Best Of
Re: What should I buy regularly form the bg store ?
I always buy the same
all 50 generic 6* sig stones for 5k
all 5 t6cc 25% selector for little over 15k
rinse and repeat.
all 50 generic 6* sig stones for 5k
all 5 t6cc 25% selector for little over 15k
rinse and repeat.
Re: Random Discussion
Coldest nightcrawler moment. He just teleported a whole moon or something that was going to crash into Mars. Infinite Aura.
Blue Marvel: Ability Kit Concept
Class: Cosmic
Tags: #Hero, #Metal, #Size: M, #Offensive: Burst, #Defensive: Tank. #Control: Counter, #Mighty Avengers, #Ultimates, #Defenders, #Flight
About: A brilliant scientist and former Marine, Adam Brashear gained his incredible powers after a scientific experiment went awry, imbuing him with superhuman strength, energy manipulation, flight, and near invulnerability. For decades, he fought as a masked hero until the government forced him to retire due to his identity being revealed in a racially charged era. Now, back in action, Blue Marvel fights alongside Earth’s mightiest heroes, using his vast intellect and unmatched antimatter powers to protect the universe from cosmic and terrestrial threats alike.
Blue Marvel is immune to Shock and Poison effects. Instead, Shock effects heal Blue Marvel for 5% of the damage the Shock effect would have dealt. A nigh invulnerable body grants him immunity to all Armour Break, Weakness and Power Burn.
The Negative Zone grants him high resistance towards Degeneration and Disintegration effects.
Blue Marvel cannot land basic Critical hits naturally. However, all Special hits are Guaranteed Critical. 30% of the damage is dealt as energy burst, and 70% of the damage is physical. (For instance, let's say Blue Marvel were to land a hit dealing 1000 damage. 300 is dealt as energy burst, 700 is normal physical damage)
If Blue Marvel were to land a Critical basic attack, he instead gains one of Fury, True Sense, Energize for 6 seconds.
Blue Marvel’s block proficiency is lowered by 100%, but he heals 95% of block damage dealt as a burst of healing. This healing cannot be reduced by ability accuracy and it is not affected by Heal Block, Petrify or Despair mastery.
Superhuman speed gives Blue Matter a 30% chance to Auto-Block incoming attacks while a Buff is active on him. If the Auti-Block activates, deal back 50% of the damage dealt on the Auto-Block to the opponent.
Stun Vulnerability: Blue Marvel deals 50% more damage when the opponent is Stunned.
If Blue Marvel is to gain an Antimatter charge when at 30 charges, he also activates Perseus Form.
While in Perseus Form, no more Antimatter charges can be gained, except through special attacks. 5 charges are gained if punishing a heavy or special attack. 1 charge falls every 2 seconds. The fall of charges is paused during special attacks.
While Perseus Form is active, Blue Marvel is Nullify Immune, and for every 5 Antimatter charges reduced from the number of charges at which Perseus form started, gain a Fury increasing attack rating by +15% for 30 seconds. If charges are gained when Perseus form is active, the new number of charges are taken as the “original” number of charges.
(Play example: Blue Marvel starts Perseus Form at 30 charges. When he falls to 25 charges, he gains a Fury. Let charges be gained till he has reaches 28 charges. The next Fury is gained when at 23 charges.)
He gains a permanent Momentum buff, increasing Combat Power Rate by +5%. Stackable 5 times.
If the opponent has 3 bars of power when this special attack ends, drain 0.25 bars of power and Power Lock for 10 seconds.
Fall of Antimatter charges during Perseus Form occurs after an additional <0.3 - 1> seconds.
Activating Perseus Form activates a Quantum Surge buff which remains active while Perseus Form is up. Quantum Surge grants Blue Marvel a <10-30>% chance on basic hits to apply a Plasma debuff, dealing damage over time, lasting 6 seconds.
Auto-Block chance is increased by <5-10>% flat for every Buff active on him.
