I faced the same issue during AW when KM mini boss hit me during phase. And also noticed that AI is backing away during my Ghost’s phase to buy enough time to let the phase timer vanish.
100% yes! I died with her twice in map7 today (she’s 5/65) and thought I was crazy. Was fighting MS, let her phase through me twice, went to retaliate, and got intercepted with her sp1.
At least part of the issue is that the AI is doing a lot of double mediums against ghost and getting really defensive while you’re phasing. If this was just a change to the AI and not directed at ghost, hopefully they see this and fix it. I can’t use my 5/65 in AW like this. I literally just ranked her up last month after I felt like I had gotten good enough to use her effectively.
Not much more to say. Everyone captured the issues perfectly. Guess they can tweak AI behavior to nerf champs abilities at will now. If this was intended and not some bug from the update, I will definitely be reevaluating how much time and energy I invest in this game. I’m sure many r5/65 ghost players feel similarly. She was a high skill cap champ and the recent update changed her game play significantly.
It's definitely a problem—opponents are blocking evading intercepts due to overquick recovery from missing. It's almost as if they have dexterity turn on.
I've been noticing this issue too the recovery time of these champs have been so much, why do we always get this kinda silent bugs! We ghost players took time in learning and perfecting that character, don't come and spoil her for us Kabam
https://youtu.be/K2GJrNVl7Z0 So all the real life money we spent to get her and grinded everyday to rank her up and spent the resources on her is nothing huh?
We grinded and spent too much time in getting the perfection of “GHOST PHASING” So why this is happening ?? This is BUG Kabam first creates a POWERFUL champ like GHOST Then we all gets towards it and learn her/him. We upgrade them to 5/65 that requires lots of time and catalysts which is hardest to get. What we see is a BUG !! That stopped us from using her and our resources gone wasted This thing made me rethink about leaving MCOC !
Yeah I've noticed a weird thing where the defender throws the first hit straight away but then delays the 2nd so I end up getting intercepted once I start my attack and phase cancels. Became very prevalent after this update
stupid to say that ghost was nerfeada, buff was the ia -__-, she remains the same, even in gesta I work the same, I think this error is in some mobile devices: v
This is not a ghost issue. AI is recovering faster than usual. Just found this bug in event quest. Just fought with first boss Captain America and surprisingly he recovered in the middle of the combo and block.
when u start the fight, they will do a medium, dash back and come in for medium wait for a second when they do a medium attk see if they dash back, if not its gonna normal fight ive noticed the AI being a bit dodgy only for the first 10-12 sec of a fight after that its pretty much ok but every now n then they hold block way too quick and they 'dex' out of ur attacs which is ****
Ghost is my strongest Champ, so I use her very often.
I also noticed a big difference in the gameplay. The reasoning shown in this thread, that the AI behaviour changed sound very plausible to me. I mean, i never experienced before that the AI dexes my SP2 vornered to the wall. The AI even tried to hit me while i dashed back for phasing, and after that "evaded" my SP2 while being cornered ... but I also noticed that my other champs get blovked mid combo, or that much more often my usual SP after 5 combo zets blovked by th AI.
So yes, i think they boosted the AI to perform faster, and this is especially stupid if you play with ghost because you rely much more on the "rhythm".
Dont like secret nerves ... really was looking forward for the new content. But with vhanges like that i as a player feel cheated and want to quit.
Ghost user here can confirm this behavior happens post update.
This sets an extremely bad precedent here. I can understand and accept releasing new champs with abilities that counter older ones (which they've already been doing with Havok, sinister and Nick Fury). But changing the AI to counter a specific champ is unacceptable. When we play and learn the abilities of a new champ, we should not have to worry about a future update with an AI fix that completely negates our being able to use those abilities.
This change directed to Ghost is very unfair to those that spent hours and hours learning how to play with her timing and abilities.
Imagine if Omega Red couldn't build spores because the AI decides to back off whenever they stack too many. Imagine if Stark Enhanced Spiderman couldn't build poise because the AI never dashes back and instead hits into your block. Imagine if the AI always goes for an heavy attack against champs that trigger their abilities by dashing back and blocking.
This game has always been about different champions with abilities that counter each other. There are plenty of ways Kabam can counter Ghosts abilities without having to resort to sneaky AI manipulation that render her far less effective than before.
