Best Of
Re: Wheel of Fate - Kabam Acknowledgement
I can comment a little bit on the rewards. One thing players have been telling us is that regular content isn't rewarding enough, and too much emphasis was being placed on ultra-endgame Everest rewards. This led to an experience where most sessions didn't feel rewarding while player rosters were still progressing very quickly.No Crashed. Don't listen to the people who say we need less reward for everest and more for casual content. We need rewards for each content based on the difficulty of the quest.
We have been working to correct that, by moving rewards to regular content (Valiant EQ, Daily Super Event, other upcoming plans which players will see soon) and systemic game modes (Radiance). This means that Everest content will have worse rewards relative to the rest of the game. It's what players wanted, this is what that looks like.
If I could go back in time I would have structured it so that the payout of the rewards was more consistent across the three quests. But the total reward package wouldn't be changed.
Re: Mcoc 1 champ per week - Ep. 74 - Prowler 💠
Someday the day will come when we won't see his posts anymore...it will be so wonderful

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Re: Wheel of Fate - Kabam Acknowledgement
I can comment a little bit on the rewards. One thing players have been telling us is that regular content isn't rewarding enough, and too much emphasis was being placed on ultra-endgame Everest rewards. This led to an experience where most sessions didn't feel rewarding while player rosters were still progressing very quickly.I don't disagree with the general sentiment here, you're right that "regular" content should have the proper share of rewards (and the examples you mention are great for that). The issue I see with Wheel of Fate specifically is the lack of reward longevity. Because it requires a broad and varied roster, many players can't beat it now, though they will in a year or two. But in that time, shards and the small amount of partial R4 materials will be very outdated.
We have been working to correct that, by moving rewards to regular content (Valiant EQ, Daily Super Event, other upcoming plans which players will see soon) and systemic game modes (Radiance). This means that Everest content will have worse rewards relative to the rest of the game. It's what players wanted, this is what that looks like.
If I could go back in time I would have structured it so that the payout of the rewards was more consistent across the three quests. But the total reward package wouldn't be changed.
There should be at least one reward that incentivizes people to play this content in a year or two. Without that long-term value prospect, be it an exclusive champion, a mastery point, a choice of AG, or something similar, WoF will just become Abyss of Legends as players look at the pain of the content as more and more disproportional to the rewards. Content like Necropolis has longevity in large part due to those few special rewards, like Maestro, that players can't obtain anywhere else.
The exclusive rewards don't need to be the lion's share, or even as valuable as a mastery point. But you need something for future players to look at the content and say "Okay I am strong enough now to conquer this, and I'll feel like my time is well spent to obtain the items at the end." You spent a lot of time developing WoF. Don't let it become obsolete so quickly.
Re: She is the 🌟Star⭐ of Mcoc Battlerealm Tournament - She is true American and she is...
What a buffoon…….



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Re: Invade is silly
It is well known that most mcoc players are somewhere on the spectrum of illiteracyBro posted this like he just figured out a new Sinister counter 💀Other bro posted this like he failed to understand the context of the conversation.

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Re: She is the 🌟Star⭐ of Mcoc Battlerealm Tournament - She is true American and she is...
I guess we're back to you doing one useless post a day then are we? You were doing well for a little while.

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Re: Is 12k units enough to get human torch
12k units won't even get you a Human Torch emote.

