Recently there are no events to help out mid tier players grow.
Don’t start this again... There’s at least one every month in addition to the permanent events and story quests.
He's kinda right though. Cream of the crop, variant, the maze, map 6 revamp, adding map 7... all exclusively end game content. All in just a few weeks time,.
Granted there were areas that needed addressing for end game players, doing so while telling mid level players to go do story quests and shut up is pretty poor form. Use those difficulty settings to allow more people to experience content. It's doesn't have to be just for monthly event quests...
I had a look, tried it, died... rewards aren’t worth it... nice concept, I’m just not ‘gud’ enough to do this with ease to make the rewards worth the unit spend.
Recently there are no events to help out mid tier players grow.
Don’t start this again... There’s at least one every month in addition to the permanent events and story quests.
He's kinda right though. Cream of the crop, variant, the maze, map 6 revamp, adding map 7... all exclusively end game content. All in just a few weeks time,.
Granted there were areas that needed addressing for end game players, doing so while telling mid level players to go do story quests and shut up is pretty poor form. Use those difficulty settings to allow more people to experience content. It's doesn't have to be just for monthly event quests...
They can argue for more content at their level, I benefit from that too, but they can do it without lying. Don’t say there’s nothing. There’s the same or more content and access to resources than endgame players used to get where they are. No one was granted multiple 5-65s while mid-tier players were in the bathroom and they missed their chance.
What kind of math leads people to conclude that adding something for a group they aren’t in is the same as taking away or keeping something from them? The “there’s nothing for mid-tier players” crowd really means “there’s nothing that will magically vault a mid-tier player into the realm of endgame players without doing the grind in between”. The proper and just response to that should be “No dip”.
At this point, for me, this thing isn’t worth the hassle.
I don’t understand why everything has related to money somehow, even this gifting event.. you don’t even get a tickets like last year. And we got only one non money based event called chilled oh wait RNG drops.
I don’t understand why everything has related to money somehow, even this gifting event.. you don’t even get a tickets like last year. And we got only one non money based event called chilled oh wait RNG drops.
You’re wrong. The Christmas gifting event has always been unit based. February they have ran a special week gifting event with free tickets.
I'm sure the super end-game players are (kind of) happy that there's more content geared towards challenging them, and tbh I commend you for that. You guys really nailed it in the recent past. I know many people are annoyed or feel like you've been pushing end-game only content... but the rest of the game is for players not yet at end-game. The game will always be expanding, end game players need a reason to continue. You obviously have to keep the end-game players and Whales interested and this IS challenging; that's for sure. But it's not reasonably so... it's like RTTL: Challenging but without a payout deserving of the effort spent.
I get that people aren't forced to do it - so I wont be. But I'm not even tempted to. This is so much more challenging than the Champion Clash with not even a fraction of the rewards.
You missed this one IMO, by quite a big amount. There's no incentive for people to even think of spending revives or potions or boosts or units on completing this because the vact majority of your players simply won't be able to. For what I believe is the first time, you have streamers and content creators advising the greater majority of players to not even bother - and that's not because the rewards are super exclusive or there's a title they want all to themselves. Challenging, should really be a test for the end-game and skill players, but let's not pretend the rewards are worth the effort.
So you missed one. Legit, just own up to it and I'm sure the majority of reasonable people will understand/accept it. You crushed it with things like Variant and Champions Clash. You guys did a GREAT job in the rewards for those. I still maintain that the Clash should have had a 5* awakening gem and not two 4* gems but aside from that, it was amazing. But this, to me, was a swing and a miss.
It would be rhetorical to mention how disappointing this quest is. Can’t you guys just tweet it to make it playable for like.... ya know... the majority of the community of mcoc.
