Stop fight timers during sp3 animations!
BirdReynolds
Member Posts: 527 ★★★
Please?
Buffs and debuffs are paused, why can’t the fight timer? Sp3’s can be pretty lengthy given a 3 minute fight. I know the “git gud” crowd will say “just don’t use them”, but sometimes they can be very useful in certain matchups. It really isn’t logical for one attack to suck up 10-15 seconds of a fight.
The end.
Buffs and debuffs are paused, why can’t the fight timer? Sp3’s can be pretty lengthy given a 3 minute fight. I know the “git gud” crowd will say “just don’t use them”, but sometimes they can be very useful in certain matchups. It really isn’t logical for one attack to suck up 10-15 seconds of a fight.
The end.
4
Comments
Really only matters for miniboss and boss fights, which should have longer timers anyways, on ALL MAPS and AW too, for those select nodes (not just on new Map-7).
i have advocated for quite some time to extend fight timers.
yes health pools are larger but so is damage capabilities.
but nodes also require time consuming tactics.
on the whole Average fights are longer now then they were 2-3 years ago.
Timeouts are a much more frequent occurence.
that tells me that although champs attack is stronger, HP, Armor, Nodes etc are extending the fights on average more than the larger attack values can counter.
i do not think a 4-5 minute timer in AW would be an issue.
i dont mind sooo much bout AQ,
but in AW where you can fight as perfect as possible and take no damage but then bam half health and an attack bonus gone. It can kinda sting very easily.