Please EXPLAIN!How Can Quake's Aftershock Effect Floating Heroes?

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  • DemitriM wrote: »
    How does caltrops effect floating heros?

    exactly,they shouldnt

    this is just an idea to talk about,almost ever hero has a counter,Quake hasn't...Have a 4/55 or higher Quake and go all the way...Thats a bit weird

    Actually IMIW is a counter to Quake, she can't evade his repulsor attacks so while charging heavy he can hit her with his medium attack
  • DjinAFDjinAF Posts: 242 ★★
    From Wikipedia:

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  • Scarlett_ wrote: »
    It simply isn't a game mechanic. The model or animations doesn't matter to their abilities, and are simply a visual thing

    Well maybe it should be ?

    You do not want the decision on whether or not a champion appears to be floating or flying to depend on whether or not merely depicting the champion in that way suddenly forces them to make those champions immune to a host of different effects that have been declared to be "not affecting flying things." That would be like deciding all champions depicted to be big should have a higher attack value than the ones depicted to be smaller. It doesn't make the game better, it just makes it more restrictive on what we will ever get into the game.
  • DonkillaDonkilla Posts: 162
    Big up to quake shes the real gyaldem pon di AQ/AW/questing
  • phillgreenphillgreen Posts: 1,794 ★★★
    we've played this game before but anyone who floats and is affected by shock is breaking physics.
  • ClydaniaClydania Posts: 438 ★★
    The air particles move around so much that they damage them.
  • Lovejoy72Lovejoy72 Posts: 411 ★★
    What is allowing the champs to float? Magic? Strings? Anything that makes more sense than Quake being able to hurt them while floating?
  • Wakanda4Ever278Wakanda4Ever278 Posts: 1,020 ★★★
    edited March 2019
    In the show, she doesn't just put her hands on the ground and make things shake, she reaches her hand out and shoots vibrations. She doesn't cause the Earth to shake, that would be catastrophic, as she would do it very often, she just boosts the vibrations of whatever she aims for. If you're still confused, look up Absolute Zero.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,155 ★★★★

    In the show, she doesn't just put her hands on the ground and make things shake, she reaches her hand out and shoots vibrations. She doesn't cause the Earth to shake, that would be catastrophic, as she would do it very often, she just boosts the vibrations of whatever she aims for. If you're still confused, look up Absolute Zero.

    The character even demonstrates this in game. Pretty clever Kabam
  • RapRap Posts: 2,585 ★★★
    Funny i thought about that a while ago and never brought it up. If they are off the ground how can she effect them? But kinda glad she does! I like her and play her a lot.
  • Supremeguy95Supremeguy95 Posts: 429
    I'm probably wrong, but Quake can make anything vibrate, whether it's touching the ground or not. It's her power.
  • Colinwhitworth69Colinwhitworth69 Posts: 1,347 ★★★★
    DemitriM said:

    Aftershock...an earth based attack,ground attack you may say...Effecting floating heroes?Huh?

    Because Quake’s power isn’t solely delivered by earth shock waves. In comics and tv she can quake thru the air.
  • Zuko_ILCZuko_ILC Posts: 1,075 ★★★★
    DemitriM said:

    Aftershock...an earth based attack,ground attack you may say...Effecting floating heroes?Huh?

    Well because science. If a bomb goes off and you are within the blast radius then you can die from the outgoing shockwave even if floating in the air.
  • AleorAleor Posts: 1,467 ★★★
    it's like iceman not being immune to coldsnap, gr to incinerate, robots to ema's mind control and so on
  • HaminHamin Posts: 2,446 ★★★★★
    Affect
  • Quis414Quis414 Posts: 19
    edited March 2019
    Her name's quake.. not earthquake.. she shakes whatever shes directing it at not just the earth...she can shake your balls .. just your balls from 3 blocks away while your suspended 50 feet in the air if that's what she wants to do
  • Bajan_SamuraiBajan_Samurai Posts: 75
    Although I agree with the many that clarified that Quake is not limited to ground effects, as the game evolves, and since the animations show her vibrations aimed at the ground, I believe it would be worth revisiting that certain ground effects have less potency on floating/flying opponents (not immunity though, just less effectiveness).

    It came to mind when I was thinking up tweaks to Spider-Gwen. With her old Sp1 my idea was to have her spin a web as she flipped backward covering a portion of the ground. While opponents are on the web, their Specials would miss her 100%, her successful attacks would generate ~50% more power to compensate for Sp1 being a non-striking special, and even her blocked hits would be like kinetic instigation, gaining some power. Before the web effect expires, any opponent standing/running over it would lose evasion, auto-block and other defensive abilities due to the stickiness, but this would exclude floaters.

    Likewise, this would apply to other things animated to run across the ground, like
    • Electro's Sp2 (reduced shock damage to floaters)
    • Thor (Foster)'s Sp1 (reduced shock damage to floaters)
    • Quake's Sp1 (reduced direct damage to floaters)
    • Quake's heavy charging (reduced rate of building aftershock on floaters)
    • (maybe) Magneto's Sp2 (reduced direct damage to floaters)
    Of course, they completely reworked Spider-Gwen's back flip Sp1, but they could still tweak it further to spray webbing on the ground, or they could work it into Spider-Man (Sybmiote)'s Sp1 to differentiate him more from Spider-Man (Classic).
  • mum_m2mum_m2 Posts: 1,708 ★★★
    It's a video game
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