Energy Burst deals <1.25 – 2.5> % more damage.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
Tags: #Hero, #Metal, #Size: M, #Offensive: Burst, #Defensive: Tank. #Control: Counter, #Mighty Avengers, #Ultimates, #Defenders, #Flight
About: A brilliant scientist and former Marine, Adam Brashear gained his incredible powers after a scientific experiment went awry, imbuing him with superhuman strength, energy manipulation, flight, and near invulnerability. For decades, he fought as a masked hero until the government forced him to retire due to his identity being revealed in a racially charged era. Now, back in action, Blue Marvel fights alongside Earth’s mightiest heroes, using his vast intellect and unmatched antimatter powers to protect the universe from cosmic and terrestrial threats alike.
Abilities
Antimatter Reactor – Always Active
Blue Marvel passively reduces incoming Energy damage by 15%. Gains +1.17% additional Energy Resistance for each Antimatter Charge he has.Blue Marvel is immune to Shock and Poison effects. Instead, Shock effects heal Blue Marvel for 5% of the damage the Shock effect would have dealt. A nigh invulnerable body grants him immunity to all Armour Break, Weakness and Power Burn.
The Negative Zone grants him high resistance towards Degeneration and Disintegration effects.
Blue Marvel cannot land basic Critical hits naturally. However, all Special hits are Guaranteed Critical. 30% of the damage is dealt as energy burst, and 70% of the damage is physical. (For instance, let's say Blue Marvel were to land a hit dealing 1000 damage. 300 is dealt as energy burst, 700 is normal physical damage)
If Blue Marvel were to land a Critical basic attack, he instead gains one of Fury, True Sense, Energize for 6 seconds.
Blue Marvel’s block proficiency is lowered by 100%, but he heals 95% of block damage dealt as a burst of healing. This healing cannot be reduced by ability accuracy and it is not affected by Heal Block, Petrify or Despair mastery.
Superhuman speed gives Blue Matter a 30% chance to Auto-Block incoming attacks while a Buff is active on him. If the Auti-Block activates, deal back 50% of the damage dealt on the Auto-Block to the opponent.
Stun Vulnerability: Blue Marvel deals 50% more damage when the opponent is Stunned.
Antimatter Charges – Max Stacks. 30
Every 4 seconds, Blue Marvel gains 1 Antimatter charge. Knocking down the opponent when not Stunned grants 2 Antimatter charges. Punishing a special or heavy attack grants 3 Antimatter charges.Perseus Form
Dashing back and holding block for 1.2 seconds, or getting knocked down when over 20 Antimatter Charges starts Perseus Form.If Blue Marvel is to gain an Antimatter charge when at 30 charges, he also activates Perseus Form.
While in Perseus Form, no more Antimatter charges can be gained, except through special attacks. 5 charges are gained if punishing a heavy or special attack. 1 charge falls every 2 seconds. The fall of charges is paused during special attacks.
While Perseus Form is active, Blue Marvel is Nullify Immune, and for every 5 Antimatter charges reduced from the number of charges at which Perseus form started, gain a Fury increasing attack rating by +15% for 30 seconds. If charges are gained when Perseus form is active, the new number of charges are taken as the “original” number of charges.
(Play example: Blue Marvel starts Perseus Form at 30 charges. When he falls to 25 charges, he gains a Fury. Let charges be gained till he has reaches 28 charges. The next Fury is gained when at 23 charges.)
Energy Store
50% of energy damage, and 30% of physical damage dealt to Blue Marvel (even through block) is stored by him as Energy Store charges. These charges are not affected by Ability Accuracy Modification.Ending a combo with a light attack
Grants Blue Marvel a True Focus passive for 6 seconds.Special Attack 1: Negative Superiority
Grants 1 Antimatter charge per successful hit. Each Antimatter charge gained also activates a Fury buff increasing attack rating by +5% for 25 seconds. (5 hit special attack). Activation of this special attack activates an Unstoppable Buff for 6 seconds, which is paused for the duration of the special attack. The final hit is an optic blast, giving his opponent a Concussion for 14 seconds, reducing ability accuracy by 50%.Special Attack 2: Ultimate Energy
Blue Marvel channels the power of light and passively Stuns the opponent for 0.3 seconds with every hit, the final hit placing an Armor Break reducing Armor by 70% for 30 seconds, and passively Stuns the opponent for 4 seconds. This Stun cannot be activated for another 20 seconds. Charging a heavy attack while this Stun is active consumes 1 Antimatter charge every 0.167 seconds to grant a burst of 0.125 bars of power.Special Attack 3: Multiversal Burst
The power of dimensions untold strengthen Blue Marvel as he unleashes his rage in a blast of blinding antimatter. All of his Energy store is consumed, and 100% of Energy store is dealt to the opponent as energy burst.He gains a permanent Momentum buff, increasing Combat Power Rate by +5%. Stackable 5 times.