Recently I’ve been facing issues with my ghost being parried while I’m intercepting (usually after opponent’s one or two hits) during phasing. Didn’t counter this issue as often (or almost zero) but recently it’s been happening like almost every once in two fights in aw.
I decided to post a thread here after checking with my alliance mates and friends who are playing ghost and found out that they are also facing the same issue.
Thus, I want to reach out to all the ghost players in MCOC to see if everyone is also facing the same issue recently.
If yes, then maybe kabam can explain how we ghost players gonna overcome this. I personally don’t think it’s a mistake (we all will make certain mistakes and I’m fine if it’s a mistake) as I can’t think of any possible moves or precautions I can make to overcome this. I think it’s important that kabam addresses this issue as it has been causing unnecessary DKs in aw (as you all know certain nodes are able to punish you with DK with just one mistake)
I’ve videos showing this issue to prove my case but I’m not sure how to post here.
Regards
Dear all, thanks for all the comments and reassurances that most of the players experience due to the recent changes to AI which affected particularly ghost players the most. Let me summarize the notable experiences that are making ghost almost unplayable now.
1. Immediately blocking ghost phasing intercept and resulting in parry (AW), after one/two missed hits by the AI. This is something that even the most skilled ghost player can’t overcome as it is due to luck that whether the AI chooses to block or not. In AW, this is the worst scenario. 2. Intercepting ghost phasing intercept with a special after missed hit/hits. I don’t see how any skilled ghost players are able to avoid that special. Very detrimental to AW. 3. Immediate dex-ing after missed hit/hits and rushing forward immediately to attack. While some of the super fast players maybe able to block the attack, most players won’t be as they maybe halfway executing their hits 4. Most of the time now (if the AI are not executing the above 3 points), the AI will wait for the phasing to be over before attacking. This may not be the most detrimental but it definitely affects the playing experience of ghost players.
While I will give benefit of the doubt to kabam that these changes are not made solely for targeting ghost, I do hope that they hear our ghost voices as I know to them they cherish our playing experiences more than anything. These recent AI changes totally destroyed what ghost supposed to be in MCOC, and with it the enjoyable experience of playing ghost. Of course if kabam able to provide a way where we can train and overcome the above points, I’m sure we are willing to learn since ghost, before the AI changes, is not as easy to learn as other champs but we are still willing. Regards
So, are we going to hear anything from the Kabam crew on this? Or does this just get ignored? This is **** because when I pulled my 5* Ghost I brought her straight to R4, and got pretty damn good with her, very quickly. Now, a week before Act 6, she gets the kind of silent need treatment that takes away from her that which made her great in the first place. Besides adding the stupid 5 & 6 star champion requirement for Act 6, Kabam also nerfing the best damage dealer in the game. Over 3 years playing this game, and I’ve never been so compelled to actually find something better to do with my time and money.
Ghost user here can confirm this behavior happens post update.
This sets an extremely bad precedent here. I can understand and accept releasing new champs with abilities that counter older ones (which they've already been doing with Havok, sinister and Nick Fury). But changing the AI to counter a specific champ is unacceptable. When we play and learn the abilities of a new champ, we should not have to worry about a future update with an AI fix that completely negates our being able to use those abilities.
This change directed to Ghost is very unfair to those that spent hours and hours learning how to play with her timing and abilities.
Imagine if Omega Red couldn't build spores because the AI decides to back off whenever they stack too many. Imagine if Stark Enhanced Spiderman couldn't build poise because the AI never dashes back and instead hits into your block. Imagine if the AI always goes for an heavy attack against champs that trigger their abilities by dashing back and blocking.
This game has always been about different champions with abilities that counter each other. There are plenty of ways Kabam can counter Ghosts abilities without having to resort to sneaky AI manipulation that render her far less effective than before.
Wow! Totally agree with what you are saying here and I think you should be the one starting the thread as your reasoning is super powerful 👍
Ghost user here can confirm this behavior happens post update.
This sets an extremely bad precedent here. I can understand and accept releasing new champs with abilities that counter older ones (which they've already been doing with Havok, sinister and Nick Fury). But changing the AI to counter a specific champ is unacceptable. When we play and learn the abilities of a new champ, we should not have to worry about a future update with an AI fix that completely negates our being able to use those abilities.
