Best Of
Re: How to get a Big Thing Challenge AW
do you read further the node? example tile 10 the node said to get big thing charge attackers need to purifies or cleanse a debuff, or immune to any effects?
Tile 1; get rid the prowess
Tile 2; immune nullify and buff
Tile 3; give defender heal block and they regen while heal block
Tile 4; combo meter multiple 10
Tile 5; intercept defender (you need to be god of intercept)
Tile 6; defender cleanse or purify
Tile 7; defender get root
Tile 8; nullify and stagger buff
Tile 9; interrupt heavy or sp
Tile 10; attacker purifies or cleanse debuff/immune to certain debuff
Tile 1; get rid the prowess
Tile 2; immune nullify and buff
Tile 3; give defender heal block and they regen while heal block
Tile 4; combo meter multiple 10
Tile 5; intercept defender (you need to be god of intercept)
Tile 6; defender cleanse or purify
Tile 7; defender get root
Tile 8; nullify and stagger buff
Tile 9; interrupt heavy or sp
Tile 10; attacker purifies or cleanse debuff/immune to certain debuff
Re: Next Titan Crystal
Phoenix will likely not be available through normal means like other chase champs - Nightcrawler, Sinister, etc. are still not available.
Here’s the next pool

Here’s the next pool


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Re: ALLIANCE WAR SEASON 58 ANNOUNCEMENT
One glaring problem with the NEW LAYOUT, especially when having a Defense that is short of 10 defenders.
** BOSS KILL ** ?????
(ok, technically called “Battlegroup Clears”, for landing on last node of map)
If there is just a single EMPTY node, someone always have a FREE PATH to those Points (no having to fight).
And that they increased the Boss Kill points from 20,000 to 50,000 per BG.
(yes, the overall total points seems to have gone up, besides for Boss Kill too, but that one is a particularly huge jump).
*** Especially when there's NO BOSS in the new design. Just travel a path (even an Empty one) and land on final Node.
You could say “every defender is a Boss on the whole map”. But not if you (or opponents) are short a player.
SOLUTION, change it back to 9 Normal Defenders, and a 10th would be Boss at the end that everyone will have a change to fight and help take down. But no free lunch.
That would also align better with old system, 9 paths (and a backup, or just 9 if you were short a player because of timing of when someone leaves and joins).
** BOSS KILL ** ?????
(ok, technically called “Battlegroup Clears”, for landing on last node of map)
If there is just a single EMPTY node, someone always have a FREE PATH to those Points (no having to fight).
And that they increased the Boss Kill points from 20,000 to 50,000 per BG.
(yes, the overall total points seems to have gone up, besides for Boss Kill too, but that one is a particularly huge jump).
*** Especially when there's NO BOSS in the new design. Just travel a path (even an Empty one) and land on final Node.
You could say “every defender is a Boss on the whole map”. But not if you (or opponents) are short a player.
SOLUTION, change it back to 9 Normal Defenders, and a 10th would be Boss at the end that everyone will have a change to fight and help take down. But no free lunch.
That would also align better with old system, 9 paths (and a backup, or just 9 if you were short a player because of timing of when someone leaves and joins).
Re: ALLIANCE WAR SEASON 58 ANNOUNCEMENT
Tier Cutoff for being able to do ALL FIGHTS vs just 1 Fight.
HARD and below, all portals link to beginning of ALL other islands (except for its own current island).
So you can do 1 of the 2 fights on an island, go to any other island, do a fight, go right back to your original island and do the other side of it, etc.
It's not just “any island going forward in direction” (like the prior maps 3 mini islands before boss island were). Here, you can go backwards to prior islands as well.
In fact, in really low tiers where maybe the entire defense is empty, 1 person can just run thru the entire map and get 100% Explore without doing anything (except for waiting quite a bit for AW Energy to refresh lots of times). (or actually, going back for the 2nd fight in each would just take 1 more energy per island, as the other 3 nodes on them would have been touched by you the first time thru)
CHALLENGER Tier and above, is where the Portals only take you to the END NODE. 1 Fight only.
HARD and below, all portals link to beginning of ALL other islands (except for its own current island).
So you can do 1 of the 2 fights on an island, go to any other island, do a fight, go right back to your original island and do the other side of it, etc.
It's not just “any island going forward in direction” (like the prior maps 3 mini islands before boss island were). Here, you can go backwards to prior islands as well.
In fact, in really low tiers where maybe the entire defense is empty, 1 person can just run thru the entire map and get 100% Explore without doing anything (except for waiting quite a bit for AW Energy to refresh lots of times). (or actually, going back for the 2nd fight in each would just take 1 more energy per island, as the other 3 nodes on them would have been touched by you the first time thru)
CHALLENGER Tier and above, is where the Portals only take you to the END NODE. 1 Fight only.
Re: ALLIANCE WAR SEASON 58 ANNOUNCEMENT
Tier 12 Intermediate map.Not all tiers. I could only go to the end node after doing my 1 fight.There was discussion here after initial announcement, whether or not you could do more than 1 node each,
I officially surrender
Maybe up to 5 nodes (assuming only forward traveling portals).
Well, the portals ALL allow you to go to ANY other island.
So you could actually have a single person do all 10 defenders.
(at least, that's what it looks like to me)
One player can do all fights.

