Best Of
QoL change..
Re: The energy refill change is a lot worse than it looks
This feels dramatic but when you cried about Elder and SQ difficulty it didn't? Lol okay pal
Guys,the fourth Eidol design just dropped

IMPERIOSA
Different from the silhouette but ok, somehow her being more tech looking make her feels even more than her simblings ,realy Hope the in game animations help the design
EQ - “Significantly Reduced” “Casual”….
How did this take 2 weeks? Just another embarrassing L
Unreal
Re: Let’s talk crashed
I have 2 heads about this, and they are kinda similar: first as a player, second as a former software tester and UI/UX lead.
First, as a player, these changes from the dev team are throttling my ability play and making me play less. While I enjoy playing more, my partner, she likes that I spend less time playing the game. I'm FTP, so I'm not going to be putting a dime into buy resources to play a game. I'm from the generation that started playing games on cartridges and when we paid for a game we expected to be able to play it forever.
Second, as a software tester and UI/UX pro, I started in the mid-90s, and I see the same patterns that developed in the mid-2000s happening here. Software developers went from being partners with testers and the users, to being adversaries and "better thans."
For example, early in my career, there used to be meetings with devs, QA leads, UI leads, users and user advocates to understand what's good and bad and how to make things better for the users. Then we'd figure out how to makes things better for the users.
Then, in the mid-2000s, the devs would attend these same meetings and push back and say the users have "no idea what they are talking about, they just don't know how to use it!" Eventually, the test teams would have bugs rejected with comments like, "not valid unless a user finds it in production." Then when the user found the bug in production it would likely go unfixed.
Then, in the 2010s, it got even worse. Devs would refuse to meet with the users when we had the team meetings. After the rest of us came up with a direction and solution, the devs would go behind the teams' back to meet with the users and tell them, "this is WAY too difficult for me to do. It would take too long. What I can do is this… instead." What this was made things far more complex for the user, but easier for the devs. Eventually, in many cases the users got so frustrated with the complexity the devs built, that they ended up looking for a new solution and dropped the software that we were developing. This also lead me to say, after a 27 year career, "f*** it, I'm out." The devs driving the ship makes for inferior user experience.
I see this here… they laid off the majority of the QA team a few years ago and pushed testing off to us. Not only is the game so much more buggy, the changes we are getting are making things more complex and difficult for us.
The only way out now is for a major paradigm shift at the top or suffer a huge defection of players to a new game.
(and now for deluge of dislikes!)
Re: Show Me Your Oddball R4s
Anyone hitting Dislike on this thread with respect to someone’s R4 choices needs to get a life. That’s the absolute nicest thing that came to mind I could say without getting this post deleted.
My first
If you like Jabari, good for you. That’s a nifty R4. Don’t really have to worry about hazard shift again.
Dr. Zola
Re: EQ rewards changes. Better or not?
I like the bump in T7B though, others is really negligible
Re: The energy refill change is a lot worse than it looks
As with all your posts, you always view things only from your/Kabam's perspective.
"Appropriate amount of energy for what" you need.
Kabam is floating nonsense (that you are eating up) that the removal of energy refills from 4-hour crystals is an act of benevolence to (hyperbolic statement) 'spare players the untold suffering of having energy refills expire in their overflow'. That ignores (1) Players who regularly open crystals in the course of routine play and so do not have O.D. (overflow dysfunction), (2) Players who open crystals in advance of tackling Everest content and so can utilize the overflow energy to farm potions prior to being locked into everest content, and so also do not have O.D.
Everyone plays the game differently, and Kabam has now transitioned from "players can play how they want" to "players can play how Kabam wants them to play." You may be fine dancing to their tune, but a ton of players who are used to playing how they want will be rightfully offput.
At the end of the day, Kabam is free to do what they want with their game, as specified by ToS. But stop trying to gaslight other players into thinking unfriendly changes are good for everyone.
Re: The energy refill change is a lot worse than it looks
Comspiracy theory number 726494924
They lost the micro transactions, no one buys units outside of special sales, they can't encourage you to do it, so they will make you spend units.
No more revive farming, well there was too much energy left, now they gotta target energy. Specially since eveything nowadays has become a gaunlet (yes Kabam is over using it by now), reset a quest and try again? With all that free energy? Nonsense!! Take away energy now!
Well now some people can think.. oh well a peter parket wallet, thats almost 5 energy refills i can finish my quest for 5 bucks...
At this point I seriously question how well they are doing, cause it seems like they are trying too hard to make some money. Its starting to look desperate.