This change directed to Ghost is very unfair to those that spent hours and hours learning how to play with her timing and abilities.
Imagine if Omega Red couldn't build spores because the AI decides to back off whenever they stack too many. Imagine if Stark Enhanced Spiderman couldn't build poise because the AI never dashes back and instead hits into your block. Imagine if the AI always goes for an heavy attack against champs that trigger their abilities by dashing back and blocking.
This game has always been about different champions with abilities that counter each other. There are plenty of ways Kabam can counter Ghosts abilities without having to resort to sneaky AI manipulation that render her far less effective than before.
To be honest that day is not too far when quake will be nerfed I mean champs immune to concussion, so get ready guys all quake lovers, make a champ concussion + stun immune , quake game over
Yeah, the enemy AI behavior has COMPLETELY changed. It’s much harder to use Ghost now. I don’t know if this was intentional or not, but she went from a very fun and unique character to use to essentially complete garbage. If you ever wanted to guarantee that every single hit you throw gets blocked, Ghost is the champ to use in the version 22.0 update. @Kabam Miike I know this is a little on the “conspiracy” side of things but maybe you could just please mention it to the team anyway for us. Either that or give me a rank down ticket. I just took my 5* Ghost to rank 5 a couple days ago, I had a ton of fun using her, I was better than all my alliance mates at using her, and now I can barely use her at all. Something happened that made it so using Ghost is different.
Yeah, the enemy AI behavior has COMPLETELY changed. It’s much harder to use Ghost now. I don’t know if this was intentional or not, but she went from a very fun and unique character to use to essentially complete garbage. If you ever wanted to guarantee that every single hit you throw gets blocked, Ghost is the champ to use in the version 22.0 update. @Kabam Miike I know this is a little on the “conspiracy” side of things but maybe you could just please mention it to the team anyway for us. Either that or give me a rank down ticket. I just took my 5* Ghost to rank 5 a couple days ago, I had a ton of fun using her, I was better than all my alliance mates at using her, and now I can barely use her at all. Something happened that made it so using Ghost is different.
The fact they're ignoring us is a clear indication that she was silently nerfed.
But ghost wasn’t changed...therefore not nerfed.
The AI was adapted to fix a loophole/exploit/bug that Ghost was able to take advantage of to great success. She was literally able to dash back and wait for the enemy to attack then to count to 1 or two and win fights.
The AI is rightfully adjusted when things like this pop up. Nothing new.
Yeah, the enemy AI behavior has COMPLETELY changed. It’s much harder to use Ghost now. I don’t know if this was intentional or not, but she went from a very fun and unique character to use to essentially complete garbage. If you ever wanted to guarantee that every single hit you throw gets blocked, Ghost is the champ to use in the version 22.0 update. @Kabam Miike I know this is a little on the “conspiracy” side of things but maybe you could just please mention it to the team anyway for us. Either that or give me a rank down ticket. I just took my 5* Ghost to rank 5 a couple days ago, I had a ton of fun using her, I was better than all my alliance mates at using her, and now I can barely use her at all. Something happened that made it so using Ghost is different.
The fact they're ignoring us is a clear indication that she was silently nerfed.
But ghost wasn’t changed...therefore not nerfed.
The AI was adapted to fix a loophole/exploit/bug that Ghost was able to take advantage of to great success. She was literally able to dash back and wait for the enemy to attack then to count to 1 or two and win fights.
The AI is rightfully adjusted when things like this pop up. Nothing new.
It wasn't a loophole/exploit/bug. The AI is recovering too quickly and is able to basically employ dexterity or enter block stance when they should still be recovering from trying to land medium and light hits.
You're right that it wasn't a Ghost nerf. But the AI was definitely unreasonably altered.
Comments
5* sig 130 R5 Ghost.
The opponents dash away immediately during my intercepts.
Don’t worry. Kabam will immediately fix this...
At least part of the issue is that the AI is doing a lot of double mediums against ghost and getting really defensive while you’re phasing. If this was just a change to the AI and not directed at ghost, hopefully they see this and fix it. I can’t use my 5/65 in AW like this. I literally just ranked her up last month after I felt like I had gotten good enough to use her effectively.
