Best Of
Re: Is Zola comp enough
I actually disagree on that. One person that opened 10 crystals with no Zola in it gets the same comp as someone who comes along after the problem is fixed and opens one titan (and potentially gets Zola).
Itβs not a huge deal to me, but I donβt think it is fair.
I only opened 3, but I feel for those that opened a bunch of them to try to get Zola. Getting one selector doesnβt seem like enough, but there is no easy answer - other than Kabam learning to do things right the first time.
Re: Why is no one talking about energy refills?
This is a complete departure from how the game's worked for almost 10 years. It was centered around abundant energy and being able to clear large pieces of content whenever players needed without reaching into their pockets.
Energy represents freedom and is pro-engagement, it lets players set aside time to freely interact with all modes in the game whenever they like. This is a good thing!
Reducing interaction to 20 minutes every 7hrs does nothing but nickel and dime frustrated players (the bad kind of frustration). If I wanted to cripple engagement, I would do exactly this. Limit their gas so they can't drive anywhere meaningful without charging a cheap tax.
You know how you get more game engagement? By letting them engage with the game! This does the opposite and goes against their f2p business model.
Re: Why is no one talking about energy refills?
That response from Kabam feels completely disconnected from how the game actually works now.
Before the event revamp, most of us just focused on the Monthly EQ, and not many were touching the Daily Events. But now, with the way content is structured, we need energy β a lot of it β just to keep up.
Right now, it takes around 150 energy per day just to complete the Daily Quests and claim the essential rewards. And that's not even counting the other core parts of the game like:
- Story content
- Battlegrounds
- Side Quests
- Monthly EQ
With energy refills removed from solo objectives, side events, and the new weekly "super events," players are being drained β literally. It feels like we're being pushed toward spending units or buying refills just to play normally.
If this was intentional, then it's disappointing. And if it was an oversight, then it needs to be fixed β fast.
Re: Why is no one talking about energy refills?
There have been several threads about energy refills and conversations about them in non-energy refill threads.
Kabam has said we don't need them because we only run 1 difficulty of EQ (technically 2 with Elder) and that is why they took them out.
General consensus is Kabam is wrong, but other than their initial reasoning they have been silent on the matter.
Re: Act 9.3
The relic path is unnecessarily tough, because it demande you to get prowess frequently, but all these new muties get daunted instead of prowess. The relic stuff itself Is not bad it's the prowess part that make the path a slog.
Re: Side quest question
Oh look, another convoluted and overly difficult piece of content to ignore. Awesome. π
Re: Small Change, Big Difference.
The reward for not using revives is not using revives.