If the opponent has 3 bars of power when this special attack ends, drain 0.25 bars of power and Power Lock for 10 seconds.
Signature Ability: Cosmic Intellect
If Blue Marvel were to be knocked out by a blocked hit, ignore the damage dealt by the hit to block, and regenerate health till 10% of his max health remains.Fall of Antimatter charges during Perseus Form occurs after an additional <0.3 - 1> seconds.
Activating Perseus Form activates a Quantum Surge buff which remains active while Perseus Form is up. Quantum Surge grants Blue Marvel a <10-30>% chance on basic hits to apply a Plasma debuff, dealing damage over time, lasting 6 seconds.
Auto-Block chance is increased by <5-10>% flat for every Buff active on him.
Energy Burst deals <1.25 – 2.5> % more damage.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
Re: Crystal cleansing. A call to "big sisters and brothers" of MCOC
Tax the rich. We know ya got more😏
Re: ThatGuyYouSaw'235s Concept for an entire YEAR (NEW CHAMPIONS, CHAMPION BUFFS, RELICS)
THAT'S A WRAP ON JANUARY!
Thank you all for your inputs, positive and negative. I've chosen to delay the first saga to April! This leaves January, February and March to relatively relaxed months where players can use whatever champions they would like! As a result, each of the Sagas will last 3 months!In terms of what you can all expect for February 20XX....
THE FIRST NEW RELIC - MISTER FANTASTIC!
YOUR MODERATE BUFF FOR FEBRUARY - NIGHT THRASHER!
This month will be the first tie in to the overarching EQ storyline. As for your characters in order of release...
A forgotten, yet pivotal force where she finds herself. Discarded from appearing in the MCU, leaving the rest of the Black Order to take the spotlight. THE LAST OF THANO'S ARMY.....
SUPERGIANT - MYSTIC
And a character whose entry to the contest is LONG OVERDUE. A legendary hero with a prestigious history in Marvel Comics. A strong and pivotal figure wherever he finds himself. SUMMONER'S CHOICE ALUMNI....
BLUE MARVEL - SCIENCE
One final note:
It appears that Super-Skrull has not been performing as intended. You can expect changes to him come next update!I'm very excited about what's to come, so stay tuned for more!
Re: Week Two of the Crystal Cleanse Event
Bro, give up. Nobody is spending that much time in the game to open crystals 10 at a time.I’m not sure what you think I’m trying to do, that I can even give up on. I’m offering data, analysis, and opinion. But while I might encourage people to participate, as I would any event, I don’t particularly care if you open crystals or not.
If i’m in the game I’m playing.
I say boycott the crystal opening and make them make a change to crystals and stash/expiring items.
On the other hand, the idea that you could “boycott” the event to compel Kabam to make changes to crystal opening and inventories is something between comical and deluded. They are not going to spend any valuable time and resources making changes to assist players with an event like this when they are unlikely to ever have an event like this ever again.
As I write this players are opening about half a million crystals an hour. That’s about 150 per second. That’s much lower than the rate necessary to reach the highest milestone, but it is plenty enough to reach, say, the next set of units. The implication is that at any one moment about a hundred players are simultaneously opening batches of crystals, or thousands of them are spinning crystals out. That’s a lot of nobodys doing what you think nobody is doing.
You do you. And if when you’re in the game you’re playing, maybe go do that.