Re: ALLIANCE WAR SEASON 58 ANNOUNCEMENT
This is a perfect description of my Alliances experience too. One person gave up after doing zero damage, another gets an easy solo.
Re: HEART OF FIRE - CHECK IN!
I spent 12,000 units, all grinded as I'm F2P, and left with nothing but a sig 40 Apoc. All I wanted was Future Antman- even had a tech gem, R4 mats, several sig stones and a relic ready for him. Not only did I not get him, I only got my least favorite champ in the pool three times.
My personal feedback from this event: The 7 star crystals should have been gacha boxes. At least that way you don't duplicate the same champ over and over again from the pool of 5 (shoutout to the guy that maxed out the event and STILL didn't get 1 of each champ).
Also, you guys should give far more advance notice of the champs coming to the pool. Had I known earlier that my literal favorite champ Future Antman was coming to the crystal, I would have saved more, but with the amount of time granted us it was impossible to grind more units than I did, and it was still completely worthless.
On the topic of notice, you should also be clear when these champs will return to the basic pool. The Omega Days champs are STILL not obtainable anywhere, how much more these new champs? What happened to transparency?
I presume we can expect an event of this sort at this time every year from now on, so I'll be saving in accordance (unless there isn't, but I don't think @KabamDORK said anything about this being a regularly scheduled event)
All in all, thanks for nothing, I guess. You once again tempt me to ditch this game for Rivals, but I shan't quit just yet.
My personal feedback from this event: The 7 star crystals should have been gacha boxes. At least that way you don't duplicate the same champ over and over again from the pool of 5 (shoutout to the guy that maxed out the event and STILL didn't get 1 of each champ).
Also, you guys should give far more advance notice of the champs coming to the pool. Had I known earlier that my literal favorite champ Future Antman was coming to the crystal, I would have saved more, but with the amount of time granted us it was impossible to grind more units than I did, and it was still completely worthless.
On the topic of notice, you should also be clear when these champs will return to the basic pool. The Omega Days champs are STILL not obtainable anywhere, how much more these new champs? What happened to transparency?
I presume we can expect an event of this sort at this time every year from now on, so I'll be saving in accordance (unless there isn't, but I don't think @KabamDORK said anything about this being a regularly scheduled event)
All in all, thanks for nothing, I guess. You once again tempt me to ditch this game for Rivals, but I shan't quit just yet.
Re: Guidance on Necropolis (Titania) Path
If you're using Wong, might as well use the 10th anniversary champions and get it done withThis. Kill 2 birds with one stone. my team was photon, wong (who did most the heavy lifting) wiccan, vox, and irontheart.

2
Re: Guidance on Necropolis (Titania) Path
thank you Guys, i will go with Kate, Shuri, Doom, America Chavez and Wiccan, should do the trick, will use wong for the 10 year challenge later on and will use onslaught for the mutant challenge.Wong can do a ton of fights in necro. There should be some YouTube videos out there of Wong doing other paths
Can Wong be used for another path instead of the Titania path?
Re: Guidance on Necropolis (Titania) Path
doom makes airwalker a braindead fight, I brought him on my initial clear instead of wong

2