Please Fix War Tanking!

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  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Siliyo wrote: »
    Siliyo wrote: »
    Siliyo wrote: »
    DNA3000 wrote: »
    Siliyo wrote: »
    I do not agree that devs generally know a lot better than the players do, since the Summoners play MCOC a lot more. I am curious to know what "popular" idea from the community would kill the game aside from RDTs?

    Actually, RDTs are a really good thing to focus on. Most of these players that play the game more and supposedly know more can't even guess at *why* RDTs are so problematic. And that's because playing the game is not the same thing as understanding why the game works or doesn't work. Playing the game is to designing games as driving cars is to designing cars.

    Game players can only have informed opinions on the parts of the game they directly experience and understand. They might have an informed opinion on, say, how strong or weak Sentry is in certain kinds of content. But they don't eve *see* how the reward systems in the game work, or how they are intertwined with the monetization systems, or how progress curves are managed, so their opinions about these things is basically random guesses.

    Hmm... well I for one am onboard for rank down tickets especially as a once a year thing like Kabam did for Christmas. The reason being is that the meta is shifting, so a lot of the old champs that we are working with are not suitable counters to the champions we are facing now. So I believe a once a year thing would not break the game.

    I’m not sure how you are in the game, but don’t you think that players who grind, are part of the “End Game” of MCOC would have a better idea as to how the players should get rewarded, instead of getting “bread crumb” like awards? Of course, there are others who want all the 5* shards, t2a, and t5b in the world (which can’t happen), but an increase in awards would be nice (like Solo Events, Monthly EQ, Dungeons, Daily Quests maybe?)

    Why should you be able to rearrange your roster yearly bc of meta shifts? There is always new content to complete to earn new rank resources. Yes, they aren't always immediately available but they will be eventually.

    As the meta of the game changes you rank different champs that fit the current game state. Sure there's going to be periods of time where you can't immediately do that but you will be able to eventually

    Well why not rearrange your roster once a year? I’m not saying give 10+ RDTs like they did for 12.0 compensation, but maybe 1-2 per Star level.

    In regards to “eventually” getting the new rank up resources - I think that’s where Kabam should improve. T5B can only be found in high level competitive alliance war, some players like myself who are laid back do not want to do that. Where’s the content for us? And T2A - nowadays the top tier alliances get get 1-2 t2a within a months time because of the AQ rewards whereas finishing uncollected + master will grant you less than half of a T2A. I believe progression should be more balanced and rank up materials should be more available with the insane grinding of resources to do map 6.

    Well if you want to play at a relaxed level, you get resources at a relaxed rate. If you work less hours you get paid less money usually. You have to decide what level you want to play at and accept that reward rate. If you got the same rewards for sleepwalking through map 3 everyday as map 7 (or even mildly close) why would anyone play at the most competitive levels?

    Basically put in the time/effort/or money to progress faster or just accept doing things slower than others.

    And what is a “relaxed rate” in your eyes since you mentioned it? I definitely did not say that those who play map 3 should have equal rewards to map 6/7. I did say progression should be more balanced, especially as a solo player. The game forces you to play with an alliance though there are individual players and it punishes them.

    Far slower than those playing competitively. Otherwise, there's no incentive to play competitively. How does that not make sense? If you don't get a much greater reward for far more tine/effort/money, why in the world would you do it?
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    It's an alliance based/centered game. Of course you suffer for not being in one. If that doesn't suit you, you should probably find another game
  • SiliyoSiliyo Member Posts: 1,471 ★★★★★
    Where's my boy DNA3000, he seems to know how to speak to people - not misinterpreting them and does not talk down on them
  • LittleSisterLittleSister Member Posts: 52
    How about removing off season? No breaks in between seasons.
  • MaatManMaatMan Member Posts: 958 ★★★
    Its not about punishing solo players.
    Its about rewarding players for being in an alliance. And playing extra game modes.
    Play more, get more.

    Personally for me a balanced relaxed rate is map5 AQ, around 100mil per aq week, and t6 war gold 1.
    Low stress and decent rewards.
    I dont want the stress amd headache of higher tier so i find the balance that works. And my alliance members love my ally and how we do things.
    From growing accounts to retired from the grind beasty accounts.
    Peeps get too focused on grinding for rewards they often forget how to have fun.

    No rdts.
    You want new ranked champs. Earn more resources. They are there for your earning.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    How about removing off season? No breaks in between seasons.

    Given the uproar when the offseason break was reduced to one week, this seems to trade the problem of rating manipulation for the problem of how to put the fire out, when the players decide to torch Kabam's headquarters.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    edited March 2019
    DNA3000 said:

    How about removing off season? No breaks in between seasons.

    Given the uproar when the offseason break was reduced to one week, this seems to trade the problem of rating manipulation for the problem of how to put the fire out, when the players decide to torch Kabam's headquarters.
    I think if it was just a break altogether, if it was long enough, it wouldn't evoke the same reaction.
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