**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Drop rates of new deal
Gmonkey
Posts: 2,476 ★★★★★
Noticed the drop rates say 5% for a 5 star is that accurate? 5 is just above 2 on the number pad want to make sure it is not a typo
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Comments
If it was 5% all the time I would open my wallet up pretty big....just saying
Until you opened 20 and still never got one
Should they not? They're pulled directly from the Game System and are 100% true.
People believe the Earth is flat in an age of GPS satellites and billionaires who shoot sports cars with webcams into orbit.
Same I’ll enjoy my 3 3* kamala Kahn’s in a row no joke
I imagine it's comparable to walking into a casino and believing the banner that says "everyone is a winner!"
That launched sports car actually
happened buddy.
That was kind of the point...
It does happen
I think the part that is confusing is how many of us get bad RNG vs people who come to the game pop a few bucks and get great RNG. You pop the crystals and get all 3* which given my past history seems like a very accurate description of what happens. When Tommy Two Tones who started his account two weeks ago, is uncollected and can buy same pack. Gets all the RNG luck in the world.
Old players like myself sadly do not have the RNG gods on our side.
I have got one 5* from a grandmaster type of crystal.
a couple of 4* from the regular grandmaster, and mostly all 3*.
I got two 5s out of the deal, plus a 4-star Havok. Was pretty shocked at this result.
I just realized no one, not even @Kabam Miike addressed this, but from my understanding this specific typo is impossible for two reasons. First, no human types this description anymore as it is computed from the data in the game (Miike touched on this above). But second, I doubt there's even a "5" anywhere in the first place that the game could misfetch: the percentage is a calculated percentage based on the reward tables. It is probably analogous to putting cards in a hat. If you want a 5% chance to pull the 5* champion you put one 5* card in the hat and nineteen other cards in the hat (the 3* and 4*) or something like that. The weird percentages we see suggest that the weights aren't actually always nice round numbers. The devs put the number of cards they want into the hat based on the relative chances they want, and those relative chances sometimes turn out to be clean even numbers in absolute terms, and sometimes not.