If this was intended and not some bug from the update, I will definitely be reevaluating how much time and energy I invest in this game.
I’m sure many r5/65 ghost players feel similarly. She was a high skill cap champ and the recent update changed her game play significantly.
https://forums.playcontestofchampions.com/en/discussion/comment/758521#Comment_758521
It's definitely a problem—opponents are blocking evading intercepts due to overquick recovery from missing. It's almost as if they have dexterity turn on.
So all the real life money we spent to get her and grinded everyday to rank her up and spent the resources on her is nothing huh?
So why this is happening ??
This is BUG
Kabam first creates a POWERFUL champ like GHOST
Then we all gets towards it and learn her/him.
We upgrade them to 5/65 that requires lots of time and catalysts which is hardest to get.
What we see is a BUG !!
That stopped us from using her and our resources gone wasted
This thing made me rethink about leaving MCOC !
wait for a second when they do a medium attk
see if they dash back, if not its gonna normal fight
ive noticed the AI being a bit dodgy only for the first 10-12 sec of a fight
after that its pretty much ok
but every now n then they hold block way too quick and they 'dex' out of ur attacs which is ****
I also noticed a big difference in the gameplay. The reasoning shown in this thread, that the AI behaviour changed sound very plausible to me. I mean, i never experienced before that the AI dexes my SP2 vornered to the wall. The AI even tried to hit me while i dashed back for phasing, and after that "evaded" my SP2 while being cornered ... but I also noticed that my other champs get blovked mid combo, or that much more often my usual SP after 5 combo zets blovked by th AI.
So yes, i think they boosted the AI to perform faster, and this is especially stupid if you play with ghost because you rely much more on the "rhythm".
Dont like secret nerves ... really was looking forward for the new content. But with vhanges like that i as a player feel cheated and want to quit.
This sets an extremely bad precedent here. I can understand and accept releasing new champs with abilities that counter older ones (which they've already been doing with Havok, sinister and Nick Fury). But changing the AI to counter a specific champ is unacceptable. When we play and learn the abilities of a new champ, we should not have to worry about a future update with an AI fix that completely negates our being able to use those abilities.
This change directed to Ghost is very unfair to those that spent hours and hours learning how to play with her timing and abilities.
Imagine if Omega Red couldn't build spores because the AI decides to back off whenever they stack too many.
Imagine if Stark Enhanced Spiderman couldn't build poise because the AI never dashes back and instead hits into your block. Imagine if the AI always goes for an heavy attack against champs that trigger their abilities by dashing back and blocking.
This game has always been about different champions with abilities that counter each other. There are plenty of ways Kabam can counter Ghosts abilities without having to resort to sneaky AI manipulation that render her far less effective than before.
1. Immediately blocking ghost phasing intercept and resulting in parry (AW), after one/two missed hits by the AI. This is something that even the most skilled ghost player can’t overcome as it is due to luck that whether the AI chooses to block or not. In AW, this is the worst scenario.
2. Intercepting ghost phasing intercept with a special after missed hit/hits. I don’t see how any skilled ghost players are able to avoid that special. Very detrimental to AW.
3. Immediate dex-ing after missed hit/hits and rushing forward immediately to attack. While some of the super fast players maybe able to block the attack, most players won’t be as they maybe halfway executing their hits
4. Most of the time now (if the AI are not executing the above 3 points), the AI will wait for the phasing to be over before attacking. This may not be the most detrimental but it definitely affects the playing experience of ghost players.
While I will give benefit of the doubt to kabam that these changes are not made solely for targeting ghost, I do hope that they hear our ghost voices as I know to them they cherish our playing experiences more than anything. These recent AI changes totally destroyed what ghost supposed to be in MCOC, and with it the enjoyable experience of playing ghost. Of course if kabam able to provide a way where we can train and overcome the above points, I’m sure we are willing to learn since ghost, before the AI changes, is not as easy to learn as other champs but we are still willing. Regards
The AI was adapted to fix a loophole/exploit/bug that Ghost was able to take advantage of to great success. She was literally able to dash back and wait for the enemy to attack then to count to 1 or two and win fights.
The AI is rightfully adjusted when things like this pop up. Nothing new.
You're right that it wasn't a Ghost nerf. But the AI was definitely unreasonably altered.