Someone at Kabam made a big mistake here. They want to make hard content ...mission accomplished. But they also want players to attempt the challenge so they buy items completing it... they blew it here. When you need to buy items to complete something you think “would I pay x amount of dolllars to buy this directly if it was in an offer”. Here the rewards are so poor that the answer is a resounding no. I will not be powering through it like I did the champions challenge. Passing on this like I do any of the poor quality offers they make
I really dont understand this. I mean i do understand it from a business stand point.. you giys are trying to make as much money as you possibly can...but to do that aroubd xmas seems like a low blow to me. Im lvl 54 and i cant even put a dent into the first champ in the Maze. I spend alot of money on this game (alot more then i should be spending btw ) and theb something like this cones along and its very disheartening. I dont understand why you cant put a middle difficulty and still offer great rewards. It costs you nothing to do that. If it does cost you its not much and youll gain alot more money from loyal players like myself instead of controversy. Also you offer, and i use that word very loosely, 5 star kang and 5 star thanos but they are so out of reach they might as well be located in a different universe. Im trying to grind and spend what i can but im not even making a dent in the event. My alliance are all frustrated with this and i can assume the same can be said for many, many others. If you value anyone in this community that isn't one of your top 3 whale alliances that spend their trust funds on units then please give is doable content. This game shouldnt be geared towards just end game players. Right now its exactly that, no mid level options. 5 star rewards for mid level players are whats needed these days woth 6 star champs added to the mix. 4 stars are quickly becoming the new 3 star. Ive been into video games and comics since i was 5 years old and 29 years later ive never been made so angry by a game until mcoc. Credit to where credit is due this is an amazing game and i love it to death...and that is the reason i feel passionately about this. I play every single day and lately ive been struggling with that. Enough is enough...respectfully.
This December has been a disaster. No 2* arena, terrible rewards for one of the hardest content ever released and running AW season on Christmas and New Years. You have Youtubers telling people not to do the content and ranting about how much they hate AW seasons. Now a master ally is disbanding because of how awful AW seasons are.
There needs to e big changed to the Kabam team in 2019.
Someone at Kabam made a big mistake here. They want to make hard content ...mission accomplished. But they also want players to attempt the challenge so they buy items completing it... they blew it here. When you need to buy items to complete something you think “would I pay x amount of dolllars to buy this directly if it was in an offer”. Here the rewards are so poor that the answer is a resounding no.
It's as if someone thought players wouldn't mind powering through The Maze with in-game resources because the gifting event is going on. This content is exponentially more difficult than The Champion's Challenge Heavyweight difficulty. This is the only content of 2018 to award a full T2AC, even Variant doesn't have that. I can think of two ways to avoid trainwrecks like this in the future. First, more communication between developers and players. Second, release video of developers playing their own content. The second suggestion would show players what kind of skill is needed to conquer end-game content.
Someone at Kabam made a big mistake here. They want to make hard content ...mission accomplished. But they also want players to attempt the challenge so they buy items completing it... they blew it here. When you need to buy items to complete something you think “would I pay x amount of dolllars to buy this directly if it was in an offer”. Here the rewards are so poor that the answer is a resounding no.
It's as if someone thought players wouldn't mind powering through The Maze with in-game resources because the gifting event is going on. This content is exponentially more difficult than The Champion's Challenge Heavyweight difficulty. This is the only content of 2018 to award a full T2AC, even Variant doesn't have that. I can think of two ways to avoid trainwrecks like this in the future. First, more communication between developers and players. Second, release video of developers playing their own content. The second suggestion would show players what kind of skill is needed to conquer end-game content.
That last suggestion is an excellent one. Kabam could commission some players (no one wants to watch devs play, they almost always suck, get actual players or playtesters) to solo individual challenge fights with a wider variety of champs without using items. Watching YouTubers do it with the best high sig 5-65s is ok, but I’d rather see it done with the B or C team + skill.
Someone at Kabam made a big mistake here. They want to make hard content ...mission accomplished. But they also want players to attempt the challenge so they buy items completing it... they blew it here. When you need to buy items to complete something you think “would I pay x amount of dolllars to buy this directly if it was in an offer”. Here the rewards are so poor that the answer is a resounding no.
