**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Gain a Dimensional Link buff causing Dormammu to continually gain Dark Energy for X seconds.
Loki Curses the opponent, dealing X Energy Damage and allowing him to steal any of the opponent's Buffs for 10.5 seconds. Stolen Buffs last for 7 second(s).
This is an incomplete novel and I really shouldn’t even bother posting it.
Loki was one of my first 5/50 champions, I obtained him from his original arena and used him throughout many areas of the game. This early introduction to buff steals helped me understand what could and could not be stolen and educated me on the difference between Buffs and Passives. All this happened prior to a lot of the information Kabam made available to players.
First off, buffs and passives have been complicated by Kabam’s attempt at balancing various interactions while trying to explain it to players. The whole thing is very complicated and has evolved over time as Kabam has continually changed the language they use in an attempt to better convey how the mechanics work. It’s super convoluted so I do not begrudge anyone for not understanding/comprehending certain interactions; do not take my descriptions of what’s shown and conveyed as a slight against the video’s author.
There is some misinformation and ignorance included in the video; there are also some interactions that tmk very well should interact with buff steals (stealing Corvus’ buff). Also there are some steals that would be redundant; Stealing Annhilius’s cosmic control rod would do nothing for the person who stole it so transferring the icon would not have any beneficial effect for the player. There is also Ice armor, stealing it will give you the +armor from the buff but the 5% max damage is Iceman’s ability when he has ice armor not the armor effects ability.
It’s very complicated so I will not be able to explain all of it and the video is further complicated by all the additions and extraneous fluff included which makes it very difficult to break down everything in a timely manner.
In the past, all effects (buffs and passives) were indistinguishable from each other as they shared the same icon style and there was no information on the pause screen to help distinguish them (patch 19.0 added this functionality). This explains some of the interactions like Punisher’s endure. Icons were changed to differentiate between passive effects and buffs. (1) 15.1 was the start of differentiating Passive in game so players could better understand the interactions; prior to this players had to observe the effects and have a more intimate knowledge of the game.
Symbiote Spiderman was explained also. (2)
(1) (This description is outdated and has been amended to replace Passive Buffs and Passive Debuffs with Passive Effects; to help alleviate confusion(?))
https://playcontestofchampions.com/v15-1-release-notes/
In-Fight interface has been updated to better showcase the difference between Buffs from Nodes
- Buffs, Debuffs and Passive Effects that a Champion gets from a Node now have an extra icon to help differentiate them
- Active Buffs and Active Debuffs will be unchanged
- Passive Buffs and Passive Debuffs will no longer have a colored border to better distinguish them from Active Buffs
https://playcontestofchampions.com/v19-0-release-notes/
• Doctor Strange’s Hoggath’s Wisdom will no longer appear as a buff. It will now appear as a Passive.
(2)
https://forums.playcontestofchampions.com/en/discussion/comment/426988#Comment_426988
When we made the change to True Strike to make it more effective against Auto-Block, we also updated the way evasion worked so True Strike would work against it. This change created a problem with anyone that tried to copy the Buff. The solution that we came up with was to make it a Passive Buff so that it could not be copied.
While this change may make a few Champions less effective against another small group of Champions in specific ways, on a larger level this change is a buff to underused Champions such as Spider-Man (Symbiote), Spider-Gwen, and Howard the Duck.
We apologize to everyone for the unintended omission of this change from the patch notes, and appreciate everyone that pointed this out to us! We have already discussed internal process changes that we will be making to better ensure that we don't have oversights like this again.
But i agree that the steal abilitys are very limited at this state of the game.
And other's are just ... not buffs
The video shows all these examples. Its really no rhyme or reason behind it. I think @Hamin was right.... the answer is 42
It just doesn't cap the damage since that is Iceman's ability
Rogue is just an old champ playing checkers while the new ones play chess
For example, Iceman's description actually almost works, if players could rely on the wording (and Kabam often screws up wording). It says that Ice Armor increases his armor rating, and then says if *Iceman* would lose more than 5* health or get stunned the Ice Armor protects against that. These are listed as passive abilities. Refactoring the description in this way would better explain what the game mechanics actually do. I would argue that this not only describes the abilities better, it more clearly describes what happens if you try to steal Ice Armor. You get the Ice Armor buff, but you more obviously do not get the Ice Armor Protections, which are a passive ability of Iceman that cannot be stolen.
(By the way, the last sentence of the description is something I've wanted to be in there for a very long time, it is a point of confusion for many players who wonder where their Ice Armor went when it gets nullified).
BUT, it would be great if some type of Knowledge Base (KB) spreadsheet could be maintained showing heroes interactions with different game elements (icon buffs, passives, node buffs, etc). Ie, Columns for Heroes and Rows for Game Elements.
For example, Black Widow's column could contain check marks for any Row Elements for which her Ability can counter (can she counter Spike Armor, Thorns, Auto-Evade, Auto-Block, etc, etc, or not, for every row of Elements in game)
So new Heroes (or new Elements) just get another Column (or Row) added to the Spreadsheet.
(By the way, the last sentence of the description is something I've wanted to be in there for a very long time, it is a point of confusion for many players who wonder where their Ice Armor went when it gets nullified).
I would agree that this would make more sense. Ever since they introduced passive effects, it has been extremely confusing to differentiate what they’re talking about. Especially in the case of Iceman like you mentioned or Doctor Strange which have both components.
It doesn’t matter than rogue or Loki can’t use something like the cosmic control rod. Is it a buff and can it be stolen? As new content comes out we need to know how these new buffs interact with champs like Rogue and Loki.
Re: Ice Armor
Why is iceman regaining Ice Armor if Rogue has stolen it and is holding it as a buff? Her ability says that shouldn’t be happening.
https://forums.playcontestofchampions.com/en/discussion/comment/426988#Comment_426988
“When we made the change to True Strike to make it more effective against Auto-Block, we also updated the way evasion worked so True Strike would work against it. This change created a problem with anyone that tried to copy the Buff. The solution that we came up with was to make it a Passive Buff so that it could not be copied.“
@will-o-wisp
With all due respect, I don’t think you should post “there’s no such thing as a passive buff” anymore.
Why? Because people can be wrong, mistype or use outdated language when conveying something.