Skipped "LEVEL UP" Event?!?!

MyradralMyradral Member Posts: 154
What the hell happened? I have been waiting 5 days for a Level Up Event - and expected it yesterday,........ then it went BACK to "ARENA WINS".

FIX YOUR GAME KABAM!!
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Comments

  • MyradralMyradral Member Posts: 154
    It can't be completely random. I don't believe that.

    Otherwise, we'd have the same events repeat occasionally, which never happens.
  • LormifLormif Member Posts: 7,369 ★★★★★
    Myradral said:

    It can't be completely random. I don't believe that.

    Otherwise, we'd have the same events repeat occasionally, which never happens.

    Actually we do..
  • RaganatorRaganator Member Posts: 2,552 ★★★★★
    It has.....arrived.
  • obsidimanobsidiman Member Posts: 977 ★★★
    Randomness is the lack of pattern or predictability in an event. It's the same when listening to random tracks from your song library... just because you think you're hearing the same song often, it's still random.
  • DemonzfyreDemonzfyre Member Posts: 22,313 ★★★★★
    Lvernon15 said:

    For goodness sake why dies everyone have to blame kabam for everything even if it’s correct

    Victim mentality.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,178 Guardian
    It has arrived. So now the theory will be that if ppl complain loud enough, the randomness will be “tweaked” to make the event happen 😀
    and the Earth is flat
  • GroundedWisdomGroundedWisdom Member Posts: 36,633 ★★★★★
    Myradral said:

    It can't be completely random. I don't believe that.

    Otherwise, we'd have the same events repeat occasionally, which never happens.

    No. It's specifically designed to avoid that. The randomizer removes the one that just ran and chooses from the remaining ones. Which is why it's possible to go for periods of time without seeing one particular Event.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    @GroundedWisdom It's possible that they skew it to favor certain events more than others. For example, if they use an RNG, then they can assign Event Quest Completion, idk, 1, 3, 8, 4 while assigning Level Up 5, 9. This would make Event Quest Completion more likely to be chosen as it has more opportunities.
  • GroundedWisdomGroundedWisdom Member Posts: 36,633 ★★★★★

    @GroundedWisdom It's possible that they skew it to favor certain events more than others. For example, if they use an RNG, then they can assign Event Quest Completion, idk, 1, 3, 8, 4 while assigning Level Up 5, 9. This would make Event Quest Completion more likely to be chosen as it has more opportunities.

    Is it possible? I suppose in the technical sense. Is it what's happening? Not at all.
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  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    edited July 2019

    It has arrived. So now the theory will be that if ppl complain loud enough, the randomness will be “tweaked” to make the event happen 😀
    and the Earth is flat

    We dont know how Kabam's algorithm actually works. A guy who buys 1 million lottery tickets has a far greater chance of winning that a guy who buys 1. Obviously this is an exaggeration but you get the point; which is adding more elements/values to an set/array can increase that array's chance of being selected.
  • GroundedWisdomGroundedWisdom Member Posts: 36,633 ★★★★★
    That's highly complex just for Events that are intended to shuffle. That kind of conspiracy is right up there with a little person inside the ATM that hands you cash.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★

    There is nothing wrong. Solo Events are on a Random Schedule. That notification you received was about the Daily Quest where you can get Class Catalysts.

    Does Event Quest Completion have an equal chance to get selected? Or did you assign it more values so it's more likely to be selected by the RNG than Level Up?

    Also, you never answer my questions lol
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  • GroundedWisdomGroundedWisdom Member Posts: 36,633 ★★★★★
    Drooped2 said:

    That's highly complex just for Events that are intended to shuffle. That kind of conspiracy is right up there with a little person inside the ATM that hands you cash.

    Are you trying to tell me the banking industry automated all the midgets out of jobs?

    Not.cool man not cool
    Dead.
  • GroundedWisdomGroundedWisdom Member Posts: 36,633 ★★★★★
    I meant a little person. Not "Little People". Lol.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    @GroundedWisdom A high school student can write that code. Java already has a class built for RNG. All you need to do is assign values. Kabam has a team of programmers, most likely college graduates, who can do this in their sleep.
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    It has arrived. So now the theory will be that if ppl complain loud enough, the randomness will be “tweaked” to make the event happen 😀
    and the Earth is flat

    We dont know how Kabam's algorithm actually works. A guy who buys 1 million lottery tickets has a far greater chance of winning that a guy who buys 1. Obviously this is an exaggeration but you get the point; which is adding more elements/values to an set/array can increase that array's chance of being selected.
    That's possible (that's the standard way for reward tables to be weighted), but what would the motive be? Just because some players want it to come around more often, doesn't mean everyone does. For every player that wants it to come up more often there's probably a player that wishes it came up less often, so they have a better chance to get all the milestones. Not every player constantly has lots of stuff to level up. Not all that long ago (and before peak milestones) on the alliance event side there were alliances tactically withholding level up to do it every other week to guarantee achieving the rank rewards. That could certainly be happening on the single player side of the events as well.

    if some players want it more often and others less often, there doesn't seem to be a good motive for skewing the results one way or the other.
  • edited July 2019
    This content has been removed.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    edited July 2019

    @GroundedWisdom It's possible that they skew it to favor certain events more than others. For example, if they use an RNG, then they can assign Event Quest Completion, idk, 1, 3, 8, 4 while assigning Level Up 5, 9. This would make Event Quest Completion more likely to be chosen as it has more opportunities.