It's as if someone thought players wouldn't mind powering through The Maze with in-game resources because the gifting event is going on. This content is exponentially more difficult than The Champion's Challenge Heavyweight difficulty. This is the only content of 2018 to award a full T2AC, even Variant doesn't have that. I can think of two ways to avoid trainwrecks like this in the future. First, more communication between developers and players. Second, release video of developers playing their own content. The second suggestion would show players what kind of skill is needed to conquer end-game content.
This coinciding with the gifting event is a great point. Still a miss because they miscalculated the awards and how much people would pay for them. This will ultimately cost them money.
The Devs do not play this game in any serious manner I am quite convinced of that. They for sure aren't using a rosters similar to a typical end game player even when they do play. No way any Dev has completed LOL, variant etc....
Just did the first path ... and I'm not happy how this was designed.
After one-shot everything on the path and get till the final boss, I must say that this battle is completely BS if you don't have a specific champion.
- Unblockable, Unstoppable, Block penetration, Regen above waht he lost during the battle. Immune to fate seal, heal block and petrify effects.
Plus all the lag mid fight that I won't talk about, really makes this not fun at all.
I'm tired of facing the Champion as the final boss. Apart from him, I had some fun on the other fights, for real. But this one is an exception since it's all but that.
(Just my opinion, I know some of you wre able to defeat him easily with a specific champion or so)
Just did the first path ... and I'm not happy how this was designed.
After one-shot everything on the path and get till the final boss, I must say that this battle is completely BS if you don't have a specific champion.
- Unblockable, Unstoppable, Block penetration, Regen above waht he lost during the battle. Immune to fate seal, heal block and petrify effects.
Plus all the lag mid fight that I won't talk about, really makes this not fun at all.
I'm tired of facing the Champion as the final boss. Apart from him, I had some fun on the other fights, for real. But this one is an exception since it's all but that.
(Just my opinion, I know some of you wre able to defeat him easily with a specific champion or so)
Your middle paragraph hits the nail on the head for me. “Latency” issues (or whatever they are now called) associated with high-end content were the last straw for reducing the game to an occasional pastime for me. It’s a great game, and since Dec. 2014 it’s been a staple of my routine.
But it is a phone game, after all. My current setup enables me to stream all kinds of content on multiple devices across rooms and floors, but it struggles when it comes to handling tapping and swiping on MCoC even when it’s the only thing running and I’m just several feet from the router. Bottom line: I shouldn’t have to upgrade my hardware just to have a stable experience on a phone game.
Someone at Kabam made a big mistake here. They want to make hard content ...mission accomplished. But they also want players to attempt the challenge so they buy items completing it... they blew it here. When you need to buy items to complete something you think “would I pay x amount of dolllars to buy this directly if it was in an offer”. Here the rewards are so poor that the answer is a resounding no.
It's as if someone thought players wouldn't mind powering through The Maze with in-game resources because the gifting event is going on. This content is exponentially more difficult than The Champion's Challenge Heavyweight difficulty. This is the only content of 2018 to award a full T2AC, even Variant doesn't have that. I can think of two ways to avoid trainwrecks like this in the future. First, more communication between developers and players. Second, release video of developers playing their own content. The second suggestion would show players what kind of skill is needed to conquer end-game content.
Excellent suggestions. One addition: there’s really no need to have the game team show how a reasonably advanced player could do it when there are Summoners who already have. Those are precisely the types of players whose suggestions should have been incorporated into content in the first place.
As an example: @xNig ‘s videos provide a good idea of what it takes. Watching his videos, I realize the quest isn’t going to happen for me. I lack his lineup, and, even with mine, it would take pretty flawless play and zero connectivity issues and a bucket of pots. Ergo, not happening.
Ultimately, I’m fine with that. But I’m not sure putting out content a 4-year player decides to completely punt is the smart path forward.
