Best Of
Acquired, Awakened and made to be my first R4 champion!
Finally I unlocked my favorite champion, myself!



24
Re: The Ordeal Help
if you have serpent u can cook ordeal
i didn't used onslaught, used this team- silk, shathra(her prefight charges makes silk poison immune), serpent, mr sinister and nefaria(he cooks Thanos's degen) (all R3, 15 L2 rev and some potions, done and dusted)
here is the spreadsheet guide by simula-https://docs.google.com/spreadsheets/d/1zJgXe2RxecFpuwj7_v97NJyiyd4fNgHSW2mnCmZmPJk/edit?gid=192440128#gid=192440128
i didn't used onslaught, used this team- silk, shathra(her prefight charges makes silk poison immune), serpent, mr sinister and nefaria(he cooks Thanos's degen) (all R3, 15 L2 rev and some potions, done and dusted)
here is the spreadsheet guide by simula-https://docs.google.com/spreadsheets/d/1zJgXe2RxecFpuwj7_v97NJyiyd4fNgHSW2mnCmZmPJk/edit?gid=192440128#gid=192440128

1
Re: Dev Diary - Ai is a “frame perfect button masher?”
Again, if you want to balance out fairness so that "skill" is rewarded, why are you only singling out the only place which AI has a supposed advantage and not the factors where we as a player have advantage?@Average_Desi — Again, you’re mixing two separate concepts.
Why is it okay that we have an unfair advantage over the AI, but the AI is not allowed to have any?
Nobody’s asking for the AI to be nerfed, or to loose power/tools.
We’re asking for the reaction speed system — the foundation of how fights function — to be fair and human-like.
Players having access to buffs, masteries, or node knowledge isn’t the same thing.
Those are designed asymmetries. They’re intentional parts of how the contest is balanced — just like defenders getting nodes that give them massive boosts in attack, armor, power gain, regeneration, unblockable effects, you name it.
The AI already has huge advantages through nodes.
That’s normal, and nobody is complaining about that.
But the base timing rules — the fundamental ability to react to an event — should be fair for both sides.
If the AI can react frame-perfectly, and we physically can’t, that’s not skill testing — it’s a fundamental system-level imbalance and bad game design.
Every serious fighting game limits AI reaction timing to keep the contest skill-based.
We’re simply asking for MCOC to follow the same basic standard.
Skill should win fights — not literal robotic speed the player physically cannot match.