DNA3000
4
Re: A Genuine reason why I am quitting mcoc
On the one hand, 60 fps playing on a phone would have little additive value. On the other hand, when my kids switch between the ps5 and the Nintendo switch on our 8k, it's night and day.After giving 7 yrs to this game i realised game is capped at 30 fps ... As comparing with nowadays games which give me atleast 60 fps thats why for me those games are more enjoyable than mcoc.Just asking but what is it you think 60 fps will add to the game? With mcocs fight style, what will 60 fps add to the game?
I feel very sad to quit this game... If Kabam introduces 60fps option in future then I would like to play this game again
Thanks kabam !
I also am old and use readers to be fair.
Following the Leader: the good, the bad, and what can be better
Brief foreword: all of the following fight images were taken in the latest update, in which the Leader’s green door is bugged and significantly smaller than it should be. Leader should be a bit better and easier once it’s fixed, but I’m not quite sure by how much. Take the images with just a bit of salt. Also, lots of yapping ahead. You have been warned.
As the proud owner of a maxed 6* Leader basically since he released, I wanted to make a bit of a defense against the Leader slander amongst the community. Before you get your pitchforks out (I know you all have them ready), I’m not advocating that Leader is perfect as is and we shouldn’t buff him. I simply think the community has been far too dismissive of a champion that is capable of quite a lot and far too quick to dump him in the “useless trash” category. So let’s talk about what he can do and where he excels, plus where he struggles and how he can be improved.
THE GOOD
• Regen and Power reversal
Let’s get the obvious out of the way. Leader is built with access to wither and spectre debuffs that grant -200% regen and ability power rate (-300% regen rate if you run despair, which you should). This gives Leader great control over those abilities, including the ability to reap constant damage from the opponent’s willpower mastery in bgs and war. It’s also incredibly easy to access: just throw a bunch of light attack combos. You can gain a significant portion of the benefit extremely quickly and you don’t need specials to activate or maintain it, useful advantages over the likes of Sandman and Void.
• Constant aggression
The green door makes all opponents more aggressive the closer they are to it. I shouldn’t need to mention that this is a great bit of extra fight control that, unlike the above bullet, is pretty much always useful. It’s a constant passive effect, so the opponent has no real way of preventing or punishing it either. Leader is a champion that really wants to be constantly backdraft light intercepting (Abs man players will be familiar with Leader’s gameplay) so this really makes that loop far more consistent. Also nice for fights where you need aggressive AI (Enchantress anyone?)
• Bulk and steadfast
Leader has decent health and armor rating, some base energy resistance and poison immunity, and a massive block proficiency (I can’t easily confirm it but I assume it’s top 20 at least). It’s so high, in fact, that Leader has perfect blocks when he parries any attack so long as the opponent has no block penetration. Combined with the inequity mastery (you should be running this for far more than just Leader) and his protection passives, Leader becomes quite tanky once he starts stacking his debuffs. In addition, a duped Leader gains an indefinite steadfast passive while the opponent has enough of his personal debuffs, letting you block unblockable attacks. This works against ALL unblockable attacks, including basics, which is a very good bonus compared to most champs who can only block unblockable specials. Normally this kicks in at 12 debuffs, which is manageable but not necessarily guaranteed 100% uptime. Against mystics though? Only 4 debuffs, which you can maintain in your sleep.
“WTF is an unblockable” -Leader probably.
• Severe debuffs
A bit more niche, but Leader’s access to debuffs which completely ignore purify and cleanse attempts is quite valuable. Any mystics placed on nodes like tenacity or ebb and flow to stop typical science counters are no hindrance to Leader. This also makes him workable against a decent amount of skills, though you still must watch out for things like tranquilize and debuff duration reduction.
• Degen damage
Not incredible damage (we’ll talk about it in a bit) but degen damage is still nice since it’s direct damage with few resists and no immunities. Opponents cannot wall out Leader with armor and resistances alone, and few champions can directly weaken his damage.
With his main advantages out of the way and their obvious applications, here’s some specific matchups Leader excels in that you might not have known about.