Thank you all for the feedback. I think it's pretty clear what I'll be passing along to the team in terms of the rewards here.
We understand that this is very difficult content. It was not meant to be easy, and we weren't underselling it when we said that many will enter, but few will complete it. This is some very very high end content.
If you don't feel the rewards are not worth the effort for this mode, remember that there are still lots of other things to do in game right now, including the Chilled Challenges that just went live.
I'm going to make sure that we have a discussion with the team regarding the rewards for any future iterations of something like this.
I just don't understand how you failed to see the disparity between Difficulty and Reward ratio with the Maze. Champion's Contest was significantly easier even though we faced many more champs and the rewards were 5x better, the monthly rewards as well as those for Variant are better than this trash. How did you fail to look at this before putting in the game?
Any new "end game" content should include t5b, t2a, and 6* shards. It's that simple.
The issue isn't the difficulty, the issue is the rewards. This is Variant level difficulty for **** rewards. I can do this quest and while it would cost me some items I don't feel the items are worth putting here. I'd rather finish exploring Variant and if this quest is still around when I finish that, awesome, and if not I won't be missing much.
And you can totally do that. If you don't think the rewards are worth it, remember that this is totally optional, and that you can spend your time and energy somewhere that you think it is a better investment!
There's a lot to do right now! I know I just brought Chilled Challenges up, but I'm really enjoying them! I'm even trying to make them a little more difficult by not using my Best Team. That backfired once, but I'm gonna try it again later!
What we want is someone to say I understand, you're right, we messed up. Own up to the fact that mistakes were made with the difficulty to reward ratio. But so far the response has been, do it if you want, we don't really care how you feel and what the facts are.
I think if The Champion have some type of node like Breakthrough, that would give an advantage to a player after some time during the fight, this battle wouldn't be that much of a pain, and it would actually balance with the other nodes that he has.
A skilled player, even without having the best damage or counter to The Champion, would have the chance to defeat him and deal more damage the more hits dealt during the battle.
For me in the current state, this is probably the only battle that isn't fun at all.
Comments
He's kinda right though. Cream of the crop, variant, the maze, map 6 revamp, adding map 7... all exclusively end game content. All in just a few weeks time,.
Granted there were areas that needed addressing for end game players, doing so while telling mid level players to go do story quests and shut up is pretty poor form. Use those difficulty settings to allow more people to experience content. It's doesn't have to be just for monthly event quests...
They can argue for more content at their level, I benefit from that too, but they can do it without lying. Don’t say there’s nothing. There’s the same or more content and access to resources than endgame players used to get where they are. No one was granted multiple 5-65s while mid-tier players were in the bathroom and they missed their chance.
What kind of math leads people to conclude that adding something for a group they aren’t in is the same as taking away or keeping something from them? The “there’s nothing for mid-tier players” crowd really means “there’s nothing that will magically vault a mid-tier player into the realm of endgame players without doing the grind in between”. The proper and just response to that should be “No dip”.
At this point, for me, this thing isn’t worth the hassle.
You’re wrong. The Christmas gifting event has always been unit based. February they have ran a special week gifting event with free tickets.
I might mix up something here I apologize.
Real money event has rewards disproportionately based on zero gameplay difficulty... I'm shocked!
I get that people aren't forced to do it - so I wont be. But I'm not even tempted to. This is so much more challenging than the Champion Clash with not even a fraction of the rewards.
You missed this one IMO, by quite a big amount. There's no incentive for people to even think of spending revives or potions or boosts or units on completing this because the vact majority of your players simply won't be able to. For what I believe is the first time, you have streamers and content creators advising the greater majority of players to not even bother - and that's not because the rewards are super exclusive or there's a title they want all to themselves. Challenging, should really be a test for the end-game and skill players, but let's not pretend the rewards are worth the effort.