    Is it possible? I suppose in the technical sense. Is it what's happening? Not at all.
    Of course it's possible. All you have to do is type an extra numbers. If done properly, don't even need an additional line of code.

    As for "is it happening?" Well we don't know unless we actually test the results or read their code (which is probably private, inaccessible information).
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    Drooped2 said:

    In reality
    Level up
    Arena
    Event quest
    Hero use

    Level up is on now
    (So it cant trigger next)

    That leaves a 1/3 or 33%chance of any of the others the odds of landing any certain event are pretty low so going spans without one is entirely realistic

    Or they can do something like;

    Level Up = 1 2
    Arena = 3, 4, 5
    Event Quest = 6, 7, 8, 9, 10
    Hero Use = 11, 12, 13

    This would give level up a 2/13 chance of occurring.

    Obviously it's just an example with values I came up with, but this is how they could skew the RNG aka "Random Number Generator"
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  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    DNA3000 said:

    It has arrived. So now the theory will be that if ppl complain loud enough, the randomness will be “tweaked” to make the event happen 😀
    and the Earth is flat

    We dont know how Kabam's algorithm actually works. A guy who buys 1 million lottery tickets has a far greater chance of winning that a guy who buys 1. Obviously this is an exaggeration but you get the point; which is adding more elements/values to an set/array can increase that array's chance of being selected.
    That's possible (that's the standard way for reward tables to be weighted), but what would the motive be? Just because some players want it to come around more often, doesn't mean everyone does. For every player that wants it to come up more often there's probably a player that wishes it came up less often, so they have a better chance to get all the milestones. Not every player constantly has lots of stuff to level up. Not all that long ago (and before peak milestones) on the alliance event side there were alliances tactically withholding level up to do it every other week to guarantee achieving the rank rewards. That could certainly be happening on the single player side of the events as well.

    if some players want it more often and others less often, there doesn't seem to be a good motive for skewing the results one way or the other.
    Event Quests are the hardest to complete and usually requires units. Something like Level Up would be easier to complete plus it helps progress your account. That would incentivize players to buy units.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    edited July 2019
    Drooped2 said:

    Agreed on alot of the points.
    It's easy code really just seed building basic lvl programmer stuff.

    But what gain does kabam get? What motivation do they have I get arena and hero use everytime it's up I honestly don't get level up everytime cause I have less champs left to rank.

    Eq ehh first maybe 2 times each month I'll get the units

    * Most players don't have a stash of energy potions --> energy potions can be bought for 30 units --> you can purchase units with money --> happy Kabam

    * Level up doesnt require units --> players dont need to spend money on units or iso --> sad Kabam
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    DNA3000 said:

    It has arrived. So now the theory will be that if ppl complain loud enough, the randomness will be “tweaked” to make the event happen 😀
    and the Earth is flat

    We dont know how Kabam's algorithm actually works. A guy who buys 1 million lottery tickets has a far greater chance of winning that a guy who buys 1. Obviously this is an exaggeration but you get the point; which is adding more elements/values to an set/array can increase that array's chance of being selected.
    That's possible (that's the standard way for reward tables to be weighted), but what would the motive be? Just because some players want it to come around more often, doesn't mean everyone does. For every player that wants it to come up more often there's probably a player that wishes it came up less often, so they have a better chance to get all the milestones. Not every player constantly has lots of stuff to level up. Not all that long ago (and before peak milestones) on the alliance event side there were alliances tactically withholding level up to do it every other week to guarantee achieving the rank rewards. That could certainly be happening on the single player side of the events as well.

    if some players want it more often and others less often, there doesn't seem to be a good motive for skewing the results one way or the other.
    Event Quests are the hardest to complete and usually requires units. Something like Level Up would be easier to complete plus it helps progress your account. That would incentivize players to buy units.
    That's not really logical. There's a maximum amount of event quest points you can realistically earn without doing crazy things, so you can't really pressure a significant number of players to burn units just to score high on event quest events.

    Furthermore, if that was Kabam's goal then having the events come up randomly would be the worst thing to do because even if the events are weighted, the actual sequence that occurs will almost always be suboptimal for what they are trying to do. If they are trying to make event quest come up twice as often as level up (for example) then while that will happen on average over long periods of time, over the short run randomness will pretty much guarantee that will almost never actually happen. Some months the ratio will be much higher and some months much lower, and in both cases that would be either too much or too little to generate the unit buying pressure you're suggesting is the goal.

    Across the playerbase if this can work at all there's a sweet spot ratio, and randomness guarantees that you'll almost never actually hit it. You'll always be surrounding it, but almost never hitting the actual bullseye.
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