• Aarkus: usually shuts down most science champs due to his sig purify, leaving power control locked behind nullifying his power gain buffs and a select few mystics with passive ability power rate modification. Leader has no such issues thanks to his severe debuffs and can tank the coldsnap damage more comfortably than you might think. I took a r2 7* Aarkus on a war path with sadist (25% attack per debuff on him) and ebb and flow: intercept. I cleared the fight in ~40 seconds and only 20% health loss. Anything with way less attack boosts than that should be peanuts.
• Bishop: fun fact, power dissolve deals damage when power is lost for ANY reason other than special activation, not just ability power reversal. For example, it’d theoretically deal damage if Leader had some form of power drain/burn/steal. Bishop does not consume power on special activation, and instead removes the corresponding power after the special finishes. This is not special activation, so you know what that means:
80k damage for the crime of throwing a sp2. You can maintain the power dissolve basically indefinitely. Have fun.
• Killmonger: triggers a bunch of power gain when inflicted with a debuff. Leader reverses power gain and can convert it into damage. You do the math. Keeping his power low means you don’t have to deal with reverberation damage either.
THE BAD
The damage. It’s just the damage. We all knew this was the problem. But is it quite as bad as people are led to believe?
Well first of all, yeah sort of. A fight against ROL CM takes over 2 minutes for a max 6*, which is just plainly not good. That time could be shaved down a fair bit (the second degen debuff overkilled so I could have thrown the sp3 sooner, ROL AI is wonky on a good day even with Leader’s green door, and the current bug doesn’t help) but even if you’re being very generous that fight time is not hitting 90 seconds or less.
With that said, in war contexts 2 minutes is more than enough leeway to secure kills; Leader’s damage only becomes a problem against the final boss node’s massive healthpool. In war Leader can also abuse opponents with willpower and mystic dispersion masteries to clean up fights quicker, and with the plethora of regen/power gain nodes there I think war is clearly where Leader shines best.
The current saga meta is also a good time for Leader, despite what you might expect. Although you can’t reverse regen, controlling it and just going for sp3 degens is still quite viable. Leader inflicts enough debuffs that he has absolutely no issues maintaining the tactic heal block (which is more than some others can claim), plus his withers allow you to fully shut down the power gain rather than simply reducing it. His severe debuffs are icing on the cake, meaning a lot of the anti-debuff nodes that give other tactic champs a hard time are inconsequential for Leader (just watch out for debuff immunity like mighty charge or right back at it, which does stop Leader’s debuffs).
There’s also the obvious note that it’s Leader’s generic sp3 degen damage that’s the problem. If there’s heavy regen and power gain to reverse, Leader ends things quickly. 20 seconds against ROLverine is impressively quick, although unsurprising.
Finally, Leader’s sp3 rotation and damage isn’t completely godawful for bgs, just subpar. If the opponent isn’t too beefy Leader isn’t often in danger of failing to kill, he’ll just do it slowly. Here’s a few bg matches in the current GC meta, which keep in mind has indomitable so no heal reversal damage. All these fights are maxed 6*s or a r2 7*, where I simply went to sp3 and threw it when the green door was about to close (these fights would probably be quicker if I went for power dissolve, I only went sp3 to demonstrate Leader’s generic damage output):
I’m not saying these are good times, I’m saying they’re not unsalvageable. I feel like based on talks here that there’s a sizable contingent of players that unironically think Leader would time out against lower rank opponents with 50% health left or something, that’s very much not true without a lot going against you.
WHAT’S TO BE DONE?
The obvious: buff his damage. The question is how. To make things clear out the gate, I don’t think any damage buff should focus on a bgs timeframe; Leader’s general damage being behind sp3 means he’s simply not built for general bgs stomping and no buff that doesn’t dramatically alter his kit will change that, nor should it. His bgs usage will always be as a scalpel to remove some key threats or to thrive in specific metas rather than a generic bgs god like Hulkling. However, there is one thing you can do to make him a bit less bad in bgs specifically: make his sp3 degen shorter (same damage obviously).
