**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
So I can compare it to myself and how hard I can push to get better.
I, for example, have weak phone that lags. I have somehow become uncollected, but could clear the EQ just twice over last 7 months. Although I have too strong champs for that content (2 usable r4 5*s and plenty of r3 5*s or r5 4*s), I just can't beat it because of my lack of skill and the lags. And although I could be saving up on my second 6* already, I am still aitzing here w 6k shards and am satisfied, because I play the game for fun and when aome kind of content is too difficult (I mean REALLY difficult, not just very challenging), I just ignore it and go on. I think you, op, should too.
So I’m taking either one r4 4* or r2 5* with the rest r5 4* and one r3 5* (Masacre).
Getting to Fury is easy (even on Epic), just working on beating him. Mostly just about timing and remembering when not to attack etc.
However, I don’t think the content is too hard in general and certainly not limited to the 1%. I’m Uncollected and regularly do the Uncollected quests, I do get frustrated with the RNG sometimes just because some content is much easier with champs I don’t have. At the same time, other content is easier with champs I have that others don’t yet. So it balances out over time.
But it is clear that if you've a lot of 4/40 and starting to rank-up to 5/50, you should also move from heroic to master. But it is simply not possible these days.
Personal opinion I find that people that say content is easy tend to be using god tier heroes and I find it irritating when they do so
Just cuz it's easy for your champs, doesn't mean it's easy for everyone else
I was referring to the general bashing that is done. Accusing people of not having skill happens way too much. If you are uncollected then you have skill unless someone did it for you period.
I am glad that Kabam has come out with Caviler.
Now they need to have quest for this classification and leave the crazy nodes like biohazard for them. You should never have to fight a node in EQ uncollected that is harder than any node in Act 5.1 and 5.2. Keep the level of difficulty the same with different champs to face. If you can become uncollected than you can take on uncollected quest. Keep the playing field the same.
They do it in sports. That is why they have the different leagues. PRO=Caviler
This is the answer to the different variations of difficulty!!!!!!!!!!!!!!!!!!!!!!!!
its the fact... RNG sucks so bad, im at 18 6* and none id r2.
plenty of map 7 and tier 1 aw experience. and i am ready to take on whatever act 6 brings. 5* roster is fine, but when u see people pull best champs as a 6*, while RNG hasnt been on your side, its pretty disapointing.
6* will get easier, but with each pull...just makes u wonder when and where u will finally get that 6* worth to r2.
Its so bad i dont want to showem.
Old champs would read like "L1 causes bleed damage." Ok.
New champs read like "L1 causes bleed damage if the opponent has any buffs and causes poison to be applied if the opponent has any debuffs. If the opponent has both poison and bleed placed upon them simultaneously then this champion also gains unstoppable for 1.1 seconds times the number of debuffs and/or buffs that the opponent had at the time the bleed/poison were placed on the opponent. Additionally, if the opponent is bleed immune then incinerate damage equal to 3.6 times the opponent's attack rating minus the square root of pi is applied over x-32/y seconds." NOT Ok!
Stop making it so complicated! My interest (I believe I'm not alone) in this game is waning rapidly due to this. The amount of time spent reading and trying to decipher these new champion's abilities is greater than the amount of time spent playing. I'm not here to read a novel. If I wanted to read I'd have my nose buried in a book, not my phone/tablet.
In fact, when people talk about difficulty in a game like MCOC, there's two separate but linked aspects of the game that can be characterized as difficult. First, the gameplay itself can be easy or difficult. In that sense I think MCOC has moved from a three at launch to a five today. Second, the game's progression rate can be slow or fast, and thus progression can be "easy" or "difficult" in that sense. MCOC has actually gotten faster over time, so if it was a five at launch, it is probably between a three and a four today.
The problem is that people always want to progress faster, and they believe if a rate of progress exists that they can observe anyone able to achieve, then that means they deserve something comparable as well. So players don't judge progress rate based on what the average player is doing, the judge based on what the fastest player is doing, and the game is always too slow on that basis. And because it is too slow, that means the player must be able to do higher tier content that awards higher rewards suitable for the rate of progress they deserve. And when that content is too difficult for them to do, because it is intended for stronger players, that means the game itself is "too difficult."
All in due time.
And for me? Units? I don't buy crystals and other junk. I use them to get through content. I'll farm potions when I can. Can't wait to R4 my SL and make farming on bucky easier. I always search for potions in quests on open paths. I try to build up reserves when I can. The no gifting sucks because I can't gift between my two accounts depending on which needs something. And if I feel like I'm going to be stuck blowing through pots, I'll exit, regroup and go back in with different champs, different mentality or what not. All I lose is energy. No point in getting frustrated, unless it's game issues that do me in. Then I get annoyed.
Honestly... What do you want? Same old **** but just jacked up PI?
You have the opportunity to compete. It's called Master level. You're obviously not ready for Epic yet if you're whining about liking your style of play as it is. You want Epic rewards on a Master budget (if that).