So you missed one. Legit, just own up to it and I'm sure the majority of reasonable people will understand/accept it. You crushed it with things like Variant and Champions Clash. You guys did a GREAT job in the rewards for those. I still maintain that the Clash should have had a 5* awakening gem and not two 4* gems but aside from that, it was amazing. But this, to me, was a swing and a miss.
Edit: Chilled Challenges are amazing.
There needs to e big changed to the Kabam team in 2019.
It's as if someone thought players wouldn't mind powering through The Maze with in-game resources because the gifting event is going on. This content is exponentially more difficult than The Champion's Challenge Heavyweight difficulty. This is the only content of 2018 to award a full T2AC, even Variant doesn't have that. I can think of two ways to avoid trainwrecks like this in the future. First, more communication between developers and players. Second, release video of developers playing their own content. The second suggestion would show players what kind of skill is needed to conquer end-game content.
That last suggestion is an excellent one. Kabam could commission some players (no one wants to watch devs play, they almost always suck, get actual players or playtesters) to solo individual challenge fights with a wider variety of champs without using items. Watching YouTubers do it with the best high sig 5-65s is ok, but I’d rather see it done with the B or C team + skill.
This coinciding with the gifting event is a great point. Still a miss because they miscalculated the awards and how much people would pay for them. This will ultimately cost them money.
The Devs do not play this game in any serious manner I am quite convinced of that. They for sure aren't using a rosters similar to a typical end game player even when they do play. No way any Dev has completed LOL, variant etc....
After one-shot everything on the path and get till the final boss, I must say that this battle is completely BS if you don't have a specific champion.
- Unblockable, Unstoppable, Block penetration, Regen above waht he lost during the battle. Immune to fate seal, heal block and petrify effects.
Plus all the lag mid fight that I won't talk about, really makes this not fun at all.
I'm tired of facing the Champion as the final boss. Apart from him, I had some fun on the other fights, for real. But this one is an exception since it's all but that.
(Just my opinion, I know some of you wre able to defeat him easily with a specific champion or so)
Your middle paragraph hits the nail on the head for me. “Latency” issues (or whatever they are now called) associated with high-end content were the last straw for reducing the game to an occasional pastime for me. It’s a great game, and since Dec. 2014 it’s been a staple of my routine.
But it is a phone game, after all. My current setup enables me to stream all kinds of content on multiple devices across rooms and floors, but it struggles when it comes to handling tapping and swiping on MCoC even when it’s the only thing running and I’m just several feet from the router. Bottom line: I shouldn’t have to upgrade my hardware just to have a stable experience on a phone game.
Dr. Zola
Excellent suggestions. One addition: there’s really no need to have the game team show how a reasonably advanced player could do it when there are Summoners who already have. Those are precisely the types of players whose suggestions should have been incorporated into content in the first place.
As an example: @xNig ‘s videos provide a good idea of what it takes. Watching his videos, I realize the quest isn’t going to happen for me. I lack his lineup, and, even with mine, it would take pretty flawless play and zero connectivity issues and a bucket of pots. Ergo, not happening.
Ultimately, I’m fine with that. But I’m not sure putting out content a 4-year player decides to completely punt is the smart path forward.
Dr. Zola
I just don't understand how you failed to see the disparity between Difficulty and Reward ratio with the Maze. Champion's Contest was significantly easier even though we faced many more champs and the rewards were 5x better, the monthly rewards as well as those for Variant are better than this trash. How did you fail to look at this before putting in the game?
Any new "end game" content should include t5b, t2a, and 6* shards. It's that simple.
What we want is someone to say I understand, you're right, we messed up. Own up to the fact that mistakes were made with the difficulty to reward ratio. But so far the response has been, do it if you want, we don't really care how you feel and what the facts are.
A skilled player, even without having the best damage or counter to The Champion, would have the chance to defeat him and deal more damage the more hits dealt during the battle.
For me in the current state, this is probably the only battle that isn't fun at all.
Take a look around!
Exit the maze shaking your head.
Cause this ain't it chief.
For January it's "Enter with Cash" mate !!!!!!!!