Someone like Gorr is often similarly reliant on sp3 to close bg fights, but his advantage is that the raw hit damage of his sp3 WILL kill them as soon as he hits that button and the animation finishes. Leader isn’t like that because his damage is in the form of a degen debuff after the sp3, one that takes a whole 14 seconds to deal its full damage, a big time drain on an already disadvantaged playstyle. If it simply dealt that same damage over, say, only 4 seconds Leader could perhaps be more assured that after his sp3 his victory is in short order.
With that out of the way, more generically Leader just needs his degens or furies bumped up and he’d be genuinely great. Perhaps asking for 1 sp3 to be sufficient to take out a ROL healthpool might be a bit much given Leader’s more of a control champ than a damage nuke, but it should be more threatening for the 50-60 seconds of setup. Something like a flat 0.5% boost to his furies (1.5% potency currently) and a slight bump to his degen potency would probably be enough to achieve that, where a single sp3 might not bring down a ROL champ but would leave them very low. Of course I wouldn’t say no to more, but I think Leader has enough going for him elsewhere that he doesn’t NEED a whole lot, just wants.
Now for some more fun buffs that I don’t think Leader needs but could be fun if they added one or two of them:
• Steadfast triggers at 10 debuffs instead of 12 against non-mystics to make it more reliable.
• Increased protection potency (say 1.5% per debuff instead of 1%) to better leverage Leader’s bulk.
• Personal debuffs are paused during the opponent’s specials (debuff maintenance is easier against longer specials).
• Power dissolve deals damage when the opponent WOULD lose power (i.e. it deals damage if the opponent has reversed power gain but is already at 0 power and can’t lose any more).
• And the pipe dream buff that isn’t in the scope of the buff program but I think would be really neat: a self-root mechanic. We’ve only had it on Rintrah so far, and I think Leader could really benefit from it. Something like Dragon man’s sp1 can push you far from the door and by the time you push him back he’ll throw it again. A self-root could deny the opponent that ground and Leader’s bulk and impressive blocking capabilities means he won’t be too bothered by any forced block chip it entails.
So that’s basically it. Leader could use some tune ups to fix a glaring weak point, but people are really overlooking a champ with genuinely great groundwork and a flaw that is honestly not as bad as people think. There’s a lot you can do with Leader if you work with him, and hopefully Kabam will give him the bump he needs for people to truly see that. If you’re interested in becoming a disciple of the Leader and have questions I’m happy to oblige because as you can clearly tell I like yapping. And if you have him, give him an honest go and see if you’re interested in what he offers.
As the proud owner of a maxed 6* Leader basically since he released, I wanted to make a bit of a defense against the Leader slander amongst the community. Before you get your pitchforks out (I know you all have them ready), I’m not advocating that Leader is perfect as is and we shouldn’t buff him. I simply think the community has been far too dismissive of a champion that is capable of quite a lot and far too quick to dump him in the “useless trash” category. So let’s talk about what he can do and where he excels, plus where he struggles and how he can be improved.
THE GOOD
• Regen and Power reversal
Let’s get the obvious out of the way. Leader is built with access to wither and spectre debuffs that grant -200% regen and ability power rate (-300% regen rate if you run despair, which you should). This gives Leader great control over those abilities, including the ability to reap constant damage from the opponent’s willpower mastery in bgs and war. It’s also incredibly easy to access: just throw a bunch of light attack combos. You can gain a significant portion of the benefit extremely quickly and you don’t need specials to activate or maintain it, useful advantages over the likes of Sandman and Void.
• Constant aggression
The green door makes all opponents more aggressive the closer they are to it. I shouldn’t need to mention that this is a great bit of extra fight control that, unlike the above bullet, is pretty much always useful. It’s a constant passive effect, so the opponent has no real way of preventing or punishing it either. Leader is a champion that really wants to be constantly backdraft light intercepting (Abs man players will be familiar with Leader’s gameplay) so this really makes that loop far more consistent. Also nice for fights where you need aggressive AI (Enchantress anyone?)
