Best Of
Re: Event Quest Old Format
I agree a 100%, i have being playing for 10 years now and if they do not back to old EQ format or give us the ability pick what quest we want. I will be deleting my account
Re: Event Quest Old Format
Agreed... I'm about ready to hang it up after 10-years and go play something else… perhaps Strike Force or Injustice 2.
Smells fishy but thanks…

I mean, I’m not here to complain but this is why I just don’t trust the realm #s…. Would be refreshing to get a real realm event with preloaded milestones to almost infinity and just see how the summoners put out. It’s ok to not get ever single thing viewable (Adaptive EQ is clearly trying to get us to learn that). Don’t inflate anything. Want to donate some rewards at the end, fine, but let us see our real #s.
We were plugging along at like ~5mil per day across the event and then when the game is offline for a fairly extended maintenance where no summoners can play, then brought back up where the eager EQ summoners were still banned/blocked out and we went up like 20mil or so… maybe tons of summoners blasting thru Crucible last minute instead of doing fresh new content…. but just doesn’t feel right 🧐
🤘🏼
Re: Elder Valiant Event Quest Difficulty Feedback
this is the most absurd thing this game has seen. Really thinking of just completely walking away. I have a top 300 roster in the world and have no desire to do act 9 level fights every month for event quest. What a complete joke.

Elder Valiant Event Quest Difficulty Feedback
However, unlike the crucible swap nodes, these ones DO NOT heal your champions. For the first quest alone, you must have 15 mutant champions able to counter the node & another champion for the boss. Being forced to use health potions after most/all fights if not played perfectly is very unforgiving, compared to how Event Quests & the guantlets in the past have worked.
This worries me because if the later chapters follow the same format, chapter 3 quests will be 25 continuous fights (26 incl. the boss) that all must be taken with champions of the same class. With no healing nodes sprinkled in!
In my opinion, these quests are far too long & resource demanding to occur on a monthly basis. For me, this is missing the mark of what a monthly event quest should be, and a step down from progress made with the valiant gauntlets recently.

Re: What’s your new hobby going to be?
Probably invest more time in Pokémon Go. It’s basically a collecting game with fighting elements like MCOC but they are nowhere near as greedy and they don’t make drastic stupid changes

Re: Criticisms of Adaptive Difficulty EQ
I honestly don’t know why they’re doing this. It feels like Kabam doesn’t really understand what the community actually needs. What’s crazy is they have access to some of the best content creators out there—people who not only play competitively but also actively engage with the community on YouTube. Either those creators aren’t passing feedback on, or the dev team/management is just ignoring it. And if that’s the case, then I doubt they’ll listen to the wider community either.
Valiant EQ was already working. It was clear, simple, and actually rewarding roster depth. You could complete EQ in about 15 days or less, and the progression felt fair. Now instead, we’re being handed harder fights that demand rank-ups just to get through, making it way more time-consuming and the rewards don’t even feel worth the extra grind.
If this is the path they want to take, then I don’t see how it benefits anyone except the very top spenders. For the rest of us, it just kills what little fun EQ had left.

Criticisms of Adaptive Difficulty EQ
In some of MCOC Encyclopedia's guides to Story Content, he calls out that Story Content isn't "going anywhere" - meaning that if your account isn't at a stage to take it on yet, you can go grind elsewhere in the game to improve your account and return to Story later.
And the key place you could go to grind out those rewards for account progression was EQ, with fresh rewards each month.
As such, EQ was a place to go with steady rewards to grow your account.
Adaptive Difficulty turns that on its head.
Now, to unlock rewards from EQ, the player is supposed to have first grown his or her account.
This is completely backwards.
Further, one of the fun parts of EQ was that when you were say, a newly minted Thronebreaker player, TB EQ was actually fairly hard. But as your account advanced, you could feel it get easier -- a reward from your hard work. Now, that's gone. The EQ content won't get easier; that experience is now lost.
EQ is supposed to be steady, and a source to build your account. Not adaptive and requiring you to have built your account in advance.
2. The Whales Already Own Everything Else
EQ isn't supposed to be a competetive zone. The game already has that. In droves.
Every month, the "big accounts" are already getting 5x+ more Radiance than I can earn out of Battlegrounds and Alliance War. And, that is what it is.
But EQ is supposed to be even footing for accounts at the same story-progression level. Not yet another place where the largest accounts are able to earn way more than the small and medium sized ones, further driving the gulf between the whales and the normal accounts.
3. What happened to Clarity, Simplicity and Approachability?
In Crashed's March Dev Diary: Battlegrounds in Focus post, he said he was focused on three goals of Clarity, Simplicity and Approachability.
This new EQ is NONE of those things.
Take a look at the screen that comes up when you hit "View Rewards".
It's confusing and overwhelming.
There are almost 50 different reward components you have to scroll through -- not even counting the "bonus rewards".
This content now thrusts yet another game currency - Etherion - on us to track?
There's a whole different presentation of the rewards as Reward Milestones, and I'm lost how that even works.
And now players have to be aware of, and try to optimize, Prestige. Which is hard to optomize - when you view your champion roster, the PI shown there factors in your masteries; but Prestige does not ... so who is my 31st highest prestige champ? Who knows! And how much presitge will I gain if I add some sig stones or do a rank up? MAYBE you can find random community charts to guage this on the internet, but nothing in game gives you any clue.
Clear? Simple? Approachable? Zero for three, Crashed.
4. Why are you fixing something that wasn't broken?
There is a whole thread of players telling you how much we liked Valiant EQ. It worked. It actually was simple, clear, and approachable. And, it achieved the stated goal of what you want with Adaptive EQ -- namely, rewarding roster depth.
Why did you blow it up after a few months?
This is so much worse.

Re: Recently Valiant and not Happy With Changes
just scroll through the levels where rewards are posted. Level one gets 1/10th of the T 7B. It takes 10 times longer to accumulate one catalyst than it does for those who are already sitting pretty. It’s grossly unfair for anyone who’d like to push higher.