the rewards aren't really game changing. They're insane considering how easy the mode is but I'm sure he'll survive if he doesn't go for them.They are the consequences lol.Consequences to missing a couple 7*s, some 2* Doombots, a few Units, and a Titan? I'd be curious to know what they are.you're not forced to brush your teeth either, but there are consequences if you don'tNo one is forced to do it.okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
not whether or not i need to do it to get it the rewards, i don’t think we need any more content like this in the game.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
The thing is, I personally don't think it was bad, it was meh, neither good nor bad. Someone else said they liked it and you told them they have Stockholm Syndrome lmfao you want everyone on these forums to agree with you. You're not looking for a debate or a discussion cause you've already made up your mind.i said competitive players (not just bg players, players who want to stay at the top of the game for wars and join top alliances with all of the new meta characters ranked up) are being forced into bad content with top-tier rewards. you somehow turned that into a bg rant, made it personal, ignored all context, and still think you’re making a point. you’re not.Good so we got that out of the way, you're not competitive, you just whine about BGs constantly.you keep obsessing over whether i’m competitive like i specifically even said i was — i never claimed to be. i’m pointing out a design flaw that affects everyone who plays this game seriously. if your only filter for feedback is ‘you not competitive bruh lmfao bruh,’ maybe you’re not actually equipped with the mental aptitude to have this conversation.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.
I play this game seriously, so do other people you just can't fathom the fact that some people actually liked something you disliked. You have the mental aptitude of a six year old, grow up and accept that some people will like the things you don't like, which is perfectly fine.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.
Re: RNG, But Also Not?? Feels Sketchy.
To be honest, this is the weirdest idea I’ve seen in a very long time, not just on these forums but just plain anywhere. What you call an odd choice is what pretty much every system designer and game developer would call “normal” if they called it anything at all, because what you’re describing as sketchy and weird is not even noteworthy.Odd choice to not just deliver the champs by mail or pop up, rather than show they can manipulate the crystals. RNG is supposed to be random regardless of the code, which I'm sure it is in this case as well. But what they can do is manipulate the odds to be 100% (or 0%) for something, and of course we all put our trust in their advertised odds.. I'll say again, I'm not accusing them of anything here, but it still rubs me the wrong way that this is how they chose to deliver these guaranteed champs.Feels sketchy, like if they can manipulate your pulls that way, who's to say they can't also prevent you from pulling something?"They" are literally the devs of the game sitting with the complete game code, ofcourse they can manipulate anything. Any game dev can.
You just have to believe that they are not doing this. They are not gonna expose their code to have you feel safe.
Kabam does not “manipulate the odds” to cause the crystal to generate a particular result. Kabam keeps counters to track how long it has been since the player has had a particular drop, and if that counter reaches a threshold they simply redirect the drop from the original weighted random reward table to a modified one that excludes the lower tier rewards, so that the player is guaranteed to get rewards of a certain type. This is literally no different than when you open a PHC and there’s a low chance for. 4* champ. That happens with random weighted tables, such that if the RNG determines you’re supposed to get a 4*, the game directs the random result to a reward table that only contains 4* champs. This guarantees you actually get a 4* champ as intended. The mechanic for guaranteeing higher tier rewards when the player doesn’t get one for a certain number of drops is a trivial modification of the way all the random crystals already work. They just require tracking more data.
I can guarantee you no one at Kabam “chose” to drop the reward normally instead of, say, sending the modified reward using in-game email because that thought never crossed the mind of any of the designers. And if you gave me a million years to consider all possible objections to the pity crystals, I probably still would not have come up with this one.

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Re: Champion design-Episode 3- FRANKLIN RICHARDS
Champion designs can just be put into the champion wishlist thread. Since they're essentially the same thing and your not clogging the forums on a daily spam basis.

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Re: Raid issue
Because Human Torch inflicts nova flames, which is very different to incinerate debufs
Re: Champion design-Episode 3- FRANKLIN RICHARDS
I think if he was playable, he’d definitely be cosmic for sure
Re: BGS are not enjoyable
It seems most players dont have problem competing. The issue is huge rating gaps. Like in boxing, lighweight is competing in heavyweight division lol. Even with the skill, its gona be tough.
Re: Is it a known bug that Nebula doesn't apply stored shock charges on well timed blocks?
Well I believe you just answered your own question and it’s not a bug. You can’t apply something if it’s non contact unless it says in her kit she can parry non contact hits.

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