• Bulk and steadfast
Leader has decent health and armor rating, some base energy resistance and poison immunity, and a massive block proficiency (I can’t easily confirm it but I assume it’s top 20 at least). It’s so high, in fact, that Leader has perfect blocks when he parries any attack so long as the opponent has no block penetration. Combined with the inequity mastery (you should be running this for far more than just Leader) and his protection passives, Leader becomes quite tanky once he starts stacking his debuffs. In addition, a duped Leader gains an indefinite steadfast passive while the opponent has enough of his personal debuffs, letting you block unblockable attacks. This works against ALL unblockable attacks, including basics, which is a very good bonus compared to most champs who can only block unblockable specials. Normally this kicks in at 12 debuffs, which is manageable but not necessarily guaranteed 100% uptime. Against mystics though? Only 4 debuffs, which you can maintain in your sleep.
“WTF is an unblockable” -Leader probably.
• Severe debuffs
A bit more niche, but Leader’s access to debuffs which completely ignore purify and cleanse attempts is quite valuable. Any mystics placed on nodes like tenacity or ebb and flow to stop typical science counters are no hindrance to Leader. This also makes him workable against a decent amount of skills, though you still must watch out for things like tranquilize and debuff duration reduction.
• Degen damage
Not incredible damage (we’ll talk about it in a bit) but degen damage is still nice since it’s direct damage with few resists and no immunities. Opponents cannot wall out Leader with armor and resistances alone, and few champions can directly weaken his damage.
With his main advantages out of the way and their obvious applications, here’s some specific matchups Leader excels in that you might not have known about.
• Aarkus: usually shuts down most science champs due to his sig purify, leaving power control locked behind nullifying his power gain buffs and a select few mystics with passive ability power rate modification. Leader has no such issues thanks to his severe debuffs and can tank the coldsnap damage more comfortably than you might think. I took a r2 7* Aarkus on a war path with sadist (25% attack per debuff on him) and ebb and flow: intercept. I cleared the fight in ~40 seconds and only 20% health loss. Anything with way less attack boosts than that should be peanuts.
• Bishop: fun fact, power dissolve deals damage when power is lost for ANY reason other than special activation, not just ability power reversal. For example, it’d theoretically deal damage if Leader had some form of power drain/burn/steal. Bishop does not consume power on special activation, and instead removes the corresponding power after the special finishes. This is not special activation, so you know what that means:
80k damage for the crime of throwing a sp2. You can maintain the power dissolve basically indefinitely. Have fun.
• Killmonger: triggers a bunch of power gain when inflicted with a debuff. Leader reverses power gain and can convert it into damage. You do the math. Keeping his power low means you don’t have to deal with reverberation damage either.
THE BAD
The damage. It’s just the damage. We all knew this was the problem. But is it quite as bad as people are led to believe?
Well first of all, yeah sort of. A fight against ROL CM takes over 2 minutes for a max 6*, which is just plainly not good. That time could be shaved down a fair bit (the second degen debuff overkilled so I could have thrown the sp3 sooner, ROL AI is wonky on a good day even with Leader’s green door, and the current bug doesn’t help) but even if you’re being very generous that fight time is not hitting 90 seconds or less.
With that said, in war contexts 2 minutes is more than enough leeway to secure kills; Leader’s damage only becomes a problem against the final boss node’s massive healthpool. In war Leader can also abuse opponents with willpower and mystic dispersion masteries to clean up fights quicker, and with the plethora of regen/power gain nodes there I think war is clearly where Leader shines best.
The current saga meta is also a good time for Leader, despite what you might expect. Although you can’t reverse regen, controlling it and just going for sp3 degens is still quite viable. Leader inflicts enough debuffs that he has absolutely no issues maintaining the tactic heal block (which is more than some others can claim), plus his withers allow you to fully shut down the power gain rather than simply reducing it. His severe debuffs are icing on the cake, meaning a lot of the anti-debuff nodes that give other tactic champs a hard time are inconsequential for Leader (just watch out for debuff immunity like mighty charge or right back at it, which does stop Leader’s debuffs).
There’s also the obvious note that it’s Leader’s generic sp3 degen damage that’s the problem. If there’s heavy regen and power gain to reverse, Leader ends things quickly. 20 seconds against ROLverine is impressively quick, although unsurprising.
