**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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as one persons logic is different than the other persons logic.
As for availability, they can come from EQ, War, Story itself, 5* Dups, Cavalier Crystals, Offers, and occasional Events. Will it take some time for some people to get 4 6*s? Yes. That's the point. Some people will finish it right away because they have what they need. Others will have to wait and work towards it. That's the whole purpose of these gates. Whether people like it or not is a different story. It's not unattainable, and it'll take some time for some people. The point of having these gates is to have a base requirement to complete 6.2 100%. Simply put, not everyone will have what they need and that's what they're there for.
Please tell me there is going to be some upside from this tedious holdover event leading into another tedious meta that nobody asked for.
And why don't you just admit that you adding 6*s was a mistake? It would have made more sense to keep 6*s unplayable to this day, and just keep adding in new and buffing old 5*s instead of this.
When Act 6 ends, it was said there would be some new iteration of this game (assuming yet another meta shift). How many times do you think a couple hundred thousand people want to put millions of hours and dollars (if spending) into a product that just makes it all useless so quickly?
Why is it our fault that what you consider challenging content is nothing but cheap ways to kill off all but less-than-elite characters, of which we all have so many?
Why would I want to attain 150 character 6* roster and only 40-50 of them aren't gonna be worth anything?
Alliance war? To get more shards to get more champs I don't want, who will get me nowhere?
Alliance quest where I get rewards I won't dump into unworthy heros? What great foresight.
Maybe you guys need to realize everyone who plays this game is not on YouTube with gigantic rosters and playing this like a job. You know the demographics of your playerbase, and honestly, nothing is reasonable about how 5 and 6 star champions are distributed so horribly from such a large prize pool to players who have constantly complained about it for years. Either lower the shard cost or break the pools up like dungeon crystals. This is beyond ridiculous if requiring that many 6*s is ever a thing this early.
Well maybe I can take consolation in completing 50% of Act 6 with heavy unit spend. Thanks!
You're comparing rationalizing Murder to explaining the reasoning for a progress gate in a game? That's quite the stretch to dispute what I said.
It's very simple. There is a logical and rational reason we have these requirements. It may not be a reason people like, but it's the reason they have set forth. They are targeting people who meet the requirements for this content. Doesn't get much simpler than that. In order to progress in Act 6, you must meet the Roster requirements. They're not even unreasonable for anyone at that stage. Yet here we are arguing they shouldn't be there. They came with 6.1, and they were upfront that more were coming. This shouldn't be a surprise.
Grind more. Try harder. Stop complaining on the forums. This game is long term.
I’ve played this game for four years. Waited and waited to rank up so many champs. Fought hundreds of thousands of fights. Fought with what I had. Spent thousands upon thousands of units unlocking masteries and purchasing revives and crystals. Restarted numerous paths, and practiced over and over. Watched streams, read articles, studied champs. Put in work.
Pulled dozens of crappy champs. Time and time again. Got lucky sometimes. Kept going. Saved all my champs.
Where’s my participation trophy?
Back in my day you had to walk a mile in the snow and sell a kidney just to get a T4B! 😋
It’s no wonder many in here struggle. They are in here arguing about the same poop over and over again everytime I get on here.
You can get 600-1,000 units a week in arena (like always), and there is now access to crystals that give you a 12% chance or a 19% chance to pull either a 5* or 6*. And a significantly larger chance to pulll 4* which, when duped give 5* shards.
You either have to spend money or do arena and all the monthly quests possible. The sweet ain’t as sweet without the sour. People just don’t wanna do the grind, and don’t have the patience.
I really don't see how class and rarity restriction is a good thing. Maybe it's time to quit.
Geez I remember the time... When T1A was only given to the top 30 in the T1A arena.. 😞
The game is based on statistics, and what Kabam is saying is that the new 6* gates will sideline non spending players as those players would need to grind about 20 weeks on average to have an additional 6* champ to have the chance to get into 6.2. And if you get a bad champ, well another 20 weeks ahead for your next 6* champ!
And in case you run the argument that 5* drop rates = more 5* dupes = more 6* shards = more 6*s. Let us just break that down. The drop rate for 5*s is 11% in the 200 unit cavalier crystals. Assuming you already have every single 5* duped (which most do not), and therefore every single 5* pull gives you 275 6* shards, you would be getting only 11 5*s out of the 100 cavalier crystals you get from a 20 week grind. That is 11 * 275 = 3,025 6* shards. So if you insist on being absolutely precise, a 20 week grind gives a player, on average, 1.3025 6*s.