Not gonna lie but i died at least 6-7 times and used 3 mid sized boosts, but to be honest it was pretty enjoyable playing on the edge, like using my 4/40 void against Domino or when fighting Invisible Woman and Taskmaster and just trying to be on the offensive and not dying before being Degened or even trying to desperately get to the SP1 with Sparky and not Dying to SS near endless SP2's and even SP3. Damn i could actually feel my Blood Pressure rise as i played this content it was fun not difficult but just FUN and i hope Act 6.3 will be like this as well.
Loved it, already tried it thrice, gonna use different champs to get the rest of the titles. Would love to see some interesting combinations and interactions
Fun, but I don't like the RNG reward... didn't get a good champ and left a bad taste in my mouth.
Would have been better to get some rank up material, like half t2a, 10k t5b, or something would have been better.
It was only a couple of fights and 1 energy per tile. The rewards were more than adequate for the effort involved. Out of curiosity who did you pull as a bad champ?
Quake was also a nightmare for me since I suck at fighting stun immune quake. Domino took a few retries, so I’m glad it was the second one (Void was a decent option), KG was for cannon fodder, IW was a very back-and-forth match, and I can’t say much for Taskmaster since he was a breeze for Ghost.
I didn’t read the node and domino killed my 5/65 sparky. Lol. Of course, still don’t read it and tried 4/55 imiw to stop her regen. That plan didn’t work either. Then I tried a 5/50 void. Got domino down to half health. Finally someone in my alliance said he used AA. 5/50 AA finished domino in under a minute. Other than taking 2 champs to kill Symbiote Supreme, the rest of the fights was easy.
My tip to lower players is post which fight you're having trouble with and your roster, along with a description of what you perceive your problems with the fight are. There are a lot of knowledgeable people on the forums that can help you if you ask for specific help, and while they cannot always offer a solution, they can often find solutions in your roster you don't realize you have. But they can only help if they know exactly what your options are.
Many people think the "solution" to a fight is one thing, and if they don't have that one thing it is hopeless. But often there's lots of options, some better than others, and we can't know if you have any unless we know what you have.
I actually had fun doing this and it was challenging but not impossible.
I can't speak for the other content creators, but I believe the greatest compliment you can give them is to say their designs were challenging but fun. Challenging but fun is, I believe, the target every one of them was aiming for, just in different ways.
It is just that Rich was using a dart gun and Lagacy was using a thermonuclear warhead. And we can only assume Lagacy hit the target because the mushroom cloud obscures the site of the target and everyone looking at the target at the time is now flash-blind.
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Damn i could actually feel my Blood Pressure rise as i played this content it was fun not difficult but just FUN and i hope Act 6.3 will be like this as well.
Ah well, more arena fodder I guess
Would have been better to get some rank up material, like half t2a, 10k t5b, or something would have been better.
Many people think the "solution" to a fight is one thing, and if they don't have that one thing it is hopeless. But often there's lots of options, some better than others, and we can't know if you have any unless we know what you have.
It is just that Rich was using a dart gun and Lagacy was using a thermonuclear warhead. And we can only assume Lagacy hit the target because the mushroom cloud obscures the site of the target and everyone looking at the target at the time is now flash-blind.