Best Of
Re: Pop-Ups: Why?
I am still surprised that Kabam people play the game and still they are not annoyed with this pop ups 🤣Perhaps fixing it would create too many *knock-on effects*…
Dr. Zola

5
Re: No way to reach 100 points in bg now that we start from diamond
The radiance is there to incentivizes the whales to move up. The problem is, the radiance for monthly rewards is too high in comparison, so pushing quickly for 30k radiance isn't that enticing. If they bumped that radiance a bit it would probably be better.
But it's also not a reward that is meant for everyone to get or for anyone to easily get. If you get it, congrats, if you can't, oh well.
But it's also not a reward that is meant for everyone to get or for anyone to easily get. If you get it, congrats, if you can't, oh well.

12
Re: At a loss with the summoner fest event
1. Lack of communication about the point structure that previously has always been made in advance.This laundry list is a good starting point for providing additional clarity.
2. Ranking rewards only available to spenders.
3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance.
4. Heavy grind for two months straight.
5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything".
6. The reward structure made the way that all the real rewards are in the top milestones.
7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones.
8. Multiple bugs in the first week of the event contributing to making that "single" mistake.
9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.
Nearly a week in, and the reply of “just do everything for two months” feels like a far cry from the tables and charts that usually accompany big events (a two-month Realm event is a big event, right?).
In light of the struggles to get this update off the ground, I’d have expected a lot more outreach once it was evident there were a host of problems. Raids appear to be a substantial part of the event (perhaps even necessary), and they’ve been materially bugged. Special quests are also a substantial part, and they too have been bugged.
I can understand the frustration the team likely feels with a big effort to provide something enjoyable and engaging—only to have it fall pretty flat out of the gate and face criticism. I’d like to think the team can understand the reasons behind the frustration much of the vocal player base feels as well.
Asking for information or explanation or even relief in this scenario doesn’t make players ingrates. The core player base—presumably the primary target of this event—is a committed and passionate one. Many games would love to have a fan base as devoted as MCoC.
Dr. Zola

10
Re: At a loss with the summoner fest event
I'm pretty sure I remember someone asking how to avoid burn out and the response was "you don't need to do everything." Now Kabam is literally trying to force you to do everything. This isn't the same game that I enjoyed years ago and it makes me sad to see where we are at.I was just thinking about the same thing.
It has been almost 3 days since the event started, and having to win 3 games in Battlegrounds can take way too much time. It can take up to two hours every two days, just to win those 3 games.
The opponents i get matched with are way too strong for my account.
I know some would come and say: "Wait 1-2 weeks so that the whales move into the Gladiator Circuit", but that would mean to miss out on around 10,000 Fest points.
Would it not be better if we would only have to complete 3 games, instead of 3 wins every two days?
Re: At a loss with the summoner fest event
We shouldve been told earlier that alliance raids would have the majority of the points not everyone's in an alliance or does raids

9
Re: At a loss with the summoner fest event
1. Lack of communication about the point structure that previously has always been made in advance.
2. Ranking rewards only available to spenders.
3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance.
4. Heavy grind for two months straight.
5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything".
6. The reward structure made the way that all the real rewards are in the top milestones.
7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones.
8. Multiple bugs in the first week of the event contributing to making that "single" mistake.
9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.
2. Ranking rewards only available to spenders.
3. Top milestones only available to players in the alliances that do raids (10%). Add to this lack of communication about that in advance.
4. Heavy grind for two months straight.
5. Stepping out of declared narrative "play the game modes you are interested in" to "you must do everything".
6. The reward structure made the way that all the real rewards are in the top milestones.
7. Almost no space for a mistake - miss a single thing over 2 months and you are out of top milestones.
8. Multiple bugs in the first week of the event contributing to making that "single" mistake.
9. etc
If the game team was aiming to make the most frustrating realm event in the history of MCoC they have accomplished a tremendous success.

16