Best Of
Re: Bg cheaters
That would make it that the player who gets matched with the most cheaters would be in top of the leaderboard.is there any way that cheated players can get their points back? it seems easy. reviews any matches and any that are confirmed to be TOS violations have their points transferred.No amount of reports equates to an instant ban. All cheating reports are reviewed by the anticheat team before bans are issued. Sometimes cheating is blatant and obvious, but other times it isn’t as obvious and further investigation or an accumulation of evidence piles up before someone is banned.It is absolutely 100% impossible to stop cheaters and still have the game playable.Its obviously working great reporting people 450 points with an average of 15 points per win is 30 reports if thats not an instant ban then 🤷♀️
Just report them and let the game team do their thing and move on.
We can't really say whether the player would've won the match had it not been a cheater.
But yeah, some sort of relief measure might be nice.
Aq this last bunch of weeks has been very stagnant
Hello, just wondering why there hasn’t been an update to the mini boss champs in Aq lately as we’ve had to fight NTW consistently for weeks and weeks? Used to be 3 different minis that would alternate and at least made it a little different Is that format completely done now?
Re: New war format - Attuma has no counter on the regen node
I face a Lady D today in that node and her regen rate cannot be reduced so i can confirm that Photon or Nefaria dont work if defender is immune to regen modification.
Apart from Warlock can any other champ that heals blocks do the fight?
Apart from Warlock can any other champ that heals blocks do the fight?

1
Re: Kabam is going to open all our crystal reserves.
New promo code needThere are no active promo codes that I am aware of. Also, this is a thread about the upcoming crystal clean up event. Try to stay on topic when posting in the forums.
When new promo codes are released there are usually posts about them at the time they are released, and they usually only work for a limited period of time. If you have to go searching for them through more than day old posts, they are probably expired already.

