Best Of
Re: Elder Marks Idea - Not pointless anymore! - We, the Summoners!
I’m sorry, but I won’t be signing the Declaration of Terrible MCOC Ideas

12
Re: Finally Im Valiant
Congrats Amanda and you can rank 3 more champs soon. Ham is great and Ironheart is decent.

1
Re: New Randomly place crystal buying button???????
Don't open the crystals and contact Kabam Support, they might help

1
Re: New Relics Old shards
Soon…Are you in any capability able to tell us at least if the new info will be released in the upcoming stream?

1
Re: About Battlegrounds Metas
Battleground Meta doesn't need to oscillate between being a nuke meta or being an unplayable meta.
With the amount of strong defenders today, it's enough to have as little interference from nodes as possible in the fight.
You just need to do something extremely simple. You can make an intercept meta where intercepting gives a 20% damage bonus. It doesn't need to be 300%. When you set something that high it becomes frustrating, because you're forced to use the mechanic when there are fights where this isn't possible. Then you manage to have a perfect fight and lose the match because your defender is weaker.
Or you have the ideal fight and the AI doesn't cooperate.
Let's take this meta as an example:
Attackers no longer deal increased damage on defense.
Instead of defenders dealing 300%, they deal 30% damage.
What does this imply? Good players who don't parry much will come out with more health and benefit from taking risks. The guy who wants to play it safe by parrying can parry, knowing that he'll lose more health.
There are other possibilities: When you parry a special, you gain 100% perfect block until the end of the special, after the perfect block expires, you get a 30% fury bonus.
Here's the thing: You can play normally by giving dexterity, but the guy who knows the timing to parry and wants to benefit from it will benefit from taking the risk. You can introduce complexity to the fight by simply giving the option to choose, instead of dictating how we should play.
But no, instead we are in a meta where Serpent drops SP2 and you take less damage if you receive the special than if you block.
With the amount of strong defenders today, it's enough to have as little interference from nodes as possible in the fight.
You just need to do something extremely simple. You can make an intercept meta where intercepting gives a 20% damage bonus. It doesn't need to be 300%. When you set something that high it becomes frustrating, because you're forced to use the mechanic when there are fights where this isn't possible. Then you manage to have a perfect fight and lose the match because your defender is weaker.
Or you have the ideal fight and the AI doesn't cooperate.
Let's take this meta as an example:
Attackers no longer deal increased damage on defense.
Instead of defenders dealing 300%, they deal 30% damage.
What does this imply? Good players who don't parry much will come out with more health and benefit from taking risks. The guy who wants to play it safe by parrying can parry, knowing that he'll lose more health.
There are other possibilities: When you parry a special, you gain 100% perfect block until the end of the special, after the perfect block expires, you get a 30% fury bonus.
Here's the thing: You can play normally by giving dexterity, but the guy who knows the timing to parry and wants to benefit from it will benefit from taking the risk. You can introduce complexity to the fight by simply giving the option to choose, instead of dictating how we should play.
But no, instead we are in a meta where Serpent drops SP2 and you take less damage if you receive the special than if you block.

11
Re: GC points vs position prediction
Won't you get demoted due to point decays?Point decay hasn't been implemented yet IIRC

6
16 second bg fight with r4 white magneto
Don’t sleep on r4 white magneto. He rarely gets banned in bgs.
without synergies he’s got a calm but dominant playstyle due to the passive stun, while also being fast paced building prowess. It’s super fun to see if he crits with the gambit relic.
And then with synergies he’s truly OP
One sp1 and done if he crits—16 seconds

without synergies he’s got a calm but dominant playstyle due to the passive stun, while also being fast paced building prowess. It’s super fun to see if he crits with the gambit relic.
And then with synergies he’s truly OP
One sp1 and done if he crits—16 seconds

Re: Elder Marks Idea - Not pointless anymore! - We, the Summoners!
If there is one individual that ABSOLUTELY SHOULD NOT speak on behalf of “All Mcoc Summoners”, see OP.



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