Best Of
Re: Toxicity in This Game – Reporting Disgusting Behavior in Global
Also it is against forums tos to post ppls account and name when accusing them of cheating or being abusive if kabam wants to investigate they can do so without that identifying information
Re: I feel like i’m the only person not upset about “Doom Cycle”
It's fun, maybe 5 times, 10 at worst.
But when we have to repeat it 25+ times, it's boring, very boring, some might say it's a chore.
Kabam needs to learn that less is more with new game modes.
That gambling deck mode?
It was fun for 1st week,
now? It's disaster, doesn't help when top prize is another Mid 7* hero called Devolutionary.
But when we have to repeat it 25+ times, it's boring, very boring, some might say it's a chore.
Kabam needs to learn that less is more with new game modes.
That gambling deck mode?
It was fun for 1st week,
now? It's disaster, doesn't help when top prize is another Mid 7* hero called Devolutionary.

2
Re: Raid issue
Its not nova flame. Normal flame 🔥Because Onslaught deals lots of energy damage. When Torch receives energy damage, he gains smolder charges and increases his temperature. Each smolder increases the potency of his incinerates and nova flames, and the higher temperature increases the chance of receiving an incinerate on contact. Onslaught isn't incinerate immune, he just reduces the potency of incinerate, so each hit just brings him closer to death than Torch is going to get. You also definitely will get hit with nova flames at some point because of his temp and smolders.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Damn all this drama over a dumb game mode that is completely unrelated to MCoC.
Re: Is it a known bug that Nebula doesn't apply stored shock charges on well timed blocks?
Well I believe you just answered your own question and it’s not a bug. You can’t apply something if it’s non contact unless it says in her kit she can parry non contact hits.Every champion can use the Parry mastery against non-contact attacks, projectiles and even Specials; and benefit from the damage reduction. They just won't all apply the stun, unless they've got that special ability.
So yes, Nebula should be able to inflict Shock debuffs against non-contact opponents. And if she doesn't, it's a bug.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Just move on imo, pretty sure that those with good will have already understood your point. Guy with 30+ posts -just today- told you to touch grass, why even bother arguing further. He's just projecting as per usual and is mad for no apparent reason but thinks sliding in a lol or lmao would hide his emotionsman, your responses are full of nothing but deflection and condescension, you just never fail to completely miss the actual point!You’re right,..i am proud of not participating in what i do not like and enjoy, and i do find it wise in disengaging in this game mode for that reason.okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
(Why would i lessen myself by participating in this if that’s my feeling towards it)?
Meanwhile, if you’re the “competitive type”..you should accept that if you are going to 100% every piece of content then some of it you may find wont always appeal to you.
Instead you are crying about having to participate in something that you choose to do because of a bar you have set yourself,..pretty sad.
And nobody is irrelevant in this game no matter if you’re competitive, semi competitive or simply casual as i’m pretty sure this certain game mode is available to all kinds of summoners.
It is also their choice to disregard it or not,..but it’s kind of pathetic when people complain while grinding a mode that they themselves choose to take part in 😅.
you don’t get to dismiss legit criticism from players who did/are engaging with it just because they care enough to clear content and challenges to get good rewards. nobody’s crying, we’re pointing out lazy design and a clear monetization shift. and calling it “sad” to expect better from the game is just weak. you're not above the conversation just because you tapped out early. you're outside of it. huge difference.
you’re proudly sitting out a mode you say you dislike, acting like that’s some deep, enlightened take when all you’ve really done is remove yourself from the conversation entirely!


Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Okay, this subject went from too deep to too personal. Take a break, take a walk, take a breath.it gets exhausting how often people in this community dodge real criticism with smug, surface-level takes like “don’t like it, don’t play it” or “it’s just a game.” or “crying” instead of actually saying anything meaningful.
they try to act above it all — and that mindset is exactly what lets bad design slide and the game suffer. sometimes people need to be told flat out.

1
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Why wouldn't I accept if if I think it was alright? I liked it personally, I didn't think it was great but it was alright for, tell me what reason I could possibly have to not accept it and defend it if to me it wasn't a bad mode all things considered?okay so let me break it down like this, your whole take hinges on “i didn’t hate it, so it’s fine,” as well as some others like you say. you are completely missing the bigger issue: this kind of low-effort, off-brand content sets a dangerous precedent. when enough people passively accept it — or worse, defend it — kabam takes that as green light to make more of it. that’s how quality erodes.Like I said, you can't fathom the fact that some of us genuinely didn't dislike it and are leaning more towards "it was alright". Anyone who doesn't share the same views as you on this matter is wrong.it's about not rewarding lazy, off-brand content so kabam doesn’t keep pushing MORE of it. you thinking ‘it’s not that bad’ is exactly why it’ll keep happening.There definitely are consequences but it's not like he's missing out on a r4 or even a r3. Op is acting like he is 100% forced to grind for the rewards even if he doesn't like the game mode, he's not at all, the rewards aren't really game changing. They're insane considering how easy the mode is but I'm sure he'll survive if he doesn't go for them.They are the consequences lol.Consequences to missing a couple 7*s, some 2* Doombots, a few Units, and a Titan? I'd be curious to know what they are.you're not forced to brush your teeth either, but there are consequences if you don'tNo one is forced to do it.okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
not whether or not i need to do it to get it the rewards, i don’t think we need any more content like this in the game.
it’s not about “was it fun for you,” it’s about what it means for the future of the game. if no one pushes back, this becomes the new standard — shallow mechanics, forced time gates, and bloated monetization disguised with flashy rewards
can you understand that?
This is what I mean by you can't respect other people's opinions and are trying to force your views on everyone else. I don't see the game mode the way you describe it, and I absolutely wouldn't have an issue with it being the new standard as long as rewards are structured the same way and the mini games are made a little less grindy and repetitive.
Can you understand that and just agree to disagree?
Re: Mcoc 1 champ per week - Ep. 79 - Thing 💪🪨🟢4️⃣
Is your forum post like your life?
A messy hot pile of s**t
A messy hot pile of s**t
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
You keep saying paywalled for some weird reason, let's actually do the math for a second so you can stop calling it that cause it's not paywalled at all if you strategize properly your masteries, spending speeds up the process yes but it's not 100% necessary. You get 3 entries a day and the event lasts 29 days, that's 87 entries in total, 59 of those entries need to be spent on shatter mode alone for the Titan which leaves you with 28 entries left for the rest of the chapters. This means you have 3 entries in total for each chapter other than shatter mode which if you actually use your brain when upgrading a character with masteries is more than enough, you really shouldn't be dying on the same chapter more than twice if you focusing on upgrading one single character first and then slowly upgrade the rest for the other objectives and even if you are, you will still have 4 more entries left in case you made a couple extra mistakes on a certain chapter.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.