UC content too easy (not challenging enough)
KOKC
Member Posts: 49 ★
Hi guys I find the UC boss is way too easy. Any chance I can help improve the game by providing some challenging boss nodes?
Please see below for an example for a challenging node of UC boss fight.
New UC boss node
suggestion:
Starts with 3 bars of power
Stores power until 3 bars
Permanent Power gain
Indestructible first 30 seconds
Immune to all debuffs
Degenerates 10% of attacker's total health each time the attacker evades.
Attacks unblockable
Always unstoppable
Each time attacker uses a special, the defender gains 2 bars of power.
Special 3 is fatal.
Lmk what you guys think, discuss.
Looking for more challenging and interactive content in the future.
Please see below for an example for a challenging node of UC boss fight.
New UC boss node
suggestion:
Starts with 3 bars of power
Stores power until 3 bars
Permanent Power gain
Indestructible first 30 seconds
Immune to all debuffs
Degenerates 10% of attacker's total health each time the attacker evades.
Attacks unblockable
Always unstoppable
Each time attacker uses a special, the defender gains 2 bars of power.
Special 3 is fatal.
Lmk what you guys think, discuss.
Looking for more challenging and interactive content in the future.
3
Comments
Seriously though the reason for UC was for the defeat of the Collector which was huge at the time. Cavalier was a smaller step up than preuncollected to post Uncollected was. Most likely by the time we have access to 6.4.6 we will get a new EQ difficulty
Explore UC event blindfolded with only 3 stars, there is your hard content
Improvise, adapt, overcome
When someone says the content is too difficult "improvise, adapt, and overcome" means improvise better tactics, adapt to the content challenges, and eventually overcome them. But when someone says the content is too easy, "improvise, adapt, and overcome" means something different: it means improvise your own challenges, so you can adapt to and overcome those instead of waiting for one to come along.
for some players is the first UC montly, maybe they haven't a good roster, maybe full 4* 5/50 or 5* R3, and not top tier champs so it isn't a good advice for them, because they not will can pass it and not will progress every month, so the only good advice is make a new level for only cavalier players. one very hard like impossible to pass, one with hard nodes where you cant pass it with stronger teams only with good mechanincs, where the strong is not the good optión to finish like "enemy can loss only 1% health + spike armor + healblocking + 200% power gain + each 25% health lost he will recovery 15% + each X seconds get 3 indestructible charges, only can remove with heavy attacks or intercep or evade SA, now they will happy and will complain because is really hard to pass
if you want more hard, you can play UC with 3* or 2* and run 6.1and 6.2 without spent units, health potions or revive.
Serious discussion
Sorry for my english.
Plus, if this month is someone's first UC event, they should be asking for advice, not asking that the difficulty be changed to suit them. If UC is going to be challenging to anyone, it is going to be challenging to players that are literally seeing the difficulty for the first time. If the difficulty is adjusted to be easy for first time UC players, it will be completely inconsequential for everyone else.
There is plenty of challenging content in my opinion. I assume OP has completed everything and literally has nothing left to complete? Otherwise, I’m not sure I understand.
To keep making existing contents harder is like moving the goal post in the middle of play.
They should introduce a monthly cavalier eq and more, harder variance quests.
Also, they should introduce a daily challenge for T5BC.