Philly3974 wrote: » For the all the new content being added, on top of story mode, monthly event quests, special side events, etc, and since it was made clear in previous posts that you have no intention of increasing levels beyond 60, each mode of content should have separate energy (story, monthly EQ, back issues..) or lower costs of energy per move to 1 or 2 energy (max)... players will have to buy LOADS (probably Kabam intended to make player spend) of energy refills to complete content esp with the energy recharge timer taking as long as it does now.. 70 energy doesn’t go far when last chapter of events take 3-4 energy per move..
RO53TT1 wrote: » This new harder difficulty is great for those top tier players that don't feel challenged and I'm happy for them, but I'm not 1 of them, I'm in another tier, I'm in that tier where I haven't become uncollected yet, it's still pretty tough for some of us who are trying not to spend hundreds or thousands of units on revives and potions to complete it, granted I know u have to spend some I get that, so uncollected is to difficult but like act 4 for the most part has been pretty easy, hard difficulty is pretty easy, I can get thru master on the monthly quests with a little difficulty depending on the month, but I really don't feel like I'm getting any better and it's really frustrating at this point and I'm really not sure if it's time to just move on andef find something else or not and I know I can't be the only 1.
Ryuichi_01 wrote: » RO53TT1 wrote: » This new harder difficulty is great for those top tier players that don't feel challenged and I'm happy for them, but I'm not 1 of them, I'm in another tier, I'm in that tier where I haven't become uncollected yet, it's still pretty tough for some of us who are trying not to spend hundreds or thousands of units on revives and potions to complete it, granted I know u have to spend some I get that, so uncollected is to difficult but like act 4 for the most part has been pretty easy, hard difficulty is pretty easy, I can get thru master on the monthly quests with a little difficulty depending on the month, but I really don't feel like I'm getting any better and it's really frustrating at this point and I'm really not sure if it's time to just move on andef find something else or not and I know I can't be the only 1. Deffo aggree with you. The weak gets weaker. The strong ones gets stronger.
V1PER1987 wrote: » The idea of encouraging diversity is nice but what is going to make me bring my 1/25 Spider Gwen over a 5/65 Sabretooth? The only way I could foresee that happening is if you add a node “Any specials that deal zero damage makes the defender laugh so hard, they instantly lose 25% of their max HP. Defenders can only take damage this way.” Also with 120+ champs in the 5* and a really poor featured crystal system it makes it virtually impossible to get those valuable champs you want. Is anything being done to address this? Like I said I’m all for diversity and mixing it up, but obtaining a diverse roster has to be made a lot easier.
MavRCK_ wrote: » When you wish to “shake up our team” then we need the ability to obtain new teams or to awaken and advance new champions to fill this “shaking up of teams”. How does a 0.81 or 0.91% chance to obtain a new 5* champion from a $10 crystal allow us to do this? Or infrequent opportunities to get a random class awakening gem? Or get a valuable champion out of more than a hundred champions (and ever increasing) in a 5* basic crystal? And how can we “shake up our team” when takes months of careful resource management to rank up and to level just one champion which can easily be made superfluous by the sudden change of desires by the developers?