4
Re: Destroyer on Node C1 - Ebb And Intercept
I'm thinking, Destroyer reflects the damage that he reduces through his protection. But he is unable to reduce the damage in the Epoch node cause it is unmodifiable. So 40% of the reduced damage just becomes 0I know sentry worked well for destroyer in epoch, not sure if there's any fundamental differences there.That 10 buffs will immediately destroy sentrySentry's Halt might also work?Fair enough, I've only ever used Dust for him anyway, so never had a problem. So most of my advice still sticks. Just need a grit champs and he's a breeze.Use slow or grit champs for Destroyer. Just finished the fight myself with Dust.
If you get a spider punk, just use an evade counter.
Re: Kabam is going to open all our crystal reserves.
Proof? Show us your crystal stashI'm going to wait for the dumb compensation thread about this non issue, I am sure its comming.Well, someone will actually request it. For some reasonmore than 900 crystals with 4 catalysts of various classes have accumulated in 6 years.And how many do you haveA LEVEL 4 CRYSTAL IS A SCIENTIFIC CATALYST и тд.No. Those are tier 4 mutant catalyst fragment crystals. How many of them do you havethey are on the listThat's interesting, except the tier 4 cat crystals are not in the list of clean up?...Really? What's the useful purpose of saving all that junk?because when I open crystals, for example, with 4 catalysts, of which I personally have accumulated more than 900 pieces, I know that they will go into the inventory and after 30 days they will simply burn out. I won't have time to spend that much on leveling up right away. When this "junk" lies in crystals that don't go anywhere, you know that you are provided with something, and you don't have to worry about looking for them later. Yes, at a high progression, for example, 4 catalysts are little needed. but if I want to upgrade all my 5 and 6 * just like that, I will have to go to the game stores and spend any of the resources to buy 4 crystals, instead of spending these resources on the catalyst 6 or 7 version. that's why I consider it a hoax, passed off as server cleanup. in order to spend more resources later, or for a donation, on more "unnecessary junk" in your words.
Why would it be a hoax? All those old junk crystals are adding a burden.
Re: Alliance War Season 58 Changes
First of all, AW has followed a consistent format for years. This new version completely changes that — it doesn’t resemble what we’ve known. The identity of AW is being replaced, and not for the better, as the poll suggests. Even though the gap isn’t huge, many still prefer the old system.
That doesn’t mean the old format was perfect. It needed improvement — just not like this.
From what I’ve gathered so far, this new format is being favored mainly because it’s quick and simple. And yes, AW has had relatively low engagement compared to the active player base.
But is that due to the map format? Or are there deeper issues that needed attention instead?
Yes, the old map could feel time-consuming or complicated, but why?
• Team coordination, mostly for pre-fights. And honestly, some leadership structures made it more complicated than it needed to be. I’ve seen it play out many times.
• Energy limits. You couldn’t complete your path in one go unless you bought energy. But why would anyone spend units when the rewards already feel underwhelming — especially for low- to mid-level players?
I find this interesting because myself and other players thought AW was meant to be difficult, sophisticated and expensive. Maybe Kabam communicated that unknowingly or maybe we just assumed wrongly. We often talked about things to improve it. This format has reduced AW to its last atom.
Anyways, let’s take some of the principles from this new format and apply them to the old one:
• The new map can be completed in one go. So instead of overhauling everything, just remove or increase energy in the original format.
It’s not the fight time themselves that players complain about — it’s how energy wait times stretch out what should be a 10–15 minute task into hours alongside coordination
• As for coordination, this new map lets players bring two champs. You basically need one, with the second spot for pre-fight support (Odin, Mr. F, White Mags, etc.). Yes, in some alliances in the old format, leadership overcomplicates things — assigning mixed paths, juggling pre-fights, micromanaging fights. But that’s not Kabam’s responsibility. Let players decide how complex they want war to be. But it doesn’t mean you can provide support and boundaries. There are ways to reduce that dependency in the old format, eg:
• Make pre-fights purchasable, like power boosts.
• Or let players pre-select 1–2 pre-fight effects to bring into war.
Sure, this new format might get more players involved short-term — especially in lower or mid-tier alliances — but if rewards stay weak and the format doesn’t grow more engaging, the activity will drop off fast. I’m already seeing highly active players pull back. Personally, I’m not even motivated to play next season — maybe just for the rewards.
Are you planning to rotate the “Big Thing” global or node?
Attack and defense tactics weren’t a bad idea in the old format. You just needed to make them more engaging and fun, not overly punishing.
And please stop catering design changes to the top 1–5 alliances because a handful say a tactic is “too easy.” If you’re hiring content creators as consultants, make sure they’re not just designing content to entertain their friends.
Let me ask: do you honestly think lower to mid-level players enjoy fighting all the “nasty” defenders and their “nasty” node interactions? You’re overloading champions with boss-node and mastery defining abilities. Then you expect these players to grind the mode that barely rewards them?
Why not use nodes to truly define the difficulty and stop baking everything into the champions themselves. I get that it’s tied to monetizing new champs. But you need to balance that with the long-term health of the game.
I’m honestly tired, this is too long. Yes, you have data. But we’ve been playing long enough to know when something isn’t working.
And lastly — the rewards. They’re outdated for most players. Maybe what AW needed to boost participation was never a format change — just a meaningful reward update.
Thanks for reading.
That doesn’t mean the old format was perfect. It needed improvement — just not like this.
From what I’ve gathered so far, this new format is being favored mainly because it’s quick and simple. And yes, AW has had relatively low engagement compared to the active player base.
But is that due to the map format? Or are there deeper issues that needed attention instead?
Yes, the old map could feel time-consuming or complicated, but why?
• Team coordination, mostly for pre-fights. And honestly, some leadership structures made it more complicated than it needed to be. I’ve seen it play out many times.
• Energy limits. You couldn’t complete your path in one go unless you bought energy. But why would anyone spend units when the rewards already feel underwhelming — especially for low- to mid-level players?
I find this interesting because myself and other players thought AW was meant to be difficult, sophisticated and expensive. Maybe Kabam communicated that unknowingly or maybe we just assumed wrongly. We often talked about things to improve it. This format has reduced AW to its last atom.
Anyways, let’s take some of the principles from this new format and apply them to the old one:
• The new map can be completed in one go. So instead of overhauling everything, just remove or increase energy in the original format.
It’s not the fight time themselves that players complain about — it’s how energy wait times stretch out what should be a 10–15 minute task into hours alongside coordination
• As for coordination, this new map lets players bring two champs. You basically need one, with the second spot for pre-fight support (Odin, Mr. F, White Mags, etc.). Yes, in some alliances in the old format, leadership overcomplicates things — assigning mixed paths, juggling pre-fights, micromanaging fights. But that’s not Kabam’s responsibility. Let players decide how complex they want war to be. But it doesn’t mean you can provide support and boundaries. There are ways to reduce that dependency in the old format, eg:
• Make pre-fights purchasable, like power boosts.
• Or let players pre-select 1–2 pre-fight effects to bring into war.
Sure, this new format might get more players involved short-term — especially in lower or mid-tier alliances — but if rewards stay weak and the format doesn’t grow more engaging, the activity will drop off fast. I’m already seeing highly active players pull back. Personally, I’m not even motivated to play next season — maybe just for the rewards.
Are you planning to rotate the “Big Thing” global or node?
Attack and defense tactics weren’t a bad idea in the old format. You just needed to make them more engaging and fun, not overly punishing.
And please stop catering design changes to the top 1–5 alliances because a handful say a tactic is “too easy.” If you’re hiring content creators as consultants, make sure they’re not just designing content to entertain their friends.
Let me ask: do you honestly think lower to mid-level players enjoy fighting all the “nasty” defenders and their “nasty” node interactions? You’re overloading champions with boss-node and mastery defining abilities. Then you expect these players to grind the mode that barely rewards them?
Why not use nodes to truly define the difficulty and stop baking everything into the champions themselves. I get that it’s tied to monetizing new champs. But you need to balance that with the long-term health of the game.
I’m honestly tired, this is too long. Yes, you have data. But we’ve been playing long enough to know when something isn’t working.
And lastly — the rewards. They’re outdated for most players. Maybe what AW needed to boost participation was never a format change — just a meaningful reward update.
Thanks for reading.

4
Re: Delete my account
You won't be able to restart your account but you can create a new one.
Re: Surely this is a hacker
Hence the reason I asked here for opinionsNot trying to be mean, just pointing out an opportunity for self-reflection. Re-read your title, initial post, and first reply. There's no request for opinions, only statements of certainty. With the name included, you declared this person "has to be cheating", "needs to be banned", and claimed what they did to be impossible.
You took the wrong approach and are wrong.
Re: Help in Battlegrounds
@Chuck_Finley Yes I also didn't thought it was implemented.. but few days ago I was parking at 2000+ in gamma4 ..later I was dropped down to uru 1 .. don't know if it was a glitch or that is how GC works as I don't have prior experience..You will move down ranks as other people leap frog you. That’s just part of the mode. The decay (when implemented) would be you had 160 points and after a few days you were at 155 or 150 and you hadn’t played,
Now I am planning to to hit GC only if I drop below 2000 in gamma 4 .. lose- win- cycle is what I am most afraid of . Anyway if u face anything else in future related to this .. please inform