Finally, Leader’s sp3 rotation and damage isn’t completely godawful for bgs, just subpar. If the opponent isn’t too beefy Leader isn’t often in danger of failing to kill, he’ll just do it slowly. Here’s a few bg matches in the current GC meta, which keep in mind has indomitable so no heal reversal damage. All these fights are maxed 6*s or a r2 7*, where I simply went to sp3 and threw it when the green door was about to close (these fights would probably be quicker if I went for power dissolve, I only went sp3 to demonstrate Leader’s generic damage output):
I’m not saying these are good times, I’m saying they’re not unsalvageable. I feel like based on talks here that there’s a sizable contingent of players that unironically think Leader would time out against lower rank opponents with 50% health left or something, that’s very much not true without a lot going against you.
WHAT’S TO BE DONE?
The obvious: buff his damage. The question is how. To make things clear out the gate, I don’t think any damage buff should focus on a bgs timeframe; Leader’s general damage being behind sp3 means he’s simply not built for general bgs stomping and no buff that doesn’t dramatically alter his kit will change that, nor should it. His bgs usage will always be as a scalpel to remove some key threats or to thrive in specific metas rather than a generic bgs god like Hulkling. However, there is one thing you can do to make him a bit less bad in bgs specifically: make his sp3 degen shorter (same damage obviously).
Someone like Gorr is often similarly reliant on sp3 to close bg fights, but his advantage is that the raw hit damage of his sp3 WILL kill them as soon as he hits that button and the animation finishes. Leader isn’t like that because his damage is in the form of a degen debuff after the sp3, one that takes a whole 14 seconds to deal its full damage, a big time drain on an already disadvantaged playstyle. If it simply dealt that same damage over, say, only 4 seconds Leader could perhaps be more assured that after his sp3 his victory is in short order.
With that out of the way, more generically Leader just needs his degens or furies bumped up and he’d be genuinely great. Perhaps asking for 1 sp3 to be sufficient to take out a ROL healthpool might be a bit much given Leader’s more of a control champ than a damage nuke, but it should be more threatening for the 50-60 seconds of setup. Something like a flat 0.5% boost to his furies (1.5% potency currently) and a slight bump to his degen potency would probably be enough to achieve that, where a single sp3 might not bring down a ROL champ but would leave them very low. Of course I wouldn’t say no to more, but I think Leader has enough going for him elsewhere that he doesn’t NEED a whole lot, just wants.
Now for some more fun buffs that I don’t think Leader needs but could be fun if they added one or two of them:
• Steadfast triggers at 10 debuffs instead of 12 against non-mystics to make it more reliable.
• Increased protection potency (say 1.5% per debuff instead of 1%) to better leverage Leader’s bulk.
• Personal debuffs are paused during the opponent’s specials (debuff maintenance is easier against longer specials).
• Power dissolve deals damage when the opponent WOULD lose power (i.e. it deals damage if the opponent has reversed power gain but is already at 0 power and can’t lose any more).
• And the pipe dream buff that isn’t in the scope of the buff program but I think would be really neat: a self-root mechanic. We’ve only had it on Rintrah so far, and I think Leader could really benefit from it. Something like Dragon man’s sp1 can push you far from the door and by the time you push him back he’ll throw it again. A self-root could deny the opponent that ground and Leader’s bulk and impressive blocking capabilities means he won’t be too bothered by any forced block chip it entails.
So that’s basically it. Leader could use some tune ups to fix a glaring weak point, but people are really overlooking a champ with genuinely great groundwork and a flaw that is honestly not as bad as people think. There’s a lot you can do with Leader if you work with him, and hopefully Kabam will give him the bump he needs for people to truly see that. If you’re interested in becoming a disciple of the Leader and have questions I’m happy to oblige because as you can clearly tell I like yapping. And if you have him, give him an honest go and see if you’re interested in what he offers.
Squidopus
15
Re: Crystal cleansing. A call to "big sisters and brothers" of MCOC
With this help, we get 4 Tier 2 dust and I will upgrade my Hercules with Ascension.
Pleeeeaaseeee
Pleeeeaaseeee