Best Of
Re: Is BG participation really that bad?
The season still has a few hours left but I already hate the next season with all my heart.
Re: Who else got Kabammed!!!
It is suck, bad roll of the dice, might as well look on how to move forward.
So who do you have as options?
Re: Collectives - List of Champs Not Available as 7*
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All Missing 7★ Champions — Updated Monthly
For 6 star, its rank 4 only
Sig level only work on 7stars
No other information is out yet
Re: How many revives for...?
It really depends on your skill and roster. For abyss, I only used 9. For epoch heores, I used 54, and for epoch villains, I only used 15. It's also just about how you're playing that day, as my vast difference in epoch runs proves.
Re: New to Twitch Drops – A Few Questions
Drops are only available on Twitch, usually the title has Drops On or CCP Drops On. YouTube creators also do live streams but YT doesn't have drops. It's better to go with Twitch streams
Re: Is BG participation really that bad?
Just saw Nagase video on Attuma, and while I did get the impression that he did, but in that video he stated that he retired from high end BG.
For context this is the player that got the most qualified point for the Brawler last year.
So current state of BG is
Bero Man - Quit MCoC (mainly because of CCP twitch exclusive, but ascension and other factors were also in the background)
Andrew The Ruff - Quit BG - due to Ascension)
Nagase - Quit BG - to the state of BG
Liam - Quit BG - to the state of BG
Many other high end players have slow down in the game and especially BG, Lagacy, KT1, ect.
WhilWhile at the medium to low end players just not finding it enjoy or rewarding for their time.
The problem with BG is an accumulated of various factors
- Unbalanced Defender
- Too many Magic lock to sell Magic key
- Too many sales event (buying your way to the top)
This make BG even more draft and roster dependant, which cause frustration to players as they feel the experience and results of the match are not within their own control, knowledge or skill.
- Un-engaging rewards
- Time requirements vs progress is unbalanced
This reduce participation, because if both, the experience of the game mode it not enjoyable and it is not rewarding for the time invested then why bother.
Once participation started to reduce is it a vicious cycle that will just feed itself, and would need big decisive action to halt the drop, but that didn't happened. Which lead to the problem gotten worst.
Now I believe that Kabam know all of this and are trying to take action to revitalise BG.
However, and this is a a big however, there seem to be a lack of coherent between the BG team and let say the Finance team (or those that focus on that area)
For example:-
- Ascension 7* could have been part of the solution to the Toxic Def, however when the Finance team turn it into a over, heavily monetisation direction, the potential solution become fuel to flame the problem even more
- Collective, again could have been a nice fun idea, but as soon as can have impact to the PvP games mode, it become more fuel for the fire.
All of these ideas are good, and great and can generate Kabam cashflow, it become a detrimental when it lost it balance between monetisation.
How fix BG is not a simple solution, because the problem lie rosted deep in Kabam business structure, struggling to find a balance between generating what Kabam consider as "enough" cashflow/profit and push players beyond they financial and enjoyment for a hobby. Right now the balance isn't there.
Re: How many revives for...?
Could be 0. Could be 100s. Depends on your skill level. I personally never dipped into non overflow revives for these challenges but others had different experiences especially with the 1 per week model
Re: How many revives for...?
Could be 0. Could be 100s. Depends on your skill level. I personally never dipped into non overflow revives for these challenges but others had different experiences especially with the 1 per week model
Re: Collectives clarity
First of all, I want to say that is great that Mike dropped some info in this thread. The answer could have been "wait until the 6th" so fair play for that.
I do want to raise one point though, and it's the statement about new players not being able to compete if previous Rarities counted. However, by making it solely the highest rarity instead, and counting Ascension, levels, ranks etc across a whole class, isn't that exactly the same situation from another angle?
Collectives, as they stand right now, appear to reward wide 7* rosters, 7* awakenings, 7* Ascension and 7* rank ups. None of those are cheap for new players and they will never catch up with more experienced players unless those bigger accounts are effectively dormant. What it does though is massively increase the value of Empowered and Greater Empowered Crystals, and the Super Duper boxes - so was that the point?
It's too late for Collectives to change, being realistic - the release is locked, tested and probably already submitted to Apple/Google. It is what it is…