Best Of
Re: How much monetization is too much?
They will be pushing untill the game dies from greed. I think they will go even harder next year and then in 2 years when 8s come game will either die or will just be 100 alliances left or something. Greed has overtaken them, it's sickening to watch any youtuber except seating as ftp player

5
Re: Bastian a ROBOT is taking bleed and poison damage
In a game with so much text, you really have to read everything:We have to read and understand...sometimes more than once lol. I get why they asked though. Resistance gets confused with immunity.
If the potency is greater than 100% due to the nodes, he will take some poison and/or bleed damage

12
Re: Just gone F2P
Not being F2P already before 2025 is the real crime. Some learn later than others I guess. Be F2P until the game doesn’t allow you to keep up with the spenders (which is inevitable)… and then move on to better, non-p2w games. The only reason i’m still playing is because of the 8 years of effort I put into the game already. I’ll leave at some point soon 🤞🏽
Re: Just gone F2P
I have always been a F2P. It just doesn’t make sense to me to pay for stuff inside a mobile game which I can get for free a bit later anyway . And the sheer insane amount of money people spend are insane . People are actually spending HUNDREDS of dollars, enough money to get yourself an international vacation with fights and hotel included or a full on game console annd professional games if you are not the real world type and for what ? Freaking units and maybe a champ and some materials? It’s insane . Even if you are rich it’s insaneThese are the people who enable the game we all enjoy to keep running, so you shouldn’t criticise people for spending.

17
Re: Captain Britain buff is disappointing
I'm enjoying her. Played her a lot before the buff and she's just objectively better now
Re: RIP Dr Doom
This sucks. I really liked him as an actor. I first saw him in Charmed way back in the 90's or early 2000's, then he did a great job as Doom in the FF movies (I know they get a bad rap but I liked them, especially the second one), and most recently I've been enjoying him in FBI: Most Wanted where I think he did an excellent job. I haven't seen everything he's done but he was the kind of actor whose work I always found myself drawn back to in one way or another.
Had absolutely no idea he was Australian until I saw reports about his death where they mentioned it. I guess that speaks to his talents as an actor.
Had absolutely no idea he was Australian until I saw reports about his death where they mentioned it. I guess that speaks to his talents as an actor.

4
Re: How much monetization is too much?
it is not too much because of getting every milestone, but how many, and how frequent they have become, and now also increasing the gaps in getting any meaningful milestone. why is the second milestone worth 3k units???That's literally the same point worded differently. There is no such thing as too far. I will agree that there have been a lot of spending events, and I also agree it would be nice to have something introduced that wasn't so spending-heavy, but what you're talking about is too much monetization, in whatever form. Monetizing less isn't going to solve the problems you're discussing. Having more events introduced that are enjoyment-oriented among the spending ones is. We're not in charge of how much they monetize. We can certainly pass on offers if we choose. No matter how you word it, you think they're monetizing too much, and I disagree. It's only too much if people think they need to hit every offer and event.GW has a very valid point regarding the commercial part. They can monetize anything they want, at this point they can even monetize time if they wanted by converting it into a subscription based game. It wouldn't be crazy or the first time a company does this.Yeah, but he’s also arguing against (in part) something nobody is saying, framing the “what is too much” perspective into people arguing against commercialization in general. Which not one person has asserted.
I own businesses and I do agree on some of his points. The only part that I don't agree is that they are not a retailer. We already know the product that they sell is not something that we own. They sell a service, a gaming enviroment and "tools" to play the game. The game has just become a constant medium for a sale instead of a game itself. I joked about the live streams being infomercials, well the game itself is now a constant infomercial. We are login in to find out what will be sold next instead of having much to play.
The questions remain; is this current aggressive trend a step too far? Are these events so frequent it’s draining and had the value been completely diluted?
and to your first part. there is always going to be somewhere or sometime when there is excess that is above what should be expected. you're somehow trying to argue that increasing the cost while reducing the amount for the sale constantly isn't going to far in the past 2 years while the previous 8 didn't advance that quickly

5
Re: How much monetization is too much?
Yes, but those lower offers were bad compared to what the whales received. They killed most of the incentive when they made Torch available for $600 instead of $400 like Red Guardian, that's being greedy.I'm sorry, are the only Offers available the $600 ones you're referring to? I'm quite positive the game offers a range of things for money. You're talking about things as if they're unilateral, and that's not the case.Wouldn't the locial thing be making lower offers more appealing as well so low toid end spenders are also encouraged to spend instead of just whales? Think before you reply again please.What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
I have no idea what you're talking about when you keep referencing $400 to $600, but there's nothing predatory about "We are offering X and it will cost Y.". Whether Y was $400, or $600 is irrelevant. That's what's being offered, and part of being an adult is making our own financial decisions. We either decide to buy it, or we don't.
I keep referencing the fact that Red Guardian was available for $400 while Torch went up to $600 for absolutely no reason other than pure greed. You don't even know what I'm referencing and you're arguing lol.
Correct, but wouldn't the smart thing be to try to get as many people to buy it by offering rewards that align more with what the big spenders are getting instead of creating a huge gap between whales and low to mid spenders? Of course whales will get more but the difference should not be this big, they're trying to use FOMO and high prices
as incentive when they really should be using the items inside the offers themselves as incentive. It's almost like you have no common sense whatsoever, truly baffling.
Re: Just gone F2P
I have always been a F2P. It just doesn’t make sense to me to pay for stuff inside a mobile game which I can get for free a bit later anyway . And the sheer insane amount of money people spend are insane . People are actually spending HUNDREDS of dollars, enough money to get yourself an international vacation with fights and hotel included or a full on game console annd professional games if you are not the real world type and for what ? Freaking units and maybe a champ and some materials? It’s insane . Even if you are rich it’s insaneIt doesn't make sense for you to continue playing a game in which you don't even support other players who spend in this game that keeps the game operating for 10 plus years
Who pays for Kabam's staff salaries? Insane isn't the right word to describe spenders who are rich and can afford to spend and support a game they love
You should be banned from the game for criticizing spenders
Without spenders, you won't even have this game to play in the first place

16