Dev Diary: Added Difficulty - Discussion Thread

13»

Comments

  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    Ryuichi_01 wrote: »
    RO53TT1 wrote: »
    This new harder difficulty is great for those top tier players that don't feel challenged and I'm happy for them, but I'm not 1 of them, I'm in another tier, I'm in that tier where I haven't become uncollected yet, it's still pretty tough for some of us who are trying not to spend hundreds or thousands of units on revives and potions to complete it, granted I know u have to spend some I get that, so uncollected is to difficult but like act 4 for the most part has been pretty easy, hard difficulty is pretty easy, I can get thru master on the monthly quests with a little difficulty depending on the month, but I really don't feel like I'm getting any better and it's really frustrating at this point and I'm really not sure if it's time to just move on andef find something else or not and I know I can't be the only 1.

    Deffo aggree with you.
    The weak gets weaker. The strong ones gets stronger.

    This is not really true at all. Sure the strong will get a bit stronger, but owing to the fact that this is permanent content, the weak get stronger also. On top of that there is absolutely no reason to complain seeing as we just recently had two super easy events that basically gave weak players multiple 5* crystals along with a bunch of rank up materials and other goodies. These events were Gwenpool Goes to the Movies, and the Symbiote event. The Gwenpool one was just straight up easy, and the Symbiote one they literally gave us the tool that could walk through all difficulties like nobodies business.
  • Stagedear85Stagedear85 Member Posts: 774 ★★★
    I really appreciate what Kabbam is doing for the MCOC community however i do have some concerns for players that's new or only a year in that don't have the cache as players that's been playing for 3 years with 3 or 5 max out 5 star champs, if i'm correct there's more players that's average than players who's skill level are in the masters bracket or players that's 100% in LOL , when you compare rewards for players that's average to players that's the top 10% its just sad, the Gap will always be there, i'm not saying to lower the rewards for the top summoner but an increase in rewards for the average players the 80 % like myself that's a Gold 1 alliance and do 5x5 map 5 weekly but find it hard to get resources without spending to rank up champs or even to awaken my 5 star and most my 5 star pull even from features has been **** like iron patriot and Loki. I feel a reward buff is necessary at this point of the game to allow players like myself to advance and not feel burnt out or feel helpless when a new content is out and without spending its impossible to even attempt.
  • Stagedear85Stagedear85 Member Posts: 774 ★★★
    V1PER1987 wrote: »
    The idea of encouraging diversity is nice but what is going to make me bring my 1/25 Spider Gwen over a 5/65 Sabretooth? The only way I could foresee that happening is if you add a node “Any specials that deal zero damage makes the defender laugh so hard, they instantly lose 25% of their max HP. Defenders can only take damage this way.” Also with 120+ champs in the 5* and a really poor featured crystal system it makes it virtually impossible to get those valuable champs you want. Is anything being done to address this? Like I said I’m all for diversity and mixing it up, but obtaining a diverse roster has to be made a lot easier.

    This actually made me laugh lol great idea for Spider Gwen because her sp1 is as useless as an pen with no ink.
  • GladiatorMatt26GladiatorMatt26 Member Posts: 55
    I've been waiting for this. Can't wait to blitz right through it. #SoExcited
  • NcTmackNcTmack Member Posts: 11
    edited November 2018
    Kabam. You mentioned you wanting to make a fun and challenging map....um, variant difficulty is driven for people who have specific champs. For example, the first map with power gain and facing 30K PI defenders, whoever has a HIGH PI 5/6* Killmonger with a HIGH PI 5/6* awakened Winter Soldier should be fine....to those who don't....have fun..I'm assuming the "have fun" you mention is sarcasm right? There is nothing fun about playing a map that cannot be at least beaten once with a competitive team of champions. A lot of good mutants and skill champions do against magik, emma frost, hyperion, mordo and all the other really tough champions.
  • CryptCrypt Member Posts: 51
    anyone notice the new quest ultron is half done the classic part when it was just released

  • RO53TT1RO53TT1 Member Posts: 323 ★★
    MavRCK_ wrote: »
    When you wish to “shake up our team” then we need the ability to obtain new teams or to awaken and advance new champions to fill this “shaking up of teams”.

    How does a 0.81 or 0.91% chance to obtain a new 5* champion from a $10 crystal allow us to do this? Or infrequent opportunities to get a random class awakening gem? Or get a valuable champion out of more than a hundred champions (and ever increasing) in a 5* basic crystal? And how can we “shake up our team” when takes months of careful resource management to rank up and to level just one champion which can easily be made superfluous by the sudden change of desires by the developers?

    That was such a well though out brilliant argument for the drop rates of the inevitable kamala khan 5*, brilliant
  • TornadomanTornadoman Member Posts: 3
    The Rich get richer an the poor get poorer, what a shame. I need the 5 star rank ups, to become uncollected. This stinks
Sign In or Register to comment.