**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Cavalier crystals - then and now
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I've played a lot of games where players have asserted that "math can't describe the game." Except the game runs on computers, which use math to determine everything that happens in the game. Actually, I've met game developers who deep down think this, as if Dumbledore wrote the toolchain that turns their Excel sheets into binary loadable modules and virtual file systems.
With that said, everytime you open a crystal, or 10, and don't get what you want, your chances of getting that 12% hit go down because you've taken out the unknown factor.
TL:DR, the math is right, but OP had a 20% chance of getting unlucky and it happened. It's unfortunate, but that's RNG.
IMO, one source of contention with the game is the fact that it commonly performs differently than what the Admins & in-game descriptions says it should. The term "working as intended" is thrown around a lot when the players start reporting fluctuations and only after significant push-back from the player base do we finally find out there is actually a bug that needs to be fixed. Some bugs go months without being detected because they are harder to prove or less commonly experienced (i.e. Angela's sig ability not working). Bugs and changes are frequently added when there is nothing obvious to trigger them (i.e. the disappearance of the energy help request timer).
All we as a player base can do is review our own drops, compare with our friends and what we see online, and come up with our own anecdotal results. From there, we can continue asking the question and then take Kabam's word that the game is "working as intended". As the game continues to undergo frequent updates, each of which have bugs, along with the fixes to other bugs, we as a player base are less likely to take Kabam's word at face value.
Computers can easily generate "random enough" number sequences. Random enough for computer simulations to be trustworthy and accurate. Random enough for cryptological purposes. Random enough for huge amounts of money to rely upon their unpredictable nature and spectral distributions. Certainly random enough for no game player playing an online game to prove the generated values show any signs of non-randomness.
Even processes people claim to be "truly random" can't be proven to be "truly random." For example, random numbers generated from atmospheric noise cannot be proven to be non-deterministic: air molecules obey non-random laws of motion. What matters is not whether atmospheric noise is "truly random" but rather if it either contains statistical skews or is predictable. In both cases it is not, so it is "random enough."
I say "the playerbase" but that's not really true. It is the extremely tiny minority of vocal players for whom this is an issue. I think there's two really important things to keep in mind here. First, it is true that the ultimate responsibility for properly explaining and documenting the game is Kabams: the players don't have a "responsibility" to play nice here. However, it is also true that all of the vocal players combined, and I include myself in here, represent an almost insignificantly small percentage of the entire playerbase. All of us on the forums and the reddit combined are just one segment of the playerbase, and it would be a delusion to think we represent the whole of the playerbase. We don't. We aren't even close.
If we create a hostile environment for Kabam to try to improve documentation and explanations, we encourage them to spend their time elsewhere. They have no obligation to satisfy our requirements or demands, because we aren't the whole playerbase. We have no responsibility to work with Kabam to improve the things we want, but they also have no specific need to focus on our concerns above all others. Together, we are a few thousand players. There's a million others that don't have our concerns, and would keep the game running just fine if all of us were no longer around.
I have a specific perspective here: I try to explain things when I have either the knowledge or the background to do so. It is an entirely unentertaining thing to attempt to do, and I know for a fact most other players in a similar situation feel the same way, having some interactions with many of them in the past. It must be infinitely worse for the developers and the community reps to be constantly told they don't know what they are talking about when they attempt to communicate information about the game. Sometimes they are wrong, and sometimes they can't fully discuss everything they know. But the reactions I see are entirely disproportionate to that.
We can say its their fault, but it doesn't matter whose fault it is. Either you want things to improve, or you don't. If you don't, it won't, and it doesn't matter if it is Kabam's fault. Because they need customers, but they don't need us. And 99.99% of their customer base